RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId ) //0x2C76FA0E01681F8D
- 0
- 147
- 1207
-
BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb ) //0xBA208A8D6399A3AC
- 0
- 270
- 1207
-
BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 ) //0x9BB01E3834671191
- 0
- 295
- 1207
-
BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId ) //0x878B68960C1C2A35
- 0
- 215
- 1207
-
BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped ) //0x1C86D8AEF8254B78
- 0
- 216
- 1207
-
BOOL IS_PED_PRONE ( Ped ped ) //0xD6A86331A537A7B9
- 0
- 281
- 1207
-
BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target ) //0x4859F1FC66A6278E
- 0
- 304
- 1207
-
BOOL IS_PED_CARRYING_SOMETHING ( Ped ped ) //0xA911EE21EDF69DAF
- 0
- 197
- 1207
-
BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target ) //0xEAD42DE3610D0721
- 0
- 271
- 1207
-
BOOL IS_PED_JACKING ( Ped ped ) //0x4AE4FF911DFB61DA
- 0
- 226
- 1207
-
BOOL IS_PED_BEING_JACKED ( Ped ped ) //0x9A497FE2DF198913
- 0
- 246
- 1207
-
BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped ) //0x8D9BFCE3352DE47F
- 0
- 183
- 1207
-
BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 ) //0x4FBACCE3B4138EE8
- 0
- 227
- 1207
-
BOOL IS_PED_LASSOED ( Ped ped ) //0x9682F850056C9ADE
- 0
- 294
- 1207
-
BOOL IS_PED_FLEEING ( Ped ped ) //0xBBCCE00B381F8482
- 0
- 358
- 1207
-
BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 ) //0x60DFD0691A170B88
- 0
- 531
- 1207
-
BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag ) //0xE4C11F104620DDCE
- 0
- 188
- 1207
-
BOOL _0xEBAAC9A750E7563B ( Ped ped ) //0xEBAAC9A750E7563B
- 0
- 214
- 1207
-
BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped ) //0xBD6B242B8BD5543A
- 0
- 240
- 1207
-
BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped ) //0x845333B3150583AB
- 0
- 223
- 1207
-
BOOL IS_PED_GOING_INTO_COVER ( Ped ped ) //0x9F65DBC537E59AD5
- 0
- 246
- 1207
-
BOOL WAS_PED_SKELETON_UPDATED ( Ped ped ) //0x11B499C1E0FF8559
- 0
- 264
- 1207
-
BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped ) //0x77525BBF433F2CD6
- 0
- 224
- 1207
-
BOOL IS_PED_INCAPACITATED ( Ped ped ) //0xB655DB7582AEC805
- 0
- 172
- 1207
-
BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 ) //0x3BBDD6143FF16F98
- 0
- 286
- 1207
-
BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 ) //0x2B02DB082258625F
- 0
- 366
- 1207
-
BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped ) //0x7A4E00364B5D727B
- 0
- 186
- 1207
-
BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 ) //0xA0774E388CE4A679
- 0
- 281
- 1207
-
BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 ) //0x91A5F9CBEBB9D936
- 0
- 196
- 1207
-
Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 ) //0x1148F706CF4EBDDA
- 0
- 213
- 1207
-
Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag ) //0x336B3D200AB007CB
- 0
- 258
- 1207
-
Any GET_CURRENT_TARGET_FOR_PED ( Ped ped ) //0xCD66FEA29400A0B5
- 0
- 254
- 1207
-
Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCB86D3E3E3708901
- 0
- 196
- 1207
-
Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 ) //0x5203038FF8BAE577
- 0
- 187
- 1207
-
Any _0x7F090958AE95B61B ( Any p0, Any p1 ) //0x7F090958AE95B61B
- 0
- 176
- 1207
-
Any _0xF9331B3A314EB49D ( Any p0 ) //0xF9331B3A314EB49D
- 0
- 182
- 1207
-
Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 ) //0xC3995D396F1D97B6
- 0
- 204
- 1207
-
Any _0x82CB0F3F0C7785E5 ( Any p0 ) //0x82CB0F3F0C7785E5
- 0
- 184
- 1207
-
Any _0x32417CB860A3BDC4 ( Any p0, Any p1 ) //0x32417CB860A3BDC4
- 0
- 178
- 1207
-
Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x3ACCE14DFA6BA8C2
- 0
- 233
- 1207
-
Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 ) //0xF7327ACC7A89AEF1
- 0
- 183
- 1207
-
Any _0x40C9155AF8BC13F3 ( Any p0 ) //0x40C9155AF8BC13F3
- 0
- 208
- 1207
-
Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF4860514AD354226
- 0
- 221
- 1207
-
Any _0x7C8AA850617651D9 ( Any p0, Any p1 ) //0x7C8AA850617651D9
- 0
- 152
- 1207
-
Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 ) //0x5E9FAF6C513347B4
- 0
- 198
- 1207
-
Any _0x326F7951EF0D7F75 ( Any p0, Any p1 ) //0x326F7951EF0D7F75
- 0
- 196
- 1207
-
Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target ) //0x06D26A96CA1BCA75
- 0
- 440
- 1207
-
Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
- 0
- 131
- 1311
-
Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 ) //0xCB8F4C9343EBE240
- 0
- 211
- 1207
-
Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target ) //0xA1EB5D029E0191D3
- 0
- 496
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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