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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel )  //0xF2EA041F1146D75B

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  2. void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash )  //0x253A63B5BADBC398

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  3. void _CLEAR_PED_TEXTURE ( int textureId )  //0xB63B9178D0F58D82

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  4. void _0xC991EF46FE323867 ( Ped ped, Any p1 )  //0xC991EF46FE323867

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  5. void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 )  //0x1F8215D0E446F593

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  6. BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

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  7. void _0x53BA7D96B9A421D9 ( Any p0, Any p1 )  //0x53BA7D96B9A421D9

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  8. void _0x96C7B659854DE629 ( Any p0, Any p1 )  //0x96C7B659854DE629

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  9. void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel )  //0xDDCF6FEA5D7ACC17

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  10. void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse )  //0x2A5AFD2B8381A6E1

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  11. void _0x5B73975B4F12F7F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5B73975B4F12F7F3

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  12. BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA9C28516A6DC9D56

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  13. BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE7998FEC53A33BBE

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  14. void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer )  //0x5F53010C4C3F6BAF

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  15. void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer )  //0xCB9401F918CB0F75

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  16. void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 )  //0x437C08DB4FEBE2BD

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  17. void _SET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName, const char* value, int removeTimer )  //0xA762C9D6CF165E0D

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  18. void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName )  //0x81B75428A7813E67

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  19. void _REMOVE_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0xA6F67BEC53379A32

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  20. void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x411189E51B8020BA

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  21. void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0x0E17378642156790

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  22. BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0x498F2E77982D6945

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  23. float _GET_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x56E58D4D118FB45E

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  24. Hash _GET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0xBF5E791BBBF90A3C

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  25. int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName )  //0xB71B91B398F8F067

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  26. BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

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  27. float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName )  //0xA29FD00D45311EB7

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  28. void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size )  //0x7FF72DE061DF55E2

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  29. Any _0xA31D350D66FA1855 ( Any p0 )  //0xA31D350D66FA1855

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  30. BOOL _IS_USING_SLIPSTREAM ( Ped ped )  //0xAF61B3CD8C3B82C3

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  31. void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xEEDC9B29314B2733

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  32. void _0x5C90E20C25E6D83C ( Any p0 )  //0x5C90E20C25E6D83C

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  33. void _0x10F96086123B939F ( Any p0, Any p1, Any p2 )  //0x10F96086123B939F

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  34. void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 )  //0x3FDBB99EFD8CE4AF

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  35. void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 )  //0x7E8F9949B7AABBF0

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  36. Any _0x5DA36CCCB63C0895 ( Any p0, Any p1, Any p2 )  //0x5DA36CCCB63C0895

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  37. void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 )  //0xD3A7B003ED343FD9

    • 1
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  38. void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 )  //0xDF631E4BCE1B1FC4

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  39. void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 )  //0x66B957AAC2EAAEAB

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  40. Hash _GET_SHOP_PED_COMPONENT_AT_INDEX ( Ped ped, int index, BOOL p2, Any* argStruct, Any* argStruct2 )  //0x77BA37622E22023B

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  41. Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 )  //0xFFCC2DB2D9953401

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  42. Any _0x6243635AF2F1B826 ( Any p0, Any p1, Any p2, Any p3 )  //0x6243635AF2F1B826

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  43. Hash _GET_SHOP_PED_COMPONENT_CATEGORY ( Hash componentHash, int metapedType, BOOL isMP )  //0x5FF9A878C3D115B8

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  44. Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 )  //0x31B2E7F2E3C58B89

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  45. BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo )  //0x63342C50EC115CE8

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  46. Any _0xAAB86462966168CE ( Ped ped, BOOL p1 )  //0xAAB86462966168CE

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  47. Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 )  //0x7E02E4218D916B94

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  48. void _0x59BD177A1A48600A ( Any p0, Any p1 )  //0x59BD177A1A48600A

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  49. void _0xD103F6DBB5442BE8 ( Any p0, Any p1 )  //0xD103F6DBB5442BE8

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  50. _SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash )  //0xFCA8FB9E15FA80D3

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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