RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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Any _0xA218D2BBCAA7388C ( Any p0, Any p1 ) //0xA218D2BBCAA7388C
- 0
- 168
- 1207
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Any _0x6243635AF2F1B826 ( Any p0, Any p1, Any p2, Any p3 ) //0x6243635AF2F1B826
- 0
- 213
- 1207
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void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x9AB33CB5834885B3
- 0
- 191
- 1207
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Any _0x7020839C7302D8AC ( Any p0 ) //0x7020839C7302D8AC
- 0
- 183
- 1207
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void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 ) //0xCBDE59C48F2B06F5
- 0
- 190
- 1207
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Hash _GET_SHOP_PED_COMPONENT_CATEGORY ( Hash componentHash, int metapedType, BOOL isMP ) //0x5FF9A878C3D115B8
- 0
- 196
- 1207
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void _0x899DFA0009AC93DE ( Any p0, Any p1 ) //0x899DFA0009AC93DE
- 0
- 194
- 1207
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void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE1AADD0055D76603
- 0
- 196
- 1207
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void _0x6A190B94C2541A99 ( Any p0 ) //0x6A190B94C2541A99
- 0
- 195
- 1207
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Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 ) //0x31B2E7F2E3C58B89
- 0
- 165
- 1207
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void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x3A5697B80FED5EBE
- 0
- 192
- 1207
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void _0x5A1A929C8B729B4A ( Any p0 ) //0x5A1A929C8B729B4A
- 0
- 178
- 1207
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BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 ) //0x06087579E7AA85A9
- 0
- 188
- 1207
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BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo ) //0x63342C50EC115CE8
- 0
- 165
- 1207
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void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 ) //0x88CBB5CEB96B7BD2
- 0
- 257
- 1207
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void _0x97A38B65EBDA3D50 ( Any p0, Any p1 ) //0x97A38B65EBDA3D50
- 0
- 182
- 1207
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void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8C3BE3EE94CAF2D
- 0
- 222
- 1207
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Any _0xAAB86462966168CE ( Ped ped, BOOL p1 ) //0xAAB86462966168CE
- 0
- 313
- 1207
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BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
- 0
- 243
- 1207
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Any _0x06A10B4D7F50B0C3 ( Any p0 ) //0x06A10B4D7F50B0C3
- 0
- 178
- 1207
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BOOL IS_PED_HOGTIED ( Ped ped ) //0x3AA24CCC0D451379
- 0
- 329
- 1207
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Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 ) //0x7E02E4218D916B94
- 0
- 180
- 1207
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void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately ) //0x7DE9692C6F64CFE8
- 0
- 252
- 1207
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Any _0x88A5564B19C15391 ( Any p0 ) //0x88A5564B19C15391
- 0
- 185
- 1207
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BOOL IS_PED_BEING_HOGTIED ( Ped ped ) //0xD453BB601D4A606E
- 0
- 178
- 1207
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void _0x59BD177A1A48600A ( Any p0, Any p1 ) //0x59BD177A1A48600A
- 0
- 259
- 1207
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BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped ) //0xD5FE956C70FF370B
- 1
- 458
- 1207
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Any _0x354CA4DDDEEC397A ( Any p0 ) //0x354CA4DDDEEC397A
- 0
- 179
- 1207
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Any _0x3D9F958834AB9C30 ( Any p0 ) //0x3D9F958834AB9C30
- 0
- 208
- 1207
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void _0xD103F6DBB5442BE8 ( Any p0, Any p1 ) //0xD103F6DBB5442BE8
- 0
- 176
- 1207
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BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped ) //0xC48A9EB0D499B3E5
- 0
- 195
- 1207
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void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 ) //0xFEA6126C34DF2532
- 0
- 224
- 1207
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Any _0x913D04A5176F84C9 ( Any p0 ) //0x913D04A5176F84C9
- 0
- 172
- 1207
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Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 ) //0x99DF2639DA76C1DC
- 0
- 189
- 1232
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int CREATE_GROUP ( int taskAllocator ) //0x90370EBE0FEE1A3D
- 0
- 297
- 1207
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void _0xA967D6A8ED2D713B ( Any p0, Any p1 ) //0xA967D6A8ED2D713B
- 0
- 195
- 1207
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BOOL IS_PED_HOGTYING ( Ped ped ) //0x42429C674B61238B
- 0
- 142
- 1207
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void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 ) //0x2A7819605465FBCE
- 0
- 296
- 1207
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void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 275
- 1207
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BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId ) //0x2C76FA0E01681F8D
- 0
- 147
- 1207
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void _0xC2745D9261664901 ( Any p0, Any p1 ) //0xC2745D9261664901
- 0
- 204
- 1207
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void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId ) //0x9F3480FE65DB31B5
- 0
- 445
- 1207
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void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x58D32261AE0F0843
- 0
- 195
- 1207
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void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value ) //0xAE6004120C18DF97
- 0
- 255
- 1207
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void _0x19B14E04B009E28B ( Any p0, Any p1 ) //0x19B14E04B009E28B
- 0
- 206
- 1207
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void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle ) //0x2E2F4240B3F24647
- 0
- 222
- 1207
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void _0x735662994E60A710 ( Any p0, Any p1 ) //0x735662994E60A710
- 0
- 168
- 1207
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Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4642182A298187D0
- 0
- 175
- 1207
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void _0xF917F92BF22ECBAB ( Any p0 ) //0xF917F92BF22ECBAB
- 0
- 182
- 1207
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void REMOVE_GROUP ( int groupId ) //0x8EB2F69076AF7053
- 0
- 193
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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