RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS () //0xA635C11B8C44AFC2
- 0
- 190
- 1207
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Any _0xA31D350D66FA1855 ( Any p0 ) //0xA31D350D66FA1855
- 0
- 135
- 1207
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void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 ) //0x1854217C640B39EC
- 0
- 204
- 1207
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void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z ) //0x280C7E3AC7F56E90
- 0
- 211
- 1207
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BOOL _IS_USING_SLIPSTREAM ( Ped ped ) //0xAF61B3CD8C3B82C3
- 0
- 182
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void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle ) //0x52D59AB61DDC05DD
- 0
- 212
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void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 ) //0x413C6C763A4AFFAD
- 0
- 192
- 1207
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void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 ) //0xB782F8238512BAD5
- 0
- 183
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void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xEEDC9B29314B2733
- 0
- 189
- 1207
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void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped ) //0x733C87D4CE22BEA2
- 0
- 213
- 1207
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void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle ) //0x74D4E028107450A9
- 0
- 210
- 1207
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void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration ) //0xC32779C16FCEECD9
- 0
- 235
- 1207
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void _0x5C90E20C25E6D83C ( Any p0 ) //0x5C90E20C25E6D83C
- 0
- 179
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void _0x028E7B3BBA0BD2FC ( Any p0 ) //0x028E7B3BBA0BD2FC
- 0
- 211
- 1207
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Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 ) //0x3C06B8786DD94CD1
- 0
- 183
- 1207
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void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0x5C3C55EAAD19915F
- 0
- 177
- 1207
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void _0x10F96086123B939F ( Any p0, Any p1, Any p2 ) //0x10F96086123B939F
- 0
- 211
- 1207
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Any _0xFA8C10DCE0706D43 ( Any p0 ) //0xFA8C10DCE0706D43
- 0
- 215
- 1207
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BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 ) //0xBA63D9FE45412247
- 0
- 174
- 1207
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BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name ) //0xDE3904B22695D9F9
- 0
- 159
- 1207
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void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 ) //0x3FDBB99EFD8CE4AF
- 0
- 186
- 1207
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Any _0x2BA9D7BF629F920C ( Any p0 ) //0x2BA9D7BF629F920C
- 0
- 195
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Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 ) //0xEF2E6F870783369B
- 0
- 173
- 1207
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void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0xFC3BAB1801A8255A
- 0
- 168
- 1207
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void _0x7E8F9949B7AABBF0 ( Any p0, Any p1, Any p2 ) //0x7E8F9949B7AABBF0
- 0
- 176
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void SET_PED_SEEING_RANGE ( Ped ped, float value ) //0xF29CF591C4BF6CEE
- 0
- 341
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void _0x4EC4EA2F72B36358 ( Any p0, Any p1 ) //0x4EC4EA2F72B36358
- 0
- 193
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void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xF7EA250B9A919E03
- 0
- 176
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Any _0x5DA36CCCB63C0895 ( Any p0, Any p1, Any p2 ) //0x5DA36CCCB63C0895
- 0
- 180
- 1207
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Ped _GET_PED_TRANQUILIZER ( Ped ped ) //0x65C75FDCCAC86464
- 0
- 210
- 1355
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Any _0x900CA00CE703E1E2 ( Any p0 ) //0x900CA00CE703E1E2
- 0
- 196
- 1207
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void _0xCF0B19806473D324 ( Any p0, Any p1, Any p2, Any p3 ) //0xCF0B19806473D324
- 0
- 196
- 1207
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BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped ) //0x854BC9B1A1CCD034
- 0
- 179
- 1207
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void SET_PED_HEARING_RANGE ( Ped ped, float value ) //0x33A8F7F7D5F7F33C
- 0
- 222
- 1207
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void _0xB4B7C92FCE7347B7 ( Any p0 ) //0xB4B7C92FCE7347B7
- 0
- 195
- 1207
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void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xDE7B2B4144906CDF
- 0
- 174
- 1207
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void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 ) //0xDF631E4BCE1B1FC4
- 0
- 367
- 1207
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void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value ) //0x2DB492222FB21E26
- 0
- 275
- 1207
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void REVIVE_INJURED_PED ( Ped ped ) //0x8D8ACD8388CD99CE
- 0
- 299
- 1207
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Any _0x290B2E6CCDE532E1 ( Any p0 ) //0x290B2E6CCDE532E1
- 0
- 165
- 1207
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void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value ) //0x70793BDCA1E854D4
- 0
- 221
- 1207
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void RESURRECT_PED ( Ped ped ) //0x71BC8E838B9C6035
- 0
- 361
- 1207
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Any _0x0EEF7A81C17679DB ( Any p0 ) //0x0EEF7A81C17679DB
- 0
- 205
- 1207
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Hash _GET_SHOP_PED_COMPONENT_AT_INDEX ( Ped ped, int index, BOOL p2, Any* argStruct, Any* argStruct2 ) //0x77BA37622E22023B
- 0
- 294
- 1207
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void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range ) //0x9C74B0BC831B753A
- 0
- 316
- 1207
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void SET_PED_NAME_DEBUG ( Ped ped, const char* name ) //0x98EFA132A4117BE1
- 0
- 298
- 1207
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void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier ) //0xDC2C5C242AAC342B
- 0
- 246
- 1207
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Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 ) //0xFFCC2DB2D9953401
- 0
- 187
- 1207
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void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle ) //0x3B6405E8AB34A907
- 0
- 227
- 1207
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void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
- 0
- 209
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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