RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void SET_PED_LEG_IK_MODE ( Ped ped, int mode ) //0xC396F5B86FF9FEBD
- 0
- 252
- 1207
-
void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier ) //0xDC2C5C242AAC342B
- 0
- 250
- 1207
-
void SET_PED_MAX_HEALTH ( Ped ped, int value ) //0xF5F6378C4F3419D3
- 0
- 456
- 1207
-
void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x433083750C5E064A
- 0
- 217
- 1207
-
void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value ) //0x43C851690662113D
- 0
- 227
- 1207
-
void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value ) //0x6BA428C528D9E522
- 0
- 268
- 1207
-
void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x01A898D26E2333DD
- 0
- 208
- 1207
-
void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle ) //0xE163A4BCE4DE6F11
- 0
- 240
- 1207
-
void SET_PED_MONEY ( Ped ped, int amount ) //0xA9C8960E8684C1B5
- 0
- 687
- 1207
-
Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target ) //0xA1EB5D029E0191D3
- 0
- 502
- 1207
-
Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target ) //0x06D26A96CA1BCA75
- 0
- 447
- 1207
-
void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped ) //0x9E8C908F41584ECD
- 0
- 303
- 1207
-
void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value ) //0x085BF80FA50A39D1
- 0
- 301
- 1207
-
void SET_PED_NAME_DEBUG ( Ped ped, const char* name ) //0x98EFA132A4117BE1
- 0
- 301
- 1207
-
void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xEE01041D559983EA
- 0
- 230
- 1207
-
void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 ) //0x028F76B6E78246EB
- 1
- 723
- 1207
-
void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 ) //0x931B241409216C1F
- 0
- 241
- 1207
-
SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z ) //0xFE07FF6495D52E2A
- 0
- 348
- 1207
-
void SET_PED_RAGDOLL_FORCE_FALL ( Ped ped ) //0x01F6594B923B9251
- 0
- 413
- 1207
-
void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle, BOOL p2 ) //0xF0A4F1BBF4FA7497
- 0
- 224
- 1207
-
void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 ) //0xC8A9481A01E63C28
- 0
- 631
- 1207
-
void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash ) //0xADB3F206518799E8
- 0
- 434
- 1207
-
int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash ) //0xC80A74AC829DDD92
- 0
- 577
- 1207
-
void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset ) //0xC1E8A365BF3B29F2
- 0
- 256
- 1207
-
void SET_PED_SEEING_RANGE ( Ped ped, float value ) //0xF29CF591C4BF6CEE
- 0
- 343
- 1207
-
void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
- 0
- 356
- 1207
-
BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0x802092B07E3B1EEA
- 0
- 179
- 1207
-
BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x62FDAD5E01D2DD47
- 0
- 198
- 1207
-
BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0xEEED8FAFEC331A70
- 0
- 189
- 1207
-
void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped ) //0xF1C03A5352243A30
- 0
- 207
- 1207
-
void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped ) //0xA3A9299C4F2ADB98
- 0
- 199
- 1207
-
BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x463803429297117C
- 0
- 267
- 1207
-
void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 ) //0x9D3151A373974804
- 0
- 265
- 1207
-
Any SET_PED_STAMINA ( Ped ped, float value ) //0xC3D4B754C0E86B9E
- 0
- 512
- 1207
-
void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 ) //0x88CBB5CEB96B7BD2
- 0
- 258
- 1207
-
void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 577
- 1207
-
void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType ) //0x0703B9079823DA4A
- 0
- 200
- 1207
-
void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends ) //0x112942C6E708F70B
- 0
- 260
- 1207
-
void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier ) //0xD77AE48611B7B10A
- 0
- 251
- 1207
-
BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
- 1
- 1,663
- 1207
-
BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY ) //0xD76632D99E4966C8
- 0
- 409
- 1207
-
void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action ) //0xD75ACCF5E0FB5367
- 0
- 216
- 1207
-
void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle ) //0x3B6405E8AB34A907
- 0
- 229
- 1207
-
void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value ) //0x70793BDCA1E854D4
- 0
- 222
- 1207
-
void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value ) //0x2DB492222FB21E26
- 0
- 276
- 1207
-
void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range ) //0x9C74B0BC831B753A
- 0
- 332
- 1207
-
void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped ) //0xB5485E4907B53019
- 0
- 200
- 1207
-
void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
- 0
- 269
- 1207
-
void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8C3BE3EE94CAF2D
- 0
- 226
- 1207
-
void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0x26695EC767728D84
- 1
- 643
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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