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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x1FA132CBCD7CB239 ( Any p0, Any p1 )  //0x1FA132CBCD7CB239

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  2. void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 )  //0x1F8215D0E446F593

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  3. int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

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  4. void _0x1F44B7E283C09EDE ( Any p0, Any p1, Any p2 )  //0x1F44B7E283C09EDE

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  5. void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash )  //0x1ED8588524AC9BE1

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  6. int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

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  7. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

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  8. BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 )  //0x1E017404784AA6A3

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  9. void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

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  10. float _GET_PED_HEIGHT ( Ped ped )  //0x1D491CCF7211FB74

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  11. BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped )  //0x1D46B417F926D34D

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  12. void _0x1D4636C90BBEFACB ( Any p0, Any p1 )  //0x1D4636C90BBEFACB

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  13. void _0x1D23D3F70606D788 ( Any p0, Any p1 )  //0x1D23D3F70606D788

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  14. void _FORCE_PED_DEATH ( Ped ped, Ped pedKiller, Hash weapon )  //0x1CE875505D45338A

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  15. BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

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  16. float _GET_PED_LOD_MULTIPLIER ( Ped ped )  //0x1B710E6F4AB69341

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  17. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

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  18. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

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  19. void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity )  //0x19C975B81BE53C28

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  20. void _0x19B14E04B009E28B ( Any p0, Any p1 )  //0x19B14E04B009E28B

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  21. void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 )  //0x19173C3F15367B54

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  22. void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

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  23. void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash )  //0x1902C4CFCC5BE57C

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  24. Ped GET_MELEE_TARGET_FOR_PED ( Ped ped )  //0x18A3E9EE1297FD39

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  25. void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 )  //0x1854217C640B39EC

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  26. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

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  27. Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

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  28. void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

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  29. Any _GET_NUM_RESERVED_HEALTH ( Ped ped )  //0x16F2C8C084AB2092

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  30. void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

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  31. BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

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  32. void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 )  //0x15F4732C357B1D6D

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  33. void _0x154B7E841AC7412F ( Any p0, Any p1 )  //0x154B7E841AC7412F

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  34. Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped )  //0x14169FA823679E41

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  35. void _RELEASE_METAPED_ASSET_REQUEST ( int requestId )  //0x13E7320C762F0477

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  36. void _SET_PED_LIGHTS ( Ped ped, BOOL toggle )  //0x13A210949FCBD92B

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  37. int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

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  38. BOOL _IS_PED_CHILD ( Ped ped )  //0x137772000DAF42C5

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  39. float _0x134775B093AD5C38 ( Ped ped )  //0x134775B093AD5C38

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  40. int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit )  //0x13154A76CE0CF9AB

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  41. void _0x12F2D161BF4031FC ( Any p0, Any p1 )  //0x12F2D161BF4031FC

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  42. Any _0x12EB4E31F092C9B3 ( Any p0 )  //0x12EB4E31F092C9B3

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  43. void _0x1298B3D8E4C2409F ( Any p0 )  //0x1298B3D8E4C2409F

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  44. BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

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  45. BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

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  46. void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle )  //0x11E6B9629C46D6EC

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  47. BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

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  48. BOOL _IS_METAPED_FISH ( Ped ped )  //0x118D476A6F1A13F1

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  49. BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

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  50. Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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