Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle )  //0x6647C5F6F5792496

    • 0
    • 161
    • 1207
  2. void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 )  //0xCDFB8C04D4C95D9B

    • 0
    • 168
    • 1207
  3. void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

    • 0
    • 512
    • 1207
  4. void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

    • 0
    • 206
    • 1207
  5. void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

    • 0
    • 223
    • 1207
  6. void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled )  //0x2EB75FB86C41F026

    • 0
    • 248
    • 1207
  7. void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash )  //0x244E8C282188E40F

    • 0
    • 201
    • 1207
  8. void SET_PED_SHOOT_RATE ( Ped ped, int shootRate )  //0x614DA022990752DC

    • 0
    • 352
    • 1207
  9. void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 )  //0x80038740C96AD17F

    • 0
    • 161
    • 1207
  10. void _0xFD8E853F0BC2E942 ( Any p0, Any p1 )  //0xFD8E853F0BC2E942

    • 0
    • 181
    • 1207
  11. void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 )  //0x3C529A827998F9B3

    • 0
    • 204
    • 1207
  12. void _0xCD9E5F94A2F38683 ( Any p0, Any p1 )  //0xCD9E5F94A2F38683

    • 0
    • 169
    • 1207
  13. void _SET_PED_SCENT ( Ped ped, float scent )  //0x01B21B81865E2A1F

    • 0
    • 207
    • 1207
  14. void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 )  //0x1F44B7E283C09EDE

    • 0
    • 168
    • 1207
  15. void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

    • 0
    • 249
    • 1207
  16. void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

    • 0
    • 434
    • 1207
  17. void _0x1D4636C90BBEFACB ( Any p0, Any p1 )  //0x1D4636C90BBEFACB

    • 0
    • 173
    • 1207
  18. void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped )  //0x801917E7D7BCE418

    • 0
    • 168
    • 1207
  19. void _0xEF371232BC6053E1 ( Ped ped )  //0xEF371232BC6053E1

    • 0
    • 166
    • 1207
  20. void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 )  //0xC6C4E15CF7D52FEA

    • 0
    • 171
    • 1207
  21. void DELETE_PED ( Ped* ped )  //0xCC0EF140F99365C5

    • 0
    • 500
    • 1207
  22. void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

    • 0
    • 252
    • 1207
  23. void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

    • 0
    • 187
    • 1207
  24. void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

    • 0
    • 221
    • 1207
  25. void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

    • 0
    • 373
    • 1207
  26. void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

    • 0
    • 167
    • 1207
  27. void _0x0F967019CC853BCC ( Any p0, Any p1 )  //0x0F967019CC853BCC

    • 0
    • 212
    • 1207
  28. void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

    • 0
    • 288
    • 1207
  29. void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

    • 0
    • 977
    • 1207
  30. void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

    • 0
    • 308
    • 1207
  31. void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

    • 0
    • 252
    • 1207
  32. void _0x070A3841406C43D5 ( Any p0, Any p1 )  //0x070A3841406C43D5

    • 0
    • 164
    • 1207
  33. void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

    • 0
    • 393
    • 1207
  34. void _0xC6981AFF6D2A71C2 ( Any p0 )  //0xC6981AFF6D2A71C2

    • 0
    • 172
    • 1207
  35. void _0xE0FE107AB174D64A ( Any p0, Any p1 )  //0xE0FE107AB174D64A

    • 0
    • 181
    • 1207
  36. void _0x9E66708B2B41F14A ( Any p0, Any p1 )  //0x9E66708B2B41F14A

    • 0
    • 213
    • 1207
  37. void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

    • 0
    • 244
    • 1207
  38. void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

    • 0
    • 170
    • 1207
  39. void _0xF634E2892220EF34 ( Ped ped, Any p1 )  //0xF634E2892220EF34

    • 0
    • 231
    • 1207
  40. void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

    • 0
    • 337
    • 1207
  41. void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed )  //0xAAC0EE3B4999ABB5

    • 0
    • 249
    • 1207
  42. void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

    • 0
    • 237
    • 1207
  43. void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

    • 0
    • 220
    • 1207
  44. void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

    • 1
    • 628
    • 1207
  45. void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 238
    • 1207
  46. void _0x66C047719B0E80E1 ( Any p0, Any p1 )  //0x66C047719B0E80E1

    • 0
    • 260
    • 1207
  47. void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4E23CD07BD161E06

    • 0
    • 198
    • 1207
  48. void _0x5BB04BC74A474B47 ( Any p0, Any p1 )  //0x5BB04BC74A474B47

    • 0
    • 225
    • 1207
  49. void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 )  //0x7ABBD9E449E0DB00

    • 0
    • 173
    • 1207
  50. void _0x9078FB0557364099 ( Any p0 )  //0x9078FB0557364099

    • 0
    • 214
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...