RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x1FA132CBCD7CB239 ( Any p0, Any p1 ) //0x1FA132CBCD7CB239
- 0
- 182
- 1207
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void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 ) //0x1F8215D0E446F593
- 0
- 201
- 1207
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int GET_PED_LAST_HAT ( Ped ped ) //0x1F714E7A9DADFC42
- 0
- 320
- 1207
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void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 ) //0x1F44B7E283C09EDE
- 0
- 173
- 1207
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void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash ) //0x1ED8588524AC9BE1
- 0
- 192
- 1207
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int GET_PED_TIME_OF_DEATH ( Ped ped ) //0x1E98817B311AE98A
- 0
- 256
- 1207
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void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 ) //0x1E4C940233FC0C6F
- 0
- 164
- 1207
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BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 ) //0x1E017404784AA6A3
- 0
- 216
- 1207
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void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 ) //0x1D9D45004C28C916
- 0
- 242
- 1207
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float _GET_PED_HEIGHT ( Ped ped ) //0x1D491CCF7211FB74
- 0
- 173
- 1207
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BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped ) //0x1D46B417F926D34D
- 0
- 221
- 1207
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void _0x1D4636C90BBEFACB ( Any p0, Any p1 ) //0x1D4636C90BBEFACB
- 0
- 180
- 1207
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void _0x1D23D3F70606D788 ( Any p0, Any p1 ) //0x1D23D3F70606D788
- 0
- 179
- 1207
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void _FORCE_PED_DEATH ( Ped ped, Ped pedKiller, Hash weapon ) //0x1CE875505D45338A
- 0
- 230
- 1207
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BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped ) //0x1C86D8AEF8254B78
- 0
- 221
- 1207
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float _GET_PED_LOD_MULTIPLIER ( Ped ped ) //0x1B710E6F4AB69341
- 0
- 172
- 1355
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int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags ) //0x1B5C85C612E5256E
- 0
- 191
- 1207
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void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value ) //0x1B1E2A40A65B8521
- 0
- 238
- 1207
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void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity ) //0x19C975B81BE53C28
- 0
- 208
- 1207
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void _0x19B14E04B009E28B ( Any p0, Any p1 ) //0x19B14E04B009E28B
- 0
- 212
- 1207
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void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 ) //0x19173C3F15367B54
- 0
- 191
- 1207
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void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value ) //0x1913FE4CBF41C463
- 0
- 988
- 1207
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void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash ) //0x1902C4CFCC5BE57C
- 0
- 566
- 1207
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Ped GET_MELEE_TARGET_FOR_PED ( Ped ped ) //0x18A3E9EE1297FD39
- 0
- 229
- 1207
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void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 ) //0x1854217C640B39EC
- 0
- 208
- 1207
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Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ ) //0x17C07FC640E86B4E
- 0
- 502
- 1207
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Hash GET_PED_CAUSE_OF_DEATH ( Ped ped ) //0x16FFE42AB2D2DC59
- 0
- 377
- 1207
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void _0x16F798A05BB9E3B5 ( Any p0 ) //0x16F798A05BB9E3B5
- 0
- 129
- 1207
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Any _GET_NUM_RESERVED_HEALTH ( Ped ped ) //0x16F2C8C084AB2092
- 0
- 184
- 1207
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void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 ) //0x16802C32B2FCA06B
- 0
- 186
- 1207
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BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent ) //0x164CECC59E70DF86
- 0
- 187
- 1207
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void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 ) //0x15F4732C357B1D6D
- 0
- 157
- 1207
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void _0x154B7E841AC7412F ( Any p0, Any p1 ) //0x154B7E841AC7412F
- 0
- 210
- 1207
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Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped ) //0x14169FA823679E41
- 0
- 187
- 1207
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void _RELEASE_METAPED_ASSET_REQUEST ( int requestId ) //0x13E7320C762F0477
- 0
- 182
- 1207
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void _SET_PED_LIGHTS ( Ped ped, BOOL toggle ) //0x13A210949FCBD92B
- 0
- 179
- 1207
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int _GET_GROUP_FORMATION ( int groupId ) //0x13A1B061007C906B
- 0
- 202
- 1207
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BOOL _IS_PED_CHILD ( Ped ped ) //0x137772000DAF42C5
- 0
- 186
- 1207
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float _0x134775B093AD5C38 ( Ped ped ) //0x134775B093AD5C38
- 0
- 244
- 1207
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int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit ) //0x13154A76CE0CF9AB
- 0
- 290
- 1207
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void _0x12F2D161BF4031FC ( Any p0, Any p1 ) //0x12F2D161BF4031FC
- 0
- 176
- 1207
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Any _0x12EB4E31F092C9B3 ( Any p0 ) //0x12EB4E31F092C9B3
- 0
- 187
- 1207
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void _0x1298B3D8E4C2409F ( Any p0 ) //0x1298B3D8E4C2409F
- 0
- 196
- 1207
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BOOL CAN_PED_RAGDOLL ( Ped ped ) //0x128F79EDCECE4FD5
- 0
- 313
- 1207
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BOOL IS_PED_A_PLAYER ( Ped ped ) //0x12534C348C6CB68B
- 0
- 704
- 1207
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void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle ) //0x11E6B9629C46D6EC
- 0
- 151
- 1232
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BOOL WAS_PED_SKELETON_UPDATED ( Ped ped ) //0x11B499C1E0FF8559
- 0
- 271
- 1207
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BOOL _IS_METAPED_FISH ( Ped ped ) //0x118D476A6F1A13F1
- 0
- 250
- 1207
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BOOL IS_PED_VAULTING ( Ped ped ) //0x117C70D1F5730B5E
- 0
- 273
- 1207
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Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 ) //0x1148F706CF4EBDDA
- 0
- 219
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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