RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends ) //0x112942C6E708F70B
- 0
- 263
- 1207
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void _0x10F96086123B939F ( Any p0, Any p1, Any p2 ) //0x10F96086123B939F
- 0
- 217
- 1207
-
int _GET_PED_NUM_OUTFIT_PRESETS ( Ped ped ) //0x10C70A515BC03707
- 0
- 282
- 1207
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void SET_CREATE_RANDOM_COPS ( BOOL toggle ) //0x102E68B2024D536D
- 0
- 242
- 1207
-
BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 ) //0x101B45C5F56D970F
- 0
- 200
- 1207
-
void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0FFDF937E5C11382
- 0
- 187
- 1207
-
void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 ) //0x0FB1BA7FF73B41E1
- 0
- 218
- 1207
-
void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
- 0
- 176
- 1311
-
void _0x0F967019CC853BCC ( Any p0, Any p1 ) //0x0F967019CC853BCC
- 0
- 217
- 1207
-
Any _0x0EEF7A81C17679DB ( Any p0 ) //0x0EEF7A81C17679DB
- 0
- 210
- 1207
-
BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED () //0x0EE3F0D7FECCC54F
- 0
- 220
- 1207
-
void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle ) //0x0EB0585D15254740
- 0
- 193
- 1207
-
Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 ) //0x0EA9EACBA3B01601
- 0
- 188
- 1207
-
void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle ) //0x0E9E95FDEDCC9D35
- 0
- 211
- 1207
-
BOOL GET_PED_IS_GRAPPLING ( Ped ped ) //0x0E99E3BF11BB6367
- 0
- 176
- 1207
-
void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 219
- 1207
-
BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped ) //0x0E2F43516F998269
- 0
- 185
- 1311
-
void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName ) //0x0E17378642156790
- 0
- 177
- 1207
-
void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 ) //0x0D7FFA1B2F69ED82
- 0
- 192
- 1355
-
void _0x0D497AA69059FE40 ( Any p0, Any p1 ) //0x0D497AA69059FE40
- 0
- 230
- 1207
-
Any _0x0D3B1568917EBDA0 ( Any p0, Any p1 ) //0x0D3B1568917EBDA0
- 0
- 183
- 1207
-
int _GET_PELT_FROM_HORSE ( Ped horse, int index ) //0x0CEEB6F4780B1F2F
- 0
- 453
- 1207
-
BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0x0CAB404CD2DB41F5
- 0
- 270
- 1207
-
Ped _GET_LASSOED_LASSOER ( Ped ped ) //0x0C31C51168E80365
- 0
- 195
- 1207
-
void _RESET_PED_COMPONENTS ( Ped ped ) //0x0BFA1BD465CDFEFD
- 0
- 235
- 1207
-
void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index ) //0x0BDDB8D9EC6BCF3C
- 0
- 174
- 1207
-
Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x0BCD4091C8EABA42
- 0
- 227
- 1207
-
void _0x0B787A37EEDD226F ( Any p0, Any p1 ) //0x0B787A37EEDD226F
- 0
- 144
- 1311
-
void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId ) //0x0B46E25761519058
- 0
- 219
- 1207
-
void _0x0ADA3EC589E1736E () //0x0ADA3EC589E1736E
- 0
- 171
- 1207
-
void _0x0A4618FFD517E24D ( Any p0, Any p1 ) //0x0A4618FFD517E24D
- 0
- 165
- 1207
-
void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09E378C52B1433B5
- 0
- 221
- 1207
-
BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 ) //0x09D7AFD3716DA8E1
- 1
- 408
- 1207
-
Ped _GET_CARRIER_AS_PED ( Entity entity ) //0x09B83E68DE004CD4
- 0
- 204
- 1207
-
Any _0x095C2277FED731DB ( Any p0 ) //0x095C2277FED731DB
- 0
- 201
- 1207
-
void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09171A6F8FDE5DC1
- 0
- 211
- 1207
-
void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value ) //0x085BF80FA50A39D1
- 0
- 302
- 1207
-
BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius ) //0x083961498679DC9F
- 0
- 465
- 1207
-
void _0x07EA5B053FA60AC7 ( Any p0, Any p1 ) //0x07EA5B053FA60AC7
- 0
- 210
- 1207
-
Any _0x078076AB50FB117F ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x078076AB50FB117F
- 0
- 187
- 1207
-
void _0x070A3841406C43D5 ( Any p0, Any p1 ) //0x070A3841406C43D5
- 0
- 171
- 1207
-
void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType ) //0x0703B9079823DA4A
- 0
- 203
- 1207
-
Any _0x06FA94C835787C64 ( Any p0 ) //0x06FA94C835787C64
- 0
- 204
- 1207
-
Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target ) //0x06D26A96CA1BCA75
- 0
- 449
- 1207
-
Any _0x06A10B4D7F50B0C3 ( Any p0 ) //0x06A10B4D7F50B0C3
- 0
- 186
- 1207
-
void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier ) //0x069EDDF1FD4DEB0A
- 0
- 195
- 1207
-
BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 ) //0x06087579E7AA85A9
- 0
- 195
- 1207
-
Any SET_LADDER_SPEED ( Ped ped, float speed ) //0x05CE6AF4DF071D23
- 0
- 442
- 1207
-
void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough ) //0x057C4F092E2298BE
- 0
- 207
- 1207
-
Any _0x0455546F23FF08E4 ( Any p0 ) //0x0455546F23FF08E4
- 0
- 204
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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