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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. int _GET_PELT_FROM_HORSE ( Ped horse, int index )  //0x0CEEB6F4780B1F2F

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  2. void _SET_PELT_FOR_HORSE ( Ped horse, int peltId )  //0xA73F50E8796150D5

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  3. void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC412AA1C73111FE0

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  4. void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId )  //0x627F7F3A0C4C51FF

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  5. void _SET_PED_LIGHTS ( Ped ped, BOOL toggle )  //0x13A210949FCBD92B

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  6. void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 )  //0xD049FDAF089FDDB0

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  7. void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDD9540E7B1C9714F

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  8. void _0x55546004A244302A ( Any p0, Any p1 )  //0x55546004A244302A

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  9. void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0xDE1B1907A83A1550

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  10. float _GET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped )  //0x95B8E397B8F4360F

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  11. void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier )  //0xEF5A3D2285D8924B

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  12. float _GET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped )  //0x825F6DD559A0895B

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  13. void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0x345C9F993A8AB4A4

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  14. float _GET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped )  //0xE7687EB2F634ABF0

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  15. Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

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  16. float _GET_PED_STAMINA ( Ped ped )  //0x775A1CA7893AA8B5

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  17. float _GET_PED_STAMINA_NORMALIZED ( Ped ped )  //0x22F2A386D43048A9

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  18. float _GET_PED_MAX_STAMINA ( Ped ped )  //0xCB42AFE2B613EE55

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  19. void _0x36513AFFC703C60D ( Any p0 )  //0x36513AFFC703C60D

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  20. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

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  21. Any _0xFC3B580C4380B5B7 ( Any p0 )  //0xFC3B580C4380B5B7

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  22. void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

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  23. void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

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  24. void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

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  25. void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

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  26. Any _GET_NUM_RESERVED_HEALTH ( Ped ped )  //0x16F2C8C084AB2092

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  27. Any _0xFEAB3DB4EDB236EB ( Any p0 )  //0xFEAB3DB4EDB236EB

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  28. Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF6A8C4B4A11AE89C

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  29. void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

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  30. int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

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  31. void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

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  32. void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

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  33. Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4F5EBE70081E5A20

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  34. void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

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  35. BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

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  36. BOOL _0x7EE3A8660F38797E ( Ped ped )  //0x7EE3A8660F38797E

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  37. Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 )  //0xA180FBD502A03125

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  38. int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

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  39. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

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  40. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

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  41. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

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  42. void _RESET_PED_TEXTURE ( int textureId )  //0x8472A1789478F82F

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  43. BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

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  44. int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex )  //0x86BB5FF45F193A02

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  45. void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

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  46. void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex )  //0x3329AAE2882FC8E4

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  47. void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha )  //0x6C76BC24F8BB709A

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  48. void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough )  //0x057C4F092E2298BE

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  49. void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash )  //0x1ED8588524AC9BE1

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  50. void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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