RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
int _GET_PELT_FROM_HORSE ( Ped horse, int index ) //0x0CEEB6F4780B1F2F
- 0
- 445
- 1207
-
void _SET_PELT_FOR_HORSE ( Ped horse, int peltId ) //0xA73F50E8796150D5
- 0
- 204
- 1207
-
void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xC412AA1C73111FE0
- 0
- 186
- 1207
-
void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId ) //0x627F7F3A0C4C51FF
- 0
- 170
- 1207
-
void _SET_PED_LIGHTS ( Ped ped, BOOL toggle ) //0x13A210949FCBD92B
- 0
- 176
- 1207
-
void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 ) //0xD049FDAF089FDDB0
- 0
- 201
- 1207
-
void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDD9540E7B1C9714F
- 0
- 183
- 1207
-
void _0x55546004A244302A ( Any p0, Any p1 ) //0x55546004A244302A
- 0
- 177
- 1207
-
void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier ) //0xDE1B1907A83A1550
- 0
- 188
- 1207
-
float _GET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped ) //0x95B8E397B8F4360F
- 0
- 178
- 1207
-
void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier ) //0xEF5A3D2285D8924B
- 0
- 230
- 1207
-
float _GET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped ) //0x825F6DD559A0895B
- 0
- 180
- 1207
-
void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier ) //0x345C9F993A8AB4A4
- 0
- 217
- 1207
-
float _GET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped ) //0xE7687EB2F634ABF0
- 0
- 143
- 1207
-
Any SET_PED_STAMINA ( Ped ped, float value ) //0xC3D4B754C0E86B9E
- 0
- 515
- 1207
-
float _GET_PED_STAMINA ( Ped ped ) //0x775A1CA7893AA8B5
- 0
- 296
- 1207
-
float _GET_PED_STAMINA_NORMALIZED ( Ped ped ) //0x22F2A386D43048A9
- 0
- 189
- 1207
-
float _GET_PED_MAX_STAMINA ( Ped ped ) //0xCB42AFE2B613EE55
- 0
- 265
- 1207
-
void _0x36513AFFC703C60D ( Any p0 ) //0x36513AFFC703C60D
- 0
- 179
- 1207
-
void _RESTORE_PED_STAMINA ( Ped ped, float stamina ) //0x675680D089BFA21F
- 0
- 335
- 1207
-
Any _0xFC3B580C4380B5B7 ( Any p0 ) //0xFC3B580C4380B5B7
- 0
- 183
- 1207
-
void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 ) //0xEA8763E505AFD49A
- 0
- 234
- 1207
-
void _0xE4EF4382E22C780C ( Any p0 ) //0xE4EF4382E22C780C
- 0
- 165
- 1207
-
void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 ) //0xD61FCF9FCFD515B7
- 0
- 202
- 1207
-
void _0x8D9DB115FBA8E23D ( Any p0 ) //0x8D9DB115FBA8E23D
- 0
- 167
- 1207
-
Any _GET_NUM_RESERVED_HEALTH ( Ped ped ) //0x16F2C8C084AB2092
- 0
- 182
- 1207
-
Any _0xFEAB3DB4EDB236EB ( Any p0 ) //0xFEAB3DB4EDB236EB
- 0
- 169
- 1207
-
Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF6A8C4B4A11AE89C
- 0
- 213
- 1207
-
void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 ) //0xE4C95E0AE31C6512
- 0
- 184
- 1207
-
int GET_PED_LAST_HAT ( Ped ped ) //0x1F714E7A9DADFC42
- 0
- 316
- 1207
-
void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 ) //0x5D4CD22A8C82A81A
- 0
- 189
- 1207
-
void _0xBF567DF2BEF211A6 ( Any p0, Any p1 ) //0xBF567DF2BEF211A6
- 0
- 189
- 1207
-
Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4F5EBE70081E5A20
- 0
- 174
- 1207
-
void _0x87247BC60B60BED8 ( Any p0 ) //0x87247BC60B60BED8
- 0
- 177
- 1207
-
BOOL _IS_PED_INTIMIDATED ( Ped ped ) //0x57779B55B83E2BEA
- 0
- 189
- 1207
-
BOOL _0x7EE3A8660F38797E ( Ped ped ) //0x7EE3A8660F38797E
- 0
- 179
- 1207
-
Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 ) //0xA180FBD502A03125
- 0
- 168
- 1207
-
int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash ) //0xC5E7204F322E49EB
- 0
- 259
- 1207
-
void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId ) //0x0B46E25761519058
- 0
- 217
- 1207
-
void _RELEASE_TEXTURE ( int textureId ) //0x6BEFAA907B076859
- 0
- 183
- 1207
-
void _UPDATE_PED_TEXTURE ( int textureId ) //0x92DAABA2C1C10B0E
- 0
- 142
- 1207
-
void _RESET_PED_TEXTURE ( int textureId ) //0x8472A1789478F82F
- 0
- 176
- 1207
-
BOOL _IS_TEXTURE_VALID ( int textureId ) //0x31DC8D3F216D8509
- 0
- 178
- 1207
-
int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex ) //0x86BB5FF45F193A02
- 0
- 229
- 1207
-
void _REMOVE_PED_OVERLAY ( int textureId, int overlayId ) //0x96C349DE04C49011
- 0
- 179
- 1207
-
void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex ) //0x3329AAE2882FC8E4
- 0
- 204
- 1207
-
void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha ) //0x6C76BC24F8BB709A
- 0
- 229
- 1207
-
void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough ) //0x057C4F092E2298BE
- 0
- 204
- 1207
-
void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash ) //0x1ED8588524AC9BE1
- 0
- 186
- 1207
-
void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 ) //0x2DF59FFE6FFD6044
- 0
- 232
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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