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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL IS_PED_HOGTIED ( Ped ped )  //0x3AA24CCC0D451379

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  2. void _0x3A5697B80FED5EBE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x3A5697B80FED5EBE

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  3. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

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  4. void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

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  5. void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

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  6. BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

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  7. void _RELEASE_METAPED_PED_REQUEST ( int requestId )  //0x3972F78A78B5D9DF

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  8. int GET_PED_ACCURACY ( Ped ped )  //0x37F4AD56ECBC0CD6

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  9. void _0x370A973252741AC4 ( Ped ped, BOOL p1 )  //0x370A973252741AC4

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  10. Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 )  //0x37056BA2A3FEFB31

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  11. void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

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  12. void _0x36513AFFC703C60D ( Any p0 )  //0x36513AFFC703C60D

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  13. void SET_PED_CAPSULE ( Ped ped, float value )  //0x364DF566EC833DE2

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  14. Any _0x354CA4DDDEEC397A ( Any p0 )  //0x354CA4DDDEEC397A

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  15. void _0x34EDDD59364AD74A ( Any p0, Any p1 )  //0x34EDDD59364AD74A

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  16. Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

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  17. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

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  18. void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 )  //0x34B5CEAC180A5D6E

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  19. BOOL IS_PED_SHOOTING ( Ped ped )  //0x34616828CD07F1A1

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  20. void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0x345C9F993A8AB4A4

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  21. BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState )  //0x33FA048675821DA7

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  22. void SET_PED_HEARING_RANGE ( Ped ped, float value )  //0x33A8F7F7D5F7F33C

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  23. Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

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  24. void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex )  //0x3329AAE2882FC8E4

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  25. BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

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  26. BOOL _GET_IS_PED_IN_DISPUTE_WITH_PED ( Ped ped, Ped pedInDisputeWith )  //0x331550B212014B92

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  27. void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 )  //0x32CEDA9A0AB4CEF7

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  28. void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

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  29. void _0x329772C47DBB2FBC ( Any p0 )  //0x329772C47DBB2FBC

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  30. Any _0x326F7951EF0D7F75 ( Any p0, Any p1 )  //0x326F7951EF0D7F75

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  31. Any _0x32417CB860A3BDC4 ( Any p0, Any p1 )  //0x32417CB860A3BDC4

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  32. BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

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  33. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

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  34. Any _0x31B2E7F2E3C58B89 ( Any p0, Any p1, Any p2, Any p3 )  //0x31B2E7F2E3C58B89

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  35. void _SET_METAPED_WEARINESS ( Ped ped, float weariness )  //0x314C5465195F3B30

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  36. int _GET_NUM_FREE_SLOTS_IN_PED_POOL ()  //0x313778EDCA9158E2

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  37. float GET_PED_ID_RANGE ( Ped ped )  //0x31167ED4324B758D

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  38. void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped )  //0x3088634CF8C819CF

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  39. Hash _GET_PED_META_OUTFIT_HASH ( Ped ped )  //0x30569F348D126A5A

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  40. void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

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  41. void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 )  //0x2F25D9AEFA34FBA2

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  42. void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled )  //0x2EB75FB86C41F026

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  43. void _0x2E5B5D1F1453E08E ( Any p0, Any p1 )  //0x2E5B5D1F1453E08E

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  44. void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER ( Ped pedHandle, int groupHandle, BOOL toggle )  //0x2E2F4240B3F24647

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  45. BOOL IS_PED_IN_ANY_BOAT ( Ped ped )  //0x2E0E1C2B4F6CB339

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  46. void CLEAR_PED_NON_CREATION_AREA ()  //0x2E05208086BA0651

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  47. void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 )  //0x2DF9038C90AD5264

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  48. void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

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  49. Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

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  50. Any _0x2DC0E8DCBD3546E9 ( Any p0 )  //0x2DC0E8DCBD3546E9

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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