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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds )  //0xF008E0BA1FE1D644

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  2. void _UNRESERVE_AMBIENT_PEDS ( int numPeds )  //0x7D4E70A67A651C71

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  3. int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED ()  //0x62DE46F061CAA468

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  4. int _0x5C16855277819BBF ()  //0x5C16855277819BBF

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  5. BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY ()  //0x5E420FF293EE5472

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  6. void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xA77FA7BE9312F8C0

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  7. void _0x9E3842E5DAD69F80 ( Volume volume )  //0x9E3842E5DAD69F80

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  8. void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xAB0D553FE20A6E25

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  9. void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x7A556143A1C03898

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  10. void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xC0258742B034DFAF

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  11. void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xBA0980B5C0A11924

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  12. void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xDB48E99F8E064E56

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  13. void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x28CB6391ACEDD9DB

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  14. void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash )  //0x95423627A9CA598E

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  15. void INSTANTLY_FILL_PED_POPULATION ()  //0x4759CC730F947C81

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  16. void _0xBFA6B7731C3BAF02 ()  //0xBFA6B7731C3BAF02

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  17. BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED ()  //0x0EE3F0D7FECCC54F

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  18. void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xEE01041D559983EA

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  19. void CLEAR_PED_NON_CREATION_AREA ()  //0x2E05208086BA0651

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  20. void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 )  //0x7C00CFC48A782DC0

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  21. void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity )  //0x19C975B81BE53C28

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  22. void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 )  //0x028F76B6E78246EB

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  23. void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

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  24. Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 )  //0xF89AA2BD01FC06B7

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  25. BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat )  //0xAAB0FE202E9FC9F0

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  26. BOOL IS_PED_ON_MOUNT ( Ped ped )  //0x460BC76A0E10655E

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  27. BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 )  //0x95CBC65780DE7EB1

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  28. Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

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  29. Ped _GET_LAST_MOUNT ( Ped ped )  //0x4C8B59171957BCF7

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  30. void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 )  //0xED1C764997A86D5A

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  31. void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 )  //0xB8AB265426CFE6DD

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  32. Any _0xE8D1CCB9375C101B ( Any p0, Any p1 )  //0xE8D1CCB9375C101B

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  33. void _0xA691C10054275290 ( Any p0, Any p1, Any p2 )  //0xA691C10054275290

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  34. void _0x6734F0A6A52C371C ( Any p0, Any p1 )  //0x6734F0A6A52C371C

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  35. void _0x024EC9B649111915 ( Any p0, Any p1 )  //0x024EC9B649111915

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  36. void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 )  //0x931B241409216C1F

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  37. Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal )  //0xF103823FFE72BB49

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  38. void _0xBCC76708E5677E1D ( Any p0, Any p1 )  //0xBCC76708E5677E1D

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  39. int _GET_HORSE_TAMING_STATE ( Ped horse )  //0x454AD4DA6C41B5BD

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  40. void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel )  //0xA69899995997A63B

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  41. void _0x9B65444C07B782BF ( Any p0, Any p1 )  //0x9B65444C07B782BF

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  42. BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal )  //0xD543D3A8FDE4F185

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  43. BOOL _IS_ANIMAL_INTERACTION_RUNNING ( Ped ped )  //0x7FC84E85D98F063D

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  44. Any _0x8BE24D74D74C6E9B ( Any p0 )  //0x8BE24D74D74C6E9B

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  45. Any _0x77243ED4F7CAAA55 ( Any p0 )  //0x77243ED4F7CAAA55

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  46. BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 )  //0x67722AEB798E5FAB

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  47. BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle )  //0xEC5F66E459AF3BB2

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  48. void _WARP_PED_OUT_OF_VEHICLE ( Ped ped )  //0xE0B61ED8BB37712F

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  49. void SET_PED_MONEY ( Ped ped, int amount )  //0xA9C8960E8684C1B5

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  50. int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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