RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle ) //0xA808AA1D79230FC2
- 0
- 314
- 1207
-
BOOL IS_PED_STOPPED ( Ped ped ) //0x530944F6F4B8A214
- 0
- 377
- 1207
-
BOOL IS_PED_SWIMMING ( Ped ped ) //0x9DE327631295B4C2
- 0
- 211
- 1207
-
BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped ) //0xC024869A53992F34
- 0
- 270
- 1207
-
BOOL IS_PED_USING_ACTION_MODE ( Ped ped ) //0x00E73468D085F745
- 0
- 189
- 1207
-
BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped ) //0x57AB4A3080F85143
- 0
- 311
- 1207
-
BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario ) //0x9C54041BB66BCF9E
- 0
- 255
- 1207
-
BOOL IS_PED_VAULTING ( Ped ped ) //0x117C70D1F5730B5E
- 0
- 269
- 1207
-
BOOL IS_TARGET ( Ped ped, Ped target ) //0x6E5CBCB3941D7D08
- 0
- 295
- 1207
-
BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 ) //0x06087579E7AA85A9
- 0
- 191
- 1207
-
BOOL IS_TRACKED_PED_VISIBLE ( Ped ped ) //0x91C8E617F64188AC
- 0
- 185
- 1207
-
void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x6FD7816A36615F48
- 0
- 310
- 1207
-
void KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x45BBCBA77C29A841
- 0
- 174
- 1207
-
void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 ) //0xF6E1E9F47A7686F8
- 0
- 187
- 1207
-
void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 ) //0x1E4C940233FC0C6F
- 0
- 163
- 1207
-
void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius ) //0x9222F300BF8354FE
- 0
- 215
- 1207
-
void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 ) //0x2F25D9AEFA34FBA2
- 0
- 246
- 1207
-
void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped ) //0x3088634CF8C819CF
- 0
- 175
- 1207
-
void REMOVE_GROUP ( int groupId ) //0x8EB2F69076AF7053
- 0
- 196
- 1207
-
void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle ) //0x74D4E028107450A9
- 0
- 213
- 1207
-
void REMOVE_PED_FROM_GROUP ( Ped ped ) //0xED74007FFB146BC2
- 0
- 247
- 1207
-
void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash ) //0xB6BA2444AB393DA2
- 0
- 229
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
- 0
- 230
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
- 0
- 177
- 1207
-
void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 ) //0xDF631E4BCE1B1FC4
- 0
- 371
- 1207
-
void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 ) //0xD710A5007C2AC539
- 0
- 564
- 1207
-
Any REMOVE_TARGET ( Ped ped, Ped target ) //0x4707E9C23D8CA3FE
- 0
- 282
- 1207
-
void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 ) //0x2BC338A7B21F4608
- 0
- 197
- 1207
-
void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped ) //0x7D7A2E43E74E2EB8
- 0
- 304
- 1207
-
void RESET_AI_WEAPON_DAMAGE_MODIFIER () //0xEA16670E7BA4743C
- 0
- 214
- 1207
-
void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle ) //0x63DAB4CCB3273205
- 0
- 222
- 1207
-
void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse ) //0x2A5AFD2B8381A6E1
- 0
- 194
- 1207
-
void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped ) //0x22EF8FF8778030EB
- 0
- 185
- 1207
-
void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
- 0
- 274
- 1207
-
void RESET_PED_RAGDOLL_TIMER ( Ped ped ) //0x9FA4664CF62E47E8
- 0
- 398
- 1207
-
void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped ) //0x97B0DB5B4AA74E77
- 0
- 249
- 1207
-
void RESURRECT_PED ( Ped ped ) //0x71BC8E838B9C6035
- 0
- 366
- 1207
-
void REVIVE_INJURED_PED ( Ped ped ) //0x8D8ACD8388CD99CE
- 0
- 302
- 1207
-
void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier ) //0x66460DEDDD417254
- 0
- 275
- 1207
-
void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value ) //0x1B1E2A40A65B8521
- 0
- 236
- 1207
-
void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x9F8AA94D6D97DBF4
- 0
- 283
- 1207
-
void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue ) //0xFF41B4B141ED981C
- 0
- 441
- 1207
-
void SET_CREATE_RANDOM_COPS ( BOOL toggle ) //0x102E68B2024D536D
- 0
- 237
- 1207
-
Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier ) //0x9B6808EC46BE849B
- 0
- 336
- 1207
-
void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle ) //0xC52E0F855C58FC2E
- 4
- 1,240
- 1207
-
int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
- 0
- 778
- 1207
-
void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict ) //0xFFC24B988B938B38
- 0
- 403
- 1207
-
Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 ) //0x7CC7D3B7AF7FB71F
- 0
- 212
- 1207
-
void SET_GROUP_FORMATION ( int groupId, int formationType ) //0xCE2F5FC3AF7E8C1E
- 0
- 247
- 1207
-
void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 ) //0x1D9D45004C28C916
- 0
- 241
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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