RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds ) //0xF008E0BA1FE1D644
- 0
- 294
- 1207
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void _UNRESERVE_AMBIENT_PEDS ( int numPeds ) //0x7D4E70A67A651C71
- 0
- 203
- 1207
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int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED () //0x62DE46F061CAA468
- 0
- 286
- 1207
-
int _0x5C16855277819BBF () //0x5C16855277819BBF
- 0
- 220
- 1207
-
BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY () //0x5E420FF293EE5472
- 0
- 206
- 1207
-
void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xA77FA7BE9312F8C0
- 0
- 241
- 1207
-
void _0x9E3842E5DAD69F80 ( Volume volume ) //0x9E3842E5DAD69F80
- 0
- 266
- 1207
-
void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xAB0D553FE20A6E25
- 0
- 494
- 1207
-
void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x7A556143A1C03898
- 0
- 341
- 1207
-
void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xC0258742B034DFAF
- 0
- 458
- 1207
-
void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xBA0980B5C0A11924
- 0
- 349
- 1207
-
void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xDB48E99F8E064E56
- 0
- 233
- 1207
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void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x28CB6391ACEDD9DB
- 0
- 292
- 1207
-
void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash ) //0x95423627A9CA598E
- 0
- 361
- 1207
-
void INSTANTLY_FILL_PED_POPULATION () //0x4759CC730F947C81
- 0
- 264
- 1207
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void _0xBFA6B7731C3BAF02 () //0xBFA6B7731C3BAF02
- 0
- 217
- 1207
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BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED () //0x0EE3F0D7FECCC54F
- 0
- 216
- 1207
-
void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xEE01041D559983EA
- 0
- 230
- 1207
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void CLEAR_PED_NON_CREATION_AREA () //0x2E05208086BA0651
- 0
- 245
- 1207
-
void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 ) //0x7C00CFC48A782DC0
- 0
- 231
- 1207
-
void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity ) //0x19C975B81BE53C28
- 0
- 204
- 1207
-
void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 ) //0x028F76B6E78246EB
- 1
- 723
- 1207
-
void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 ) //0x5337B721C51883A9
- 0
- 254
- 1207
-
Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 ) //0xF89AA2BD01FC06B7
- 0
- 341
- 1207
-
BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat ) //0xAAB0FE202E9FC9F0
- 0
- 436
- 1207
-
BOOL IS_PED_ON_MOUNT ( Ped ped ) //0x460BC76A0E10655E
- 0
- 892
- 1207
-
BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 ) //0x95CBC65780DE7EB1
- 0
- 267
- 1207
-
Ped GET_MOUNT ( Ped ped ) //0xE7E11B8DCBED1058
- 0
- 487
- 1207
-
Ped _GET_LAST_MOUNT ( Ped ped ) //0x4C8B59171957BCF7
- 0
- 485
- 1207
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void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 ) //0xED1C764997A86D5A
- 0
- 325
- 1207
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void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 ) //0xB8AB265426CFE6DD
- 0
- 213
- 1207
-
Any _0xE8D1CCB9375C101B ( Any p0, Any p1 ) //0xE8D1CCB9375C101B
- 0
- 216
- 1207
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void _0xA691C10054275290 ( Any p0, Any p1, Any p2 ) //0xA691C10054275290
- 0
- 226
- 1207
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void _0x6734F0A6A52C371C ( Any p0, Any p1 ) //0x6734F0A6A52C371C
- 0
- 217
- 1207
-
void _0x024EC9B649111915 ( Any p0, Any p1 ) //0x024EC9B649111915
- 0
- 217
- 1207
-
void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 ) //0x931B241409216C1F
- 0
- 242
- 1207
-
Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal ) //0xF103823FFE72BB49
- 0
- 220
- 1207
-
void _0xBCC76708E5677E1D ( Any p0, Any p1 ) //0xBCC76708E5677E1D
- 0
- 254
- 1207
-
int _GET_HORSE_TAMING_STATE ( Ped horse ) //0x454AD4DA6C41B5BD
- 0
- 256
- 1207
-
void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel ) //0xA69899995997A63B
- 0
- 326
- 1207
-
void _0x9B65444C07B782BF ( Any p0, Any p1 ) //0x9B65444C07B782BF
- 0
- 191
- 1207
-
BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal ) //0xD543D3A8FDE4F185
- 0
- 247
- 1207
-
BOOL _IS_ANIMAL_INTERACTION_RUNNING ( Ped ped ) //0x7FC84E85D98F063D
- 0
- 216
- 1207
-
Any _0x8BE24D74D74C6E9B ( Any p0 ) //0x8BE24D74D74C6E9B
- 0
- 195
- 1207
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Any _0x77243ED4F7CAAA55 ( Any p0 ) //0x77243ED4F7CAAA55
- 0
- 201
- 1207
-
BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 ) //0x67722AEB798E5FAB
- 0
- 300
- 1207
-
BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle ) //0xEC5F66E459AF3BB2
- 0
- 312
- 1207
-
void _WARP_PED_OUT_OF_VEHICLE ( Ped ped ) //0xE0B61ED8BB37712F
- 0
- 221
- 1207
-
void SET_PED_MONEY ( Ped ped, int amount ) //0xA9C8960E8684C1B5
- 0
- 688
- 1207
-
int GET_PED_MONEY ( Ped ped ) //0x3F69145BBA87BAE7
- 0
- 407
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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