Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

    • 0
    • 227
    • 1207
  2. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

    • 0
    • 282
    • 1207
  3. BOOL IS_PED_LASSOED ( Ped ped )  //0x9682F850056C9ADE

    • 0
    • 294
    • 1207
  4. void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

    • 0
    • 205
    • 1207
  5. Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

    • 0
    • 351
    • 1207
  6. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

    • 0
    • 266
    • 1207
  7. Entity _GET_LASSOER_OF_PED ( Ped ped )  //0x833F0053340EF413

    • 0
    • 221
    • 1207
  8. void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

    • 0
    • 215
    • 1207
  9. Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

    • 0
    • 262
    • 1207
  10. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

    • 0
    • 210
    • 1207
  11. Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 )  //0x6507AC3BD7C99009

    • 0
    • 211
    • 1207
  12. BOOL IS_PED_FLEEING ( Ped ped )  //0xBBCCE00B381F8482

    • 0
    • 358
    • 1207
  13. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

    • 0
    • 199
    • 1207
  14. Ped _GET_LASSOED_LASSOER ( Ped ped )  //0x0C31C51168E80365

    • 0
    • 189
    • 1207
  15. float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped )  //0x2942457417A5FD24

    • 0
    • 187
    • 1207
  16. BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 )  //0x60DFD0691A170B88

    • 0
    • 531
    • 1207
  17. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

    • 0
    • 171
    • 1207
  18. void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

    • 0
    • 195
    • 1207
  19. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

    • 0
    • 219
    • 1207
  20. Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

    • 0
    • 220
    • 1207
  21. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

    • 0
    • 198
    • 1207
  22. BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag )  //0xE4C11F104620DDCE

    • 0
    • 188
    • 1207
  23. BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

    • 0
    • 214
    • 1207
  24. Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

    • 0
    • 198
    • 1207
  25. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

    • 0
    • 250
    • 1207
  26. Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5463C962BC7777C3

    • 0
    • 190
    • 1207
  27. BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

    • 0
    • 240
    • 1207
  28. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

    • 0
    • 572
    • 1207
  29. Any _0x4B19F171450E0D4F ( Any p0 )  //0x4B19F171450E0D4F

    • 0
    • 193
    • 1207
  30. BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

    • 0
    • 223
    • 1207
  31. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

    • 0
    • 211
    • 1207
  32. Any _0x758F081DB204DDDE ( Any p0 )  //0x758F081DB204DDDE

    • 0
    • 206
    • 1207
  33. BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

    • 0
    • 246
    • 1207
  34. BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

    • 0
    • 264
    • 1207
  35. Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped )  //0x14169FA823679E41

    • 0
    • 182
    • 1207
  36. BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped )  //0x77525BBF433F2CD6

    • 0
    • 224
    • 1207
  37. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

    • 0
    • 496
    • 1207
  38. Any _0x7B5C293238EE4F20 ( Any p0 )  //0x7B5C293238EE4F20

    • 0
    • 197
    • 1207
  39. Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped )  //0xC22AA08A8ADB87D4

    • 0
    • 218
    • 1207
  40. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

    • 0
    • 184
    • 1207
  41. void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

    • 0
    • 169
    • 1207
  42. Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped )  //0x569F1E1237508DEB

    • 0
    • 212
    • 1207
  43. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

    • 0
    • 173
    • 1207
  44. BOOL IS_PED_INCAPACITATED ( Ped ped )  //0xB655DB7582AEC805

    • 0
    • 172
    • 1207
  45. BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 )  //0x3BBDD6143FF16F98

    • 0
    • 286
    • 1207
  46. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

    • 0
    • 227
    • 1207
  47. void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

    • 0
    • 245
    • 1207
  48. void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

    • 0
    • 119
    • 1355
  49. BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

    • 0
    • 366
    • 1207
  50. Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

    • 0
    • 173
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...