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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

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  2. void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel )  //0xDDCF6FEA5D7ACC17

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  3. void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration )  //0xC32779C16FCEECD9

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  4. Any SET_LADDER_SPEED ( Ped ped, float speed )  //0x05CE6AF4DF071D23

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  5. void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

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  6. void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle )  //0x925A160133003AC6

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  7. void SET_PED_ACCURACY ( Ped ped, int accuracy )  //0x7AEFB85C1D49DEB6

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  8. void SET_PED_AS_COP ( Ped ped, BOOL toggle )  //0xBB03C38DD3FB7FFD

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  9. void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

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  10. void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

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  11. void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

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  12. void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle )  //0x5240864E847C691C

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  13. void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state )  //0x7A6535691B477C48

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  14. void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle )  //0x63F58F7C80513AAD

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  15. void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle )  //0x66B57B72E0836A76

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  16. void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle )  //0xBF1CA77833E58F2C

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  17. void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

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  18. void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

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  19. void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

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  20. void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

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  21. void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 )  //0xBAF20C5432058024

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  22. void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle )  //0xB128377056A54E2A

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  23. void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

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  24. void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle )  //0x2E2F4240B3F24647

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  25. void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle )  //0xF2B7106D37947CE0

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  26. void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle )  //0xF5846EDB26A98A24

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  27. void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle )  //0x6647C5F6F5792496

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  28. void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

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  29. void SET_PED_CAPSULE ( Ped ped, float value )  //0x364DF566EC833DE2

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  30. void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

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  31. void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

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  32. void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

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  33. int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

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  34. void SET_PED_COMBAT_RANGE ( Ped ped, int range )  //0x3C606747B23E497B

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  35. void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

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  36. void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 )  //0x413C6C763A4AFFAD

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  37. void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 )  //0xFC3DB99C8144CD81

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  38. void SET_PED_DESIRED_HEADING ( Ped ped, float heading )  //0xAA5A7ECE2AA8FE70

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  39. void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

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  40. void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable )  //0x70A2D1137C8ED7C9

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  41. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

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  42. void SET_PED_GRAVITY ( Ped ped, BOOL toggle )  //0x9FF447B6B6AD960A

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  43. void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

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  44. void SET_PED_HEARING_RANGE ( Ped ped, float value )  //0x33A8F7F7D5F7F33C

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  45. void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle )  //0x52D59AB61DDC05DD

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  46. void SET_PED_ID_RANGE ( Ped ped, float value )  //0xF107E836A70DCE05

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  47. void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

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  48. void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex )  //0xF75B0D629E1C063D

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  49. void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle )  //0x971D38760FBC02EF

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  50. void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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