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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

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  2. void _0xC2745D9261664901 ( Any p0, Any p1 )  //0xC2745D9261664901

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  3. void _0x19B14E04B009E28B ( Any p0, Any p1 )  //0x19B14E04B009E28B

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  4. void _0xF917F92BF22ECBAB ( Any p0 )  //0xF917F92BF22ECBAB

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  5. void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

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  6. BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb )  //0xBA208A8D6399A3AC

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  7. void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

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  8. void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

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  9. Any _0x52250B92EA70BE3D ( Any p0 )  //0x52250B92EA70BE3D

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  10. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

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  11. int _GET_PED_QUALITY ( Ped ped )  //0x7BCC6087D130312A

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  12. void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

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  13. void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

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  14. void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

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  15. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

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  16. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

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  17. Any _0x095C2277FED731DB ( Any p0 )  //0x095C2277FED731DB

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  18. void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

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  19. void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

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  20. Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 )  //0x6507AC3BD7C99009

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  21. float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped )  //0x2942457417A5FD24

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  22. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

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  23. BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

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  24. Ped _GET_LAST_LED_MOUNT ( Ped ped )  //0x693126B5D0457D0D

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  25. void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

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  26. void _0xD8544F6260F5F01E ( Ped ped, int p1 )  //0xD8544F6260F5F01E

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  27. void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

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  28. Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 )  //0x99DF2639DA76C1DC

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  29. void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 )  //0xC2722B252C79E641

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  30. Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 )  //0x37056BA2A3FEFB31

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  31. void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

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  32. void _0x3EFED081B4834BA1 ( Any p0 )  //0x3EFED081B4834BA1

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  33. Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle )  //0xEB72453B6F5B45B0

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  34. BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped )  //0x0E2F43516F998269

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  35. void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

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  36. void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

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  37. void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

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  38. void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle )  //0x11E6B9629C46D6EC

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  39. Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

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  40. void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

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  41. float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0xEE2D5C819A65BF26

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  42. Any _0x763FA8A9D76EE3A7 ( Any p0 )  //0x763FA8A9D76EE3A7

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  43. void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 )  //0xE50C9816B3F22D8B

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  44. void _0x7883AA809DF43D98 ( Any p0, Any p1 )  //0x7883AA809DF43D98

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  45. void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

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  46. void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier )  //0x43CA928E892CFDB8

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  47. int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash )  //0xA65AA1ACE81E5A77

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  48. void _0x4F63433CE3C08230 ( Any p0, Any p1 )  //0x4F63433CE3C08230

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  49. void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 )  //0xE1965A380342BE1F

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  50. void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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