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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

    • 0
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  2. void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 )  //0xF6262491C7704A63

    • 0
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  3. int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

    • 0
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  4. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
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  5. int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped )  //0x88D9D76D78065487

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  6. int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

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  7. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

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  8. void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

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  9. int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag )  //0x7BE607DAFF382FD2

    • 0
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  10. void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

    • 0
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  11. void _0x2E5B5D1F1453E08E ( Any p0, Any p1 )  //0x2E5B5D1F1453E08E

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  12. Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

    • 0
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  13. BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

    • 0
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  14. void _0x29924EB8EE9DB926 ( Ped ped, float p1 )  //0x29924EB8EE9DB926

    • 0
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  15. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

    • 0
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  16. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
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  17. void _0xB285AD0EC870B2DF ( Any p0, Any p1 )  //0xB285AD0EC870B2DF

    • 0
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  18. void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
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  19. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
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  20. Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCB86D3E3E3708901

    • 0
    • 199
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  21. Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

    • 0
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  22. BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

    • 0
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  23. void _0x633F83B301C87994 ( Any p0, Any p1 )  //0x633F83B301C87994

    • 0
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  24. int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
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  25. BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

    • 0
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  26. Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 )  //0x5203038FF8BAE577

    • 0
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  27. void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

    • 1
    • 1,844
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  28. BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

    • 0
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  29. Any _0x7F090958AE95B61B ( Any p0, Any p1 )  //0x7F090958AE95B61B

    • 0
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  30. void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

    • 0
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  31. BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

    • 0
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  32. void _0xC494C76A34266E82 ( Any p0, Any p1 )  //0xC494C76A34266E82

    • 0
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  33. BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

    • 0
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  34. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

    • 0
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    • 1207
  35. Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 )  //0xC3995D396F1D97B6

    • 0
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  36. void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

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  37. void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

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  38. void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 )  //0x15F4732C357B1D6D

    • 0
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  39. int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

    • 0
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  40. Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

    • 0
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  41. BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms )  //0x947E43F544B6AB34

    • 0
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  42. Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

    • 0
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  43. void _0xCA95C156C14B2054 ( Any p0, Any p1 )  //0xCA95C156C14B2054

    • 0
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  44. Any _0x32417CB860A3BDC4 ( Any p0, Any p1 )  //0x32417CB860A3BDC4

    • 0
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  45. Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

    • 0
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  46. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
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  47. void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 )  //0xE737D5F14304A2EC

    • 0
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  48. int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

    • 0
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  49. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

    • 0
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  50. void _0xEBD49472BCCF7642 ( Any p0, Any p1 )  //0xEBD49472BCCF7642

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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