RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
void _0xF917F92BF22ECBAB ( Any p0 ) //0xF917F92BF22ECBAB
- 0
- 182
- 1207
-
void REMOVE_GROUP ( int groupId ) //0x8EB2F69076AF7053
- 0
- 193
- 1207
-
void _0x91BAB9E064F036CD ( Any p0, Any p1 ) //0x91BAB9E064F036CD
- 0
- 178
- 1207
-
void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 ) //0x6B67320E0D57856A
- 0
- 182
- 1207
-
void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 ) //0x49DADFC4CD808B0A
- 0
- 204
- 1207
-
void REMOVE_PED_FROM_GROUP ( Ped ped ) //0xED74007FFB146BC2
- 0
- 243
- 1207
-
void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x897934E868EDDD6C
- 0
- 176
- 1207
-
Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped ) //0xD806CD2A4F2C2996
- 0
- 658
- 1207
-
BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb ) //0xBA208A8D6399A3AC
- 0
- 270
- 1207
-
BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 ) //0x9BB01E3834671191
- 0
- 295
- 1207
-
int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
- 0
- 433
- 1207
-
void _0xAA6C49AE90A32299 ( Any p0, Any p1 ) //0xAA6C49AE90A32299
- 0
- 180
- 1207
-
void _0x704C908E9C405136 ( Ped ped ) //0x704C908E9C405136
- 0
- 520
- 1207
-
BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId ) //0x878B68960C1C2A35
- 0
- 215
- 1207
-
void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 ) //0x66B1CB778D911F49
- 0
- 180
- 1207
-
Ped _GET_CARRIER_AS_PED ( Entity entity ) //0x09B83E68DE004CD4
- 0
- 198
- 1207
-
void _0x7406C71F4AC2FFCC ( Any p0 ) //0x7406C71F4AC2FFCC
- 0
- 194
- 1207
-
BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped ) //0x1C86D8AEF8254B78
- 0
- 216
- 1207
-
void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
- 0
- 322
- 1207
-
Ped _GET_CARRIER_AS_MOUNT ( Entity entity ) //0xA033D7E4BBF9844D
- 0
- 189
- 1207
-
Any _0x52250B92EA70BE3D ( Any p0 ) //0x52250B92EA70BE3D
- 0
- 184
- 1207
-
void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange ) //0x4102C7858CFEE4E4
- 0
- 217
- 1207
-
void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
- 0
- 258
- 1207
-
Ped _GET_CARRIER_AS_HUMAN ( Entity entity ) //0x79443D56C8DF45EE
- 0
- 202
- 1207
-
void _SET_PED_QUALITY ( Ped ped, int quality ) //0xCE6B874286D640BB
- 0
- 379
- 1207
-
void _0x89E59DBD15E21177 ( Any p0, Any p1 ) //0x89E59DBD15E21177
- 0
- 208
- 1207
-
void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
- 0
- 184
- 1207
-
Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 ) //0x608BC6A6AACD5036
- 0
- 226
- 1207
-
int _GET_PED_QUALITY ( Ped ped ) //0x7BCC6087D130312A
- 0
- 301
- 1207
-
BOOL IS_PED_PRONE ( Ped ped ) //0xD6A86331A537A7B9
- 0
- 281
- 1207
-
void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
- 0
- 203
- 1207
-
void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xED00D72F81CF7278
- 0
- 256
- 1207
-
void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName ) //0xCE7A6C1D5CDE1F9D
- 0
- 226
- 1207
-
Any _0x7583A9D35248B83F ( Any p0 ) //0x7583A9D35248B83F
- 0
- 201
- 1207
-
void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 ) //0x7F5D88333EE8A86F
- 0
- 241
- 1207
-
void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset ) //0xB5ACE8B23A438EC0
- 0
- 225
- 1207
-
void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 ) //0x604E1010E3162E86
- 0
- 190
- 1207
-
BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target ) //0x4859F1FC66A6278E
- 0
- 304
- 1207
-
void _0x34C11114887150FD ( Any p0, Any p1 ) //0x34C11114887150FD
- 0
- 199
- 1207
-
BOOL IS_PED_CARRYING_SOMETHING ( Ped ped ) //0xA911EE21EDF69DAF
- 0
- 197
- 1207
-
void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 ) //0xE8ABE3B73FC7FE17
- 0
- 207
- 1207
-
BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target ) //0xEAD42DE3610D0721
- 0
- 271
- 1207
-
void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 ) //0xEB8886E1065654CD
- 0
- 244
- 1207
-
Any _0xB65927F861E7AE39 ( Any p0, Any p1 ) //0xB65927F861E7AE39
- 0
- 179
- 1207
-
void _REMOVE_PED_PROP ( Ped ped, const char* propName ) //0x3A50753042B6891B
- 0
- 278
- 1207
-
BOOL IS_PED_JACKING ( Ped ped ) //0x4AE4FF911DFB61DA
- 0
- 226
- 1207
-
void FADE_AND_DESTROY_PED ( Ped* ped ) //0x7043D0681285BA2D
- 0
- 232
- 1207
-
Any _0xA1FBAC56D38563E2 ( Any p0 ) //0xA1FBAC56D38563E2
- 0
- 189
- 1207
-
void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus ) //0x932786CE3C76477C
- 0
- 210
- 1207
-
BOOL IS_PED_BEING_JACKED ( Ped ped ) //0x9A497FE2DF198913
- 0
- 246
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.