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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL _0x7EE3A8660F38797E ( Ped ped )  //0x7EE3A8660F38797E

    • 0
    • 180
    • 1207
  2. BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 )  //0x101B45C5F56D970F

    • 0
    • 197
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  3. BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

    • 0
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  4. BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

    • 0
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  5. BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

    • 0
    • 178
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  6. BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

    • 0
    • 298
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  7. BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped )  //0x268B3AEBF032A88D

    • 0
    • 166
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  8. BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY )  //0xF60165E1D2C5370B

    • 0
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  9. BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

    • 0
    • 173
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  10. BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

    • 0
    • 296
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  11. BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped )  //0x0E2F43516F998269

    • 0
    • 183
    • 1311
  12. BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

    • 0
    • 883
    • 1207
  13. BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

    • 0
    • 309
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  14. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 1
    • 1,663
    • 1207
  15. BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY )  //0xD76632D99E4966C8

    • 0
    • 409
    • 1207
  16. BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA9C28516A6DC9D56

    • 0
    • 225
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  17. BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE7998FEC53A33BBE

    • 0
    • 185
    • 1207
  18. BOOL IS_PED_RAGDOLL ( Ped ped )  //0x47E4E977581C5B55

    • 0
    • 455
    • 1207
  19. BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

    • 0
    • 242
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  20. BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped )  //0xE3B6097CC25AA69E

    • 0
    • 190
    • 1207
  21. BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

    • 0
    • 267
    • 1207
  22. BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

    • 0
    • 189
    • 1207
  23. BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

    • 0
    • 203
    • 1207
  24. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

    • 0
    • 186
    • 1207
  25. BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

    • 0
    • 334
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  26. BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

    • 0
    • 242
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  27. BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

    • 0
    • 185
    • 1207
  28. BOOL _0x577C60BA06D0EA64 ( Ped ped )  //0x577C60BA06D0EA64

    • 0
    • 203
    • 1207
  29. BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0x498F2E77982D6945

    • 0
    • 185
    • 1207
  30. BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

    • 0
    • 271
    • 1207
  31. BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

    • 0
    • 231
    • 1207
  32. BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

    • 0
    • 245
    • 1207
  33. BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

    • 0
    • 230
    • 1207
  34. BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

    • 0
    • 195
    • 1207
  35. BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

    • 0
    • 178
    • 1207
  36. BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

    • 0
    • 203
    • 1207
  37. BOOL IS_PED_IN_ANY_TAXI ( Ped ped )  //0x6E575D6A898AB852

    • 0
    • 218
    • 1207
  38. BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

    • 0
    • 200
    • 1207
  39. BOOL _IS_USING_SLIPSTREAM ( Ped ped )  //0xAF61B3CD8C3B82C3

    • 0
    • 186
    • 1207
  40. BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

    • 0
    • 178
    • 1207
  41. BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name )  //0xDE3904B22695D9F9

    • 0
    • 163
    • 1207
  42. BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped )  //0x854BC9B1A1CCD034

    • 0
    • 183
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  43. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

    • 0
    • 192
    • 1207
  44. BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo )  //0x63342C50EC115CE8

    • 0
    • 167
    • 1207
  45. BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

    • 0
    • 249
    • 1207
  46. BOOL IS_PED_HOGTIED ( Ped ped )  //0x3AA24CCC0D451379

    • 0
    • 333
    • 1207
  47. BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

    • 0
    • 182
    • 1207
  48. BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped )  //0xD5FE956C70FF370B

    • 1
    • 465
    • 1207
  49. BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

    • 0
    • 199
    • 1207
  50. BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

    • 0
    • 146
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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