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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 )  //0xF9ACF4A08098EA25

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  2. Any _0xA218D2BBCAA7388C ( Any p0, Any p1 )  //0xA218D2BBCAA7388C

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  3. Any _0x6243635AF2F1B826 ( Any p0, Any p1, Any p2, Any p3 )  //0x6243635AF2F1B826

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  4. void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9AB33CB5834885B3

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  5. Any _0x7020839C7302D8AC ( Any p0 )  //0x7020839C7302D8AC

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  6. void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 )  //0xCBDE59C48F2B06F5

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  7. Hash _GET_SHOP_PED_COMPONENT_CATEGORY ( Hash componentHash, int metapedType, BOOL isMP )  //0x5FF9A878C3D115B8

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  8. void _0x899DFA0009AC93DE ( Any p0, Any p1 )  //0x899DFA0009AC93DE

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  9. void _0xE1AADD0055D76603 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE1AADD0055D76603

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  10. void _0x6A190B94C2541A99 ( Any p0 )  //0x6A190B94C2541A99

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  11. Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 )  //0x31B2E7F2E3C58B89

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  12. void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x3A5697B80FED5EBE

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  13. void _0x5A1A929C8B729B4A ( Any p0 )  //0x5A1A929C8B729B4A

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  14. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

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  15. BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo )  //0x63342C50EC115CE8

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  16. void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 )  //0x88CBB5CEB96B7BD2

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  17. void _0x97A38B65EBDA3D50 ( Any p0, Any p1 )  //0x97A38B65EBDA3D50

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  18. void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

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  19. Any _0xAAB86462966168CE ( Ped ped, BOOL p1 )  //0xAAB86462966168CE

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  20. BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

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  21. Any _0x06A10B4D7F50B0C3 ( Any p0 )  //0x06A10B4D7F50B0C3

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  22. BOOL IS_PED_HOGTIED ( Ped ped )  //0x3AA24CCC0D451379

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  23. Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 )  //0x7E02E4218D916B94

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  24. void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately )  //0x7DE9692C6F64CFE8

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  25. Any _0x88A5564B19C15391 ( Any p0 )  //0x88A5564B19C15391

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  26. BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

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  27. void _0x59BD177A1A48600A ( Any p0, Any p1 )  //0x59BD177A1A48600A

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  28. BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped )  //0xD5FE956C70FF370B

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  29. Any _0x354CA4DDDEEC397A ( Any p0 )  //0x354CA4DDDEEC397A

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  30. Any _0x3D9F958834AB9C30 ( Any p0 )  //0x3D9F958834AB9C30

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  31. void _0xD103F6DBB5442BE8 ( Any p0, Any p1 )  //0xD103F6DBB5442BE8

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  32. BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

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  33. void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 )  //0xFEA6126C34DF2532

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  34. Any _0x913D04A5176F84C9 ( Any p0 )  //0x913D04A5176F84C9

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  35. _SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash )  //0xFCA8FB9E15FA80D3

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  36. int CREATE_GROUP ( int taskAllocator )  //0x90370EBE0FEE1A3D

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  37. void _0xA967D6A8ED2D713B ( Any p0, Any p1 )  //0xA967D6A8ED2D713B

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  38. BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

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  39. int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

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  40. void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

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  41. void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 )  //0xEF0D582CBF2D9B0F

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  42. BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

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  43. void _0xC2745D9261664901 ( Any p0, Any p1 )  //0xC2745D9261664901

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  44. void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

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  45. void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x58D32261AE0F0843

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  46. void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

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  47. void _0x19B14E04B009E28B ( Any p0, Any p1 )  //0x19B14E04B009E28B

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  48. void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle )  //0x2E2F4240B3F24647

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  49. void _0x735662994E60A710 ( Any p0, Any p1 )  //0x735662994E60A710

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  50. Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4642182A298187D0

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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