RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle ) //0x6647C5F6F5792496
- 0
- 161
- 1207
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void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 ) //0xCDFB8C04D4C95D9B
- 0
- 168
- 1207
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void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash ) //0x9AC577F5A12AD8A9
- 0
- 512
- 1207
-
void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle ) //0xEC4686EC06434678
- 0
- 206
- 1207
-
void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
- 0
- 223
- 1207
-
void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled ) //0x2EB75FB86C41F026
- 0
- 248
- 1207
-
void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash ) //0x244E8C282188E40F
- 0
- 201
- 1207
-
void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
- 0
- 352
- 1207
-
void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 ) //0x80038740C96AD17F
- 0
- 161
- 1207
-
void _0xFD8E853F0BC2E942 ( Any p0, Any p1 ) //0xFD8E853F0BC2E942
- 0
- 181
- 1207
-
void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 ) //0x3C529A827998F9B3
- 0
- 204
- 1207
-
void _0xCD9E5F94A2F38683 ( Any p0, Any p1 ) //0xCD9E5F94A2F38683
- 0
- 169
- 1207
-
void _SET_PED_SCENT ( Ped ped, float scent ) //0x01B21B81865E2A1F
- 0
- 207
- 1207
-
void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 ) //0x1F44B7E283C09EDE
- 0
- 168
- 1207
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void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 ) //0x78C4E9961DB3EB5B
- 0
- 249
- 1207
-
void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue ) //0xFF41B4B141ED981C
- 0
- 434
- 1207
-
void _0x1D4636C90BBEFACB ( Any p0, Any p1 ) //0x1D4636C90BBEFACB
- 0
- 173
- 1207
-
void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped ) //0x801917E7D7BCE418
- 0
- 168
- 1207
-
void _0xEF371232BC6053E1 ( Ped ped ) //0xEF371232BC6053E1
- 0
- 166
- 1207
-
void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 ) //0xC6C4E15CF7D52FEA
- 0
- 171
- 1207
-
void DELETE_PED ( Ped* ped ) //0xCC0EF140F99365C5
- 0
- 500
- 1207
-
void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers ) //0x8DE69FE35CA09A45
- 0
- 252
- 1207
-
void _0x86F0B6730C32AC14 ( Ped ped, Any p1 ) //0x86F0B6730C32AC14
- 0
- 187
- 1207
-
void _SET_PED_VOICE_VOLUME ( Ped ped, float volume ) //0xD05AD61F242C626B
- 0
- 221
- 1207
-
void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 ) //0x39A2FC5AF55A52B1
- 0
- 373
- 1207
-
void _0x8101BA1C0B462412 ( Ped ped, int ropeId ) //0x8101BA1C0B462412
- 0
- 167
- 1207
-
void _0x0F967019CC853BCC ( Any p0, Any p1 ) //0x0F967019CC853BCC
- 0
- 212
- 1207
-
void _0x7C08E7CB8D951B70 ( Ped ped, float p1 ) //0x7C08E7CB8D951B70
- 0
- 288
- 1207
-
void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value ) //0x1913FE4CBF41C463
- 0
- 977
- 1207
-
void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 ) //0x36E4B61DC56DE77C
- 0
- 308
- 1207
-
void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset ) //0xC1E8A365BF3B29F2
- 0
- 252
- 1207
-
void _0x070A3841406C43D5 ( Any p0, Any p1 ) //0x070A3841406C43D5
- 0
- 164
- 1207
-
void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed ) //0xE952D6431689AD9A
- 0
- 393
- 1207
-
void _0xC6981AFF6D2A71C2 ( Any p0 ) //0xC6981AFF6D2A71C2
- 0
- 172
- 1207
-
void _0xE0FE107AB174D64A ( Any p0, Any p1 ) //0xE0FE107AB174D64A
- 0
- 181
- 1207
-
void _0x9E66708B2B41F14A ( Any p0, Any p1 ) //0x9E66708B2B41F14A
- 0
- 213
- 1207
-
void SET_GROUP_FORMATION ( int groupId, int formationType ) //0xCE2F5FC3AF7E8C1E
- 0
- 244
- 1207
-
void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index ) //0x0BDDB8D9EC6BCF3C
- 0
- 170
- 1207
-
void _0xF634E2892220EF34 ( Ped ped, Any p1 ) //0xF634E2892220EF34
- 0
- 231
- 1207
-
void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 ) //0x9851DE7AEC10B4E1
- 0
- 337
- 1207
-
void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed ) //0xAAC0EE3B4999ABB5
- 0
- 249
- 1207
-
void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 ) //0x1D9D45004C28C916
- 0
- 237
- 1207
-
void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle ) //0x63DAB4CCB3273205
- 0
- 220
- 1207
-
void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
- 1
- 628
- 1207
-
void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle ) //0xE163A4BCE4DE6F11
- 0
- 238
- 1207
-
void _0x66C047719B0E80E1 ( Any p0, Any p1 ) //0x66C047719B0E80E1
- 0
- 260
- 1207
-
void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4E23CD07BD161E06
- 0
- 198
- 1207
-
void _0x5BB04BC74A474B47 ( Any p0, Any p1 ) //0x5BB04BC74A474B47
- 0
- 225
- 1207
-
void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 ) //0x7ABBD9E449E0DB00
- 0
- 173
- 1207
-
void _0x9078FB0557364099 ( Any p0 ) //0x9078FB0557364099
- 0
- 214
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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