RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 ) //0x4FBACCE3B4138EE8
- 0
- 227
- 1207
-
void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
- 0
- 282
- 1207
-
BOOL IS_PED_LASSOED ( Ped ped ) //0x9682F850056C9ADE
- 0
- 294
- 1207
-
void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09171A6F8FDE5DC1
- 0
- 205
- 1207
-
Ped GET_PEDS_JACKER ( Ped ped ) //0x9B128DC36C1E04CF
- 0
- 351
- 1207
-
void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
- 0
- 266
- 1207
-
Entity _GET_LASSOER_OF_PED ( Ped ped ) //0x833F0053340EF413
- 0
- 221
- 1207
-
void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09E378C52B1433B5
- 0
- 215
- 1207
-
Ped GET_JACK_TARGET ( Ped ped ) //0x5486A79D9FBD342D
- 0
- 262
- 1207
-
void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 ) //0xF9CFF5BB70E8A2CB
- 0
- 210
- 1207
-
Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 ) //0x6507AC3BD7C99009
- 0
- 211
- 1207
-
BOOL IS_PED_FLEEING ( Ped ped ) //0xBBCCE00B381F8482
- 0
- 358
- 1207
-
void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped ) //0xB5485E4907B53019
- 0
- 199
- 1207
-
Ped _GET_LASSOED_LASSOER ( Ped ped ) //0x0C31C51168E80365
- 0
- 189
- 1207
-
float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped ) //0x2942457417A5FD24
- 0
- 187
- 1207
-
BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 ) //0x60DFD0691A170B88
- 0
- 531
- 1207
-
void _0xA7A806677F8DE138 ( Any p0 ) //0xA7A806677F8DE138
- 0
- 171
- 1207
-
void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled ) //0x6569F31A01B4C097
- 0
- 195
- 1207
-
void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration ) //0xA5950E16B8F31052
- 0
- 219
- 1207
-
Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 ) //0x2DD4E0E26DFAD97D
- 0
- 220
- 1207
-
void _0xA064BBABB064446F ( Any p0 ) //0xA064BBABB064446F
- 0
- 198
- 1207
-
BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag ) //0xE4C11F104620DDCE
- 0
- 188
- 1207
-
BOOL _0xEBAAC9A750E7563B ( Ped ped ) //0xEBAAC9A750E7563B
- 0
- 214
- 1207
-
Any _0x06FA94C835787C64 ( Any p0 ) //0x06FA94C835787C64
- 0
- 198
- 1207
-
void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
- 0
- 250
- 1207
-
Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5463C962BC7777C3
- 0
- 190
- 1207
-
BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped ) //0xBD6B242B8BD5543A
- 0
- 240
- 1207
-
void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 572
- 1207
-
Any _0x4B19F171450E0D4F ( Any p0 ) //0x4B19F171450E0D4F
- 0
- 193
- 1207
-
BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped ) //0x845333B3150583AB
- 0
- 223
- 1207
-
void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 211
- 1207
-
Any _0x758F081DB204DDDE ( Any p0 ) //0x758F081DB204DDDE
- 0
- 206
- 1207
-
BOOL IS_PED_GOING_INTO_COVER ( Ped ped ) //0x9F65DBC537E59AD5
- 0
- 246
- 1207
-
BOOL WAS_PED_SKELETON_UPDATED ( Ped ped ) //0x11B499C1E0FF8559
- 0
- 264
- 1207
-
Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped ) //0x14169FA823679E41
- 0
- 182
- 1207
-
BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped ) //0x77525BBF433F2CD6
- 0
- 224
- 1207
-
Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ ) //0x17C07FC640E86B4E
- 0
- 496
- 1207
-
Any _0x7B5C293238EE4F20 ( Any p0 ) //0x7B5C293238EE4F20
- 0
- 197
- 1207
-
Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped ) //0xC22AA08A8ADB87D4
- 0
- 218
- 1207
-
int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags ) //0x1B5C85C612E5256E
- 0
- 184
- 1207
-
void _0xAE6B68A83ABBE7C0 ( Any p0 ) //0xAE6B68A83ABBE7C0
- 0
- 169
- 1207
-
Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped ) //0x569F1E1237508DEB
- 0
- 212
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
- 0
- 173
- 1207
-
BOOL IS_PED_INCAPACITATED ( Ped ped ) //0xB655DB7582AEC805
- 0
- 172
- 1207
-
BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 ) //0x3BBDD6143FF16F98
- 0
- 286
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
- 0
- 227
- 1207
-
void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 ) //0x39ED303390DDEAC7
- 0
- 245
- 1207
-
void _0x54D3CD482742C482 ( Any p0, Any p2 ) //0x54D3CD482742C482
- 0
- 119
- 1355
-
BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 ) //0x2B02DB082258625F
- 0
- 366
- 1207
-
Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag ) //0x4C39C95AE5DB1329
- 0
- 173
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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