RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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int _SET_PED_PROMPT_NAME ( Ped ped, const char* name ) //0x4A48B6E03BABB4AC
- 0
- 500
- 1207
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void _0xC2745D9261664901 ( Any p0, Any p1 ) //0xC2745D9261664901
- 0
- 206
- 1207
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void _0x19B14E04B009E28B ( Any p0, Any p1 ) //0x19B14E04B009E28B
- 0
- 209
- 1207
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void _0xF917F92BF22ECBAB ( Any p0 ) //0xF917F92BF22ECBAB
- 0
- 185
- 1207
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void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 ) //0x49DADFC4CD808B0A
- 0
- 206
- 1207
-
BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb ) //0xBA208A8D6399A3AC
- 0
- 273
- 1207
-
void _0x704C908E9C405136 ( Ped ped ) //0x704C908E9C405136
- 0
- 524
- 1207
-
void _0x7406C71F4AC2FFCC ( Any p0 ) //0x7406C71F4AC2FFCC
- 0
- 197
- 1207
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Any _0x52250B92EA70BE3D ( Any p0 ) //0x52250B92EA70BE3D
- 0
- 188
- 1207
-
void _SET_PED_QUALITY ( Ped ped, int quality ) //0xCE6B874286D640BB
- 0
- 384
- 1207
-
int _GET_PED_QUALITY ( Ped ped ) //0x7BCC6087D130312A
- 0
- 306
- 1207
-
void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName ) //0xCE7A6C1D5CDE1F9D
- 0
- 228
- 1207
-
void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 ) //0x604E1010E3162E86
- 0
- 193
- 1207
-
void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 ) //0xE8ABE3B73FC7FE17
- 0
- 211
- 1207
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void _REMOVE_PED_PROP ( Ped ped, const char* propName ) //0x3A50753042B6891B
- 0
- 282
- 1207
-
void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus ) //0x932786CE3C76477C
- 0
- 214
- 1207
-
Any _0x095C2277FED731DB ( Any p0 ) //0x095C2277FED731DB
- 0
- 198
- 1207
-
void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09171A6F8FDE5DC1
- 0
- 210
- 1207
-
void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x09E378C52B1433B5
- 0
- 217
- 1207
-
Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 ) //0x6507AC3BD7C99009
- 0
- 215
- 1207
-
float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped ) //0x2942457417A5FD24
- 0
- 192
- 1207
-
void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration ) //0xA5950E16B8F31052
- 0
- 221
- 1207
-
BOOL _0xEBAAC9A750E7563B ( Ped ped ) //0xEBAAC9A750E7563B
- 0
- 218
- 1207
-
Ped _GET_LAST_LED_MOUNT ( Ped ped ) //0x693126B5D0457D0D
- 0
- 166
- 1232
-
void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 192
- 1232
-
void _0xD8544F6260F5F01E ( Ped ped, int p1 ) //0xD8544F6260F5F01E
- 0
- 193
- 1232
-
void _0x7EDB3C766B0D073F ( Any p0 ) //0x7EDB3C766B0D073F
- 0
- 169
- 1232
-
Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 ) //0x99DF2639DA76C1DC
- 0
- 194
- 1232
-
void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 ) //0xC2722B252C79E641
- 0
- 200
- 1232
-
Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 ) //0x37056BA2A3FEFB31
- 0
- 199
- 1232
-
void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity ) //0xF47D54B986F0A346
- 0
- 205
- 1232
-
void _0x3EFED081B4834BA1 ( Any p0 ) //0x3EFED081B4834BA1
- 0
- 187
- 1232
-
Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle ) //0xEB72453B6F5B45B0
- 0
- 194
- 1232
-
BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped ) //0x0E2F43516F998269
- 0
- 182
- 1311
-
void _0x54D3CD482742C482 ( Any p0, Any p2 ) //0x54D3CD482742C482
- 0
- 122
- 1355
-
void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 ) //0x5CB2EBB467BE3ED6
- 0
- 120
- 1355
-
void _0x9F0F28B42C4EE80A ( Any p0, Any p2 ) //0x9F0F28B42C4EE80A
- 0
- 115
- 1355
-
void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle ) //0x11E6B9629C46D6EC
- 0
- 148
- 1232
-
Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
- 0
- 134
- 1311
-
void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
- 0
- 173
- 1311
-
float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0xEE2D5C819A65BF26
- 0
- 130
- 1311
-
Any _0x763FA8A9D76EE3A7 ( Any p0 ) //0x763FA8A9D76EE3A7
- 0
- 124
- 1311
-
void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 ) //0xE50C9816B3F22D8B
- 0
- 130
- 1311
-
void _0x7883AA809DF43D98 ( Any p0, Any p1 ) //0x7883AA809DF43D98
- 0
- 117
- 1355
-
void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk ) //0xEC4B4B3B9908052A
- 0
- 216
- 1311
-
void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
- 0
- 123
- 1311
-
int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash ) //0xA65AA1ACE81E5A77
- 0
- 158
- 1311
-
void _0x4F63433CE3C08230 ( Any p0, Any p1 ) //0x4F63433CE3C08230
- 0
- 133
- 1311
-
void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 ) //0xE1965A380342BE1F
- 0
- 126
- 1355
-
void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 169
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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