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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

    • 0
    • 220
    • 1207
  2. Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

    • 0
    • 198
    • 1207
  3. Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5463C962BC7777C3

    • 0
    • 190
    • 1207
  4. Any _0x4B19F171450E0D4F ( Any p0 )  //0x4B19F171450E0D4F

    • 0
    • 193
    • 1207
  5. Any _0x758F081DB204DDDE ( Any p0 )  //0x758F081DB204DDDE

    • 0
    • 206
    • 1207
  6. Any _0x7B5C293238EE4F20 ( Any p0 )  //0x7B5C293238EE4F20

    • 0
    • 197
    • 1207
  7. Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

    • 0
    • 173
    • 1207
  8. Any _0x6F46F8ACB44C4FC1 ( Any p0 )  //0x6F46F8ACB44C4FC1

    • 0
    • 176
    • 1207
  9. Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 )  //0xBEC65C6049B3219D

    • 0
    • 249
    • 1207
  10. Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 )  //0xBDED916A9F9B0604

    • 0
    • 184
    • 1207
  11. Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

    • 1
    • 373
    • 1207
  12. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
    • 344
    • 1207
  13. _SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash )  //0xFCA8FB9E15FA80D3

    • 0
    • 240
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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