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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle )  //0x6647C5F6F5792496

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  2. void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 )  //0xCDFB8C04D4C95D9B

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  3. void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

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  4. void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

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  5. void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

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  6. void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled )  //0x2EB75FB86C41F026

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  7. void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash )  //0x244E8C282188E40F

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  8. void SET_PED_SHOOT_RATE ( Ped ped, int shootRate )  //0x614DA022990752DC

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  9. void _DISABLE_AMBIENT_LOOK_AT_REQUESTS ( Any p0, Any p1 )  //0x80038740C96AD17F

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  10. void _0xFD8E853F0BC2E942 ( Any p0, Any p1 )  //0xFD8E853F0BC2E942

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  11. void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 )  //0x3C529A827998F9B3

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  12. void _0xCD9E5F94A2F38683 ( Any p0, Any p1 )  //0xCD9E5F94A2F38683

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  13. void _SET_PED_SCENT ( Ped ped, float scent )  //0x01B21B81865E2A1F

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  14. void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 )  //0x1F44B7E283C09EDE

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  15. void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

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  16. void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

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  17. void _0x1D4636C90BBEFACB ( Any p0, Any p1 )  //0x1D4636C90BBEFACB

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  18. void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped )  //0x801917E7D7BCE418

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  19. void _0xEF371232BC6053E1 ( Ped ped )  //0xEF371232BC6053E1

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  20. void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 )  //0xC6C4E15CF7D52FEA

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  21. void DELETE_PED ( Ped* ped )  //0xCC0EF140F99365C5

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  22. void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

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  23. void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

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  24. void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

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  25. void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

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  26. void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

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  27. void _0x0F967019CC853BCC ( Any p0, Any p1 )  //0x0F967019CC853BCC

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  28. void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

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  29. void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

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  30. void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

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  31. void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

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  32. void _0x070A3841406C43D5 ( Any p0, Any p1 )  //0x070A3841406C43D5

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  33. void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

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  34. void _0xC6981AFF6D2A71C2 ( Any p0 )  //0xC6981AFF6D2A71C2

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  35. void _0xE0FE107AB174D64A ( Any p0, Any p1 )  //0xE0FE107AB174D64A

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  36. void _0x9E66708B2B41F14A ( Any p0, Any p1 )  //0x9E66708B2B41F14A

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  37. void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

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  38. void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

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  39. void _0xF634E2892220EF34 ( Ped ped, Any p1 )  //0xF634E2892220EF34

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  40. void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

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  41. void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed )  //0xAAC0EE3B4999ABB5

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  42. void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

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  43. void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

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  44. void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

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  45. void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

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  46. void _0x66C047719B0E80E1 ( Any p0, Any p1 )  //0x66C047719B0E80E1

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  47. void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4E23CD07BD161E06

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  48. void _0x5BB04BC74A474B47 ( Any p0, Any p1 )  //0x5BB04BC74A474B47

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  49. void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 )  //0x7ABBD9E449E0DB00

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  50. void _0x9078FB0557364099 ( Any p0 )  //0x9078FB0557364099

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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