RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value ) //0x2DB492222FB21E26
- 0
- 275
- 1207
-
void _0x2D976DBDC731DF80 ( Any p0 ) //0x2D976DBDC731DF80
- 0
- 205
- 1207
-
BOOL CAN_PED_BE_MOUNTED ( Ped ped ) //0x2D64376CF437363E
- 0
- 171
- 1207
-
void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 584
- 1207
-
BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId ) //0x2C76FA0E01681F8D
- 0
- 147
- 1207
-
void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 ) //0x2BC338A7B21F4608
- 0
- 193
- 1207
-
Any _0x2BA9D7BF629F920C ( Any p0 ) //0x2BA9D7BF629F920C
- 0
- 195
- 1207
-
void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier ) //0x2BA918C823B8BA56
- 0
- 241
- 1207
-
void _0x2B4CE170DE09F346 ( Any p0, Any p1 ) //0x2B4CE170DE09F346
- 0
- 177
- 1207
-
BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 ) //0x2B02DB082258625F
- 0
- 366
- 1207
-
BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped ) //0x2AFE52F782F25775
- 0
- 227
- 1207
-
void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 ) //0x2A7819605465FBCE
- 0
- 296
- 1207
-
void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse ) //0x2A5AFD2B8381A6E1
- 0
- 190
- 1207
-
BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms ) //0x29FCE825613FEFCA
- 0
- 215
- 1207
-
void _0x29F3539189D3E277 ( Any p0, Any p1 ) //0x29F3539189D3E277
- 0
- 185
- 1207
-
void _0x29924EB8EE9DB926 ( Ped ped, float p1 ) //0x29924EB8EE9DB926
- 0
- 240
- 1207
-
BOOL IS_PED_IN_ANY_HELI ( Ped ped ) //0x298B91AE825E5705
- 0
- 273
- 1207
-
float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped ) //0x2942457417A5FD24
- 0
- 187
- 1207
-
Any _0x290B2E6CCDE532E1 ( Any p0 ) //0x290B2E6CCDE532E1
- 0
- 165
- 1207
-
void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x28CB6391ACEDD9DB
- 0
- 290
- 1207
-
void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration ) //0x2890418B39BC8FFF
- 0
- 198
- 1207
-
float TIME_SINCE_PED_LAST_SHOT ( Ped ped ) //0x285D36C5C72B0569
- 0
- 295
- 1207
-
void _0x28508173C6A7CC18 ( Any p0 ) //0x28508173C6A7CC18
- 0
- 134
- 1311
-
int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
- 0
- 1,505
- 1207
-
void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z ) //0x280C7E3AC7F56E90
- 0
- 211
- 1207
-
Any _0x27E8A84C12B0B7D1 ( Any p0, Any p1, Any p2 ) //0x27E8A84C12B0B7D1
- 0
- 152
- 1207
-
void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 572
- 1207
-
Any _0x273915CE30780986 ( Any p0, Any p1 ) //0x273915CE30780986
- 0
- 180
- 1207
-
BOOL _IS_PED_OPENING_A_DOOR ( Ped ped ) //0x26AF0E8E30BD2A2C
- 0
- 228
- 1207
-
BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped ) //0x268B3AEBF032A88D
- 0
- 163
- 1207
-
void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0x26695EC767728D84
- 1
- 635
- 1207
-
void _SET_PED_SCALE ( Ped ped, float scale ) //0x25ACFC650B65C538
- 0
- 977
- 1207
-
Any _0x256EDD55C6BE1482 ( Any p0 ) //0x256EDD55C6BE1482
- 0
- 196
- 1207
-
void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash ) //0x253A63B5BADBC398
- 0
- 257
- 1207
-
void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality ) //0x24C82EF607105FAA
- 0
- 232
- 1207
-
BOOL IS_PED_RELOADING ( Ped ped ) //0x24B100C68C645951
- 0
- 532
- 1207
-
void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash ) //0x244E8C282188E40F
- 0
- 201
- 1207
-
Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped ) //0x243E1B4607040057
- 0
- 261
- 1207
-
Any _0x242EDF85D4E87B65 ( Any p0 ) //0x242EDF85D4E87B65
- 0
- 178
- 1207
-
int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,716
- 1207
-
void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 ) //0x23BDE06596A22CEC
- 0
- 180
- 1207
-
void _0x2371C39D4F91C288 ( Ped ped ) //0x2371C39D4F91C288
- 0
- 169
- 1207
-
int GET_PED_GRAPPLE_STATE ( Ped ped ) //0x2311F15D971AA680
- 0
- 192
- 1207
-
float _GET_PED_STAMINA_NORMALIZED ( Ped ped ) //0x22F2A386D43048A9
- 0
- 188
- 1207
-
void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped ) //0x22EF8FF8778030EB
- 0
- 180
- 1207
-
BOOL _IS_PED_DRAGGING ( Ped ped ) //0x226CF9B159E38F42
- 0
- 217
- 1207
-
void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle ) //0x221F4D9912B7FE86
- 0
- 249
- 1207
-
void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 ) //0x2208438012482A1A
- 0
- 248
- 1207
-
void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
- 0
- 223
- 1207
-
void _0x20C5459379D75C1C ( Any p0, Any p1 ) //0x20C5459379D75C1C
- 0
- 172
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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