RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
BOOL IS_PED_HOGTIED ( Ped ped ) //0x3AA24CCC0D451379
- 0
- 335
- 1207
-
void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x3A5697B80FED5EBE
- 0
- 198
- 1207
-
void _REMOVE_PED_PROP ( Ped ped, const char* propName ) //0x3A50753042B6891B
- 0
- 284
- 1207
-
void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 ) //0x39ED303390DDEAC7
- 0
- 253
- 1207
-
void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 ) //0x39A2FC5AF55A52B1
- 0
- 378
- 1207
-
BOOL IS_PED_AIMING_FROM_COVER ( Ped ped ) //0x3998B1276A3300E5
- 0
- 441
- 1207
-
void _RELEASE_METAPED_PED_REQUEST ( int requestId ) //0x3972F78A78B5D9DF
- 0
- 182
- 1207
-
int GET_PED_ACCURACY ( Ped ped ) //0x37F4AD56ECBC0CD6
- 0
- 315
- 1207
-
void _0x370A973252741AC4 ( Ped ped, BOOL p1 ) //0x370A973252741AC4
- 0
- 179
- 1207
-
Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 ) //0x37056BA2A3FEFB31
- 0
- 202
- 1232
-
void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 ) //0x36E4B61DC56DE77C
- 0
- 313
- 1207
-
void _0x36513AFFC703C60D ( Any p0 ) //0x36513AFFC703C60D
- 0
- 183
- 1207
-
void SET_PED_CAPSULE ( Ped ped, float value ) //0x364DF566EC833DE2
- 0
- 195
- 1207
-
Any _0x354CA4DDDEEC397A ( Any p0 ) //0x354CA4DDDEEC397A
- 0
- 185
- 1207
-
void _0x34EDDD59364AD74A ( Any p0, Any p1 ) //0x34EDDD59364AD74A
- 0
- 223
- 1207
-
Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash ) //0x34D6AC1157C8226C
- 1
- 381
- 1207
-
void _0x34C11114887150FD ( Any p0, Any p1 ) //0x34C11114887150FD
- 0
- 204
- 1207
-
void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 ) //0x34B5CEAC180A5D6E
- 0
- 204
- 1207
-
BOOL IS_PED_SHOOTING ( Ped ped ) //0x34616828CD07F1A1
- 0
- 444
- 1207
-
void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier ) //0x345C9F993A8AB4A4
- 0
- 220
- 1207
-
BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState ) //0x33FA048675821DA7
- 0
- 182
- 1207
-
void SET_PED_HEARING_RANGE ( Ped ped, float value ) //0x33A8F7F7D5F7F33C
- 0
- 229
- 1207
-
Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag ) //0x336B3D200AB007CB
- 0
- 264
- 1207
-
void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex ) //0x3329AAE2882FC8E4
- 0
- 209
- 1207
-
BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 ) //0x3317DEDB88C95038
- 0
- 612
- 1207
-
BOOL _GET_IS_PED_IN_DISPUTE_WITH_PED ( Ped ped, Ped pedInDisputeWith ) //0x331550B212014B92
- 0
- 190
- 1207
-
void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 ) //0x32CEDA9A0AB4CEF7
- 0
- 186
- 1207
-
void _0x32CCAD8A981B53D3 ( Any p0 ) //0x32CCAD8A981B53D3
- 0
- 180
- 1207
-
void _0x329772C47DBB2FBC ( Any p0 ) //0x329772C47DBB2FBC
- 0
- 192
- 1207
-
Any _0x326F7951EF0D7F75 ( Any p0, Any p1 ) //0x326F7951EF0D7F75
- 0
- 202
- 1207
-
Any _0x32417CB860A3BDC4 ( Any p0, Any p1 ) //0x32417CB860A3BDC4
- 0
- 184
- 1207
-
BOOL _IS_TEXTURE_VALID ( int textureId ) //0x31DC8D3F216D8509
- 0
- 180
- 1207
-
void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
- 0
- 233
- 1207
-
Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 ) //0x31B2E7F2E3C58B89
- 0
- 172
- 1207
-
void _SET_METAPED_WEARINESS ( Ped ped, float weariness ) //0x314C5465195F3B30
- 0
- 198
- 1207
-
int _GET_NUM_FREE_SLOTS_IN_PED_POOL () //0x313778EDCA9158E2
- 0
- 335
- 1207
-
float GET_PED_ID_RANGE ( Ped ped ) //0x31167ED4324B758D
- 0
- 337
- 1207
-
void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped ) //0x3088634CF8C819CF
- 0
- 177
- 1207
-
Hash _GET_PED_META_OUTFIT_HASH ( Ped ped ) //0x30569F348D126A5A
- 0
- 220
- 1207
-
void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x2FA568BFA725F8D6
- 0
- 185
- 1207
-
void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 ) //0x2F25D9AEFA34FBA2
- 0
- 251
- 1207
-
void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled ) //0x2EB75FB86C41F026
- 0
- 255
- 1207
-
void _0x2E5B5D1F1453E08E ( Any p0, Any p1 ) //0x2E5B5D1F1453E08E
- 0
- 203
- 1207
-
void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle ) //0x2E2F4240B3F24647
- 0
- 228
- 1207
-
BOOL IS_PED_IN_ANY_BOAT ( Ped ped ) //0x2E0E1C2B4F6CB339
- 0
- 247
- 1207
-
void CLEAR_PED_NON_CREATION_AREA () //0x2E05208086BA0651
- 0
- 248
- 1207
-
void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 ) //0x2DF9038C90AD5264
- 0
- 195
- 1207
-
void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 ) //0x2DF59FFE6FFD6044
- 0
- 235
- 1207
-
Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 ) //0x2DD4E0E26DFAD97D
- 0
- 226
- 1207
-
Any _0x2DC0E8DCBD3546E9 ( Any p0 ) //0x2DC0E8DCBD3546E9
- 0
- 191
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.