RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity ) //0xF47D54B986F0A346
- 0
- 201
- 1232
-
BOOL SPAWNPOINTS_IS_SEARCH_FAILED () //0xF445DE8DA80A1792
- 0
- 197
- 1207
-
int _GET_PED_GRAPPLE_FLAG ( Ped ped ) //0xF3C873ED0C595109
- 0
- 165
- 1207
-
BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash ) //0xF372BC22FCB88606
- 0
- 430
- 1207
-
void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel ) //0xF2EA041F1146D75B
- 0
- 234
- 1207
-
void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle ) //0xF2B7106D37947CE0
- 1
- 366
- 1207
-
void SET_PED_SEEING_RANGE ( Ped ped, float value ) //0xF29CF591C4BF6CEE
- 0
- 341
- 1207
-
BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 ) //0xF28965D04F570DCA
- 0
- 294
- 1207
-
void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped ) //0xF1C03A5352243A30
- 0
- 204
- 1207
-
int GET_PED_GROUP_INDEX ( Ped ped ) //0xF162E133B4E7A675
- 0
- 274
- 1207
-
void SET_PED_ID_RANGE ( Ped ped, float value ) //0xF107E836A70DCE05
- 0
- 230
- 1207
-
Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal ) //0xF103823FFE72BB49
- 0
- 219
- 1207
-
void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle, BOOL p2 ) //0xF0A4F1BBF4FA7497
- 0
- 221
- 1207
-
void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds ) //0xF008E0BA1FE1D644
- 0
- 290
- 1207
-
void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier ) //0xEF5A3D2285D8924B
- 0
- 229
- 1207
-
BOOL IS_PED_BEING_DRAGGED ( Ped ped ) //0xEF3A8772F085B4AA
- 0
- 209
- 1207
-
void _0xEF371232BC6053E1 ( Ped ped ) //0xEF371232BC6053E1
- 0
- 166
- 1207
-
Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 ) //0xEF2E6F870783369B
- 0
- 173
- 1207
-
Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag ) //0xEF29A16337FACADB
- 0
- 468
- 1207
-
void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 275
- 1207
-
BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0xEEED8FAFEC331A70
- 0
- 185
- 1207
-
void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xEEDC9B29314B2733
- 0
- 189
- 1207
-
void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
- 0
- 182
- 1207
-
float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0xEE2D5C819A65BF26
- 0
- 127
- 1311
-
void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xEE01041D559983EA
- 0
- 228
- 1207
-
void _RESERVE_AMBIENT_PEDS ( int numPeds ) //0xED9582B3DA8F02B4
- 0
- 285
- 1207
-
void REMOVE_PED_FROM_GROUP ( Ped ped ) //0xED74007FFB146BC2
- 0
- 243
- 1207
-
void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 ) //0xED1C764997A86D5A
- 0
- 322
- 1207
-
void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xED00D72F81CF7278
- 0
- 256
- 1207
-
int _GET_META_PED_TYPE ( Ped ped ) //0xEC9A1261BF0CE510
- 0
- 246
- 1207
-
Hash _GET_PED_BRAWLING_STYLE ( Ped ped ) //0xEC6B59BE445FEC51
- 0
- 171
- 1207
-
BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z ) //0xEC6935EBE0847B90
- 0
- 152
- 1207
-
void _0xEC60D1D225BC50AA ( Any p0, Any p1 ) //0xEC60D1D225BC50AA
- 0
- 173
- 1207
-
BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle ) //0xEC5F66E459AF3BB2
- 0
- 309
- 1207
-
void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk ) //0xEC4B4B3B9908052A
- 0
- 213
- 1311
-
void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle ) //0xEC4686EC06434678
- 0
- 206
- 1207
-
float _GET_PED_REMAINING_REVIVAL_TIME ( Ped ped, BOOL normalized ) //0xEBE89623EB861271
- 0
- 190
- 1207
-
void _0xEBD49472BCCF7642 ( Any p0, Any p1 ) //0xEBD49472BCCF7642
- 0
- 178
- 1207
-
BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped ) //0xEBB208D6AE712C03
- 0
- 183
- 1207
-
BOOL _0xEBAAC9A750E7563B ( Ped ped ) //0xEBAAC9A750E7563B
- 0
- 214
- 1207
-
int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 ) //0xEBA5AD3A0EAF7121
- 0
- 350
- 1207
-
void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 ) //0xEB8886E1065654CD
- 0
- 244
- 1207
-
Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle ) //0xEB72453B6F5B45B0
- 0
- 173
- 1232
-
void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 188
- 1232
-
Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xEAF682A14F8E5F53
- 0
- 211
- 1207
-
void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag ) //0xEAE3B5B019C8D23F
- 0
- 191
- 1207
-
BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target ) //0xEAD42DE3610D0721
- 0
- 271
- 1207
-
void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType ) //0xEAA8242C8479C27D
- 0
- 196
- 1207
-
void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 ) //0xEA8763E505AFD49A
- 0
- 232
- 1207
-
void RESET_AI_WEAPON_DAMAGE_MODIFIER () //0xEA16670E7BA4743C
- 0
- 210
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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