RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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BOOL _0x7EE3A8660F38797E ( Ped ped ) //0x7EE3A8660F38797E
- 0
- 180
- 1207
-
BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 ) //0x101B45C5F56D970F
- 0
- 197
- 1207
-
BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness ) //0x9E7738B291706746
- 0
- 217
- 1207
-
BOOL _IS_PED_DRUNK ( Ped ped ) //0x50F124E6EF188B22
- 0
- 187
- 1207
-
BOOL _IS_TEXTURE_VALID ( int textureId ) //0x31DC8D3F216D8509
- 0
- 178
- 1207
-
BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 ) //0xF28965D04F570DCA
- 0
- 298
- 1207
-
BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped ) //0x268B3AEBF032A88D
- 0
- 166
- 1207
-
BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY ) //0xF60165E1D2C5370B
- 0
- 182
- 1207
-
BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 ) //0xFB1E7998B8595825
- 0
- 173
- 1207
-
BOOL IS_TARGET ( Ped ped, Ped target ) //0x6E5CBCB3941D7D08
- 0
- 296
- 1207
-
BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped ) //0x0E2F43516F998269
- 0
- 183
- 1311
-
BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 ) //0xC33AB876A77F8164
- 0
- 883
- 1207
-
BOOL CAN_PED_RAGDOLL ( Ped ped ) //0x128F79EDCECE4FD5
- 0
- 309
- 1207
-
BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 ) //0xAE99FB955581844A
- 1
- 1,663
- 1207
-
BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY ) //0xD76632D99E4966C8
- 0
- 409
- 1207
-
BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xA9C28516A6DC9D56
- 0
- 225
- 1207
-
BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE7998FEC53A33BBE
- 0
- 185
- 1207
-
BOOL IS_PED_RAGDOLL ( Ped ped ) //0x47E4E977581C5B55
- 0
- 455
- 1207
-
BOOL IS_PED_READY_TO_RENDER ( Ped ped ) //0xA0BC8FAED8CFEB3C
- 0
- 242
- 1207
-
BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped ) //0xE3B6097CC25AA69E
- 0
- 190
- 1207
-
BOOL IS_PED_FALLING ( Ped ped ) //0xFB92A102F1C4DFA3
- 0
- 267
- 1207
-
BOOL IS_PED_USING_ACTION_MODE ( Ped ped ) //0x00E73468D085F745
- 0
- 189
- 1207
-
BOOL _IS_PED_SLIDING ( Ped ped ) //0xD6740E14E4CEFC0B
- 0
- 203
- 1207
-
BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped ) //0xEBB208D6AE712C03
- 0
- 186
- 1207
-
BOOL IS_PED_JUMPING ( Ped ped ) //0xCEDABC5900A0BF97
- 0
- 334
- 1207
-
BOOL IS_PED_CLIMBING ( Ped ped ) //0x53E8CB4F48BFE623
- 0
- 242
- 1207
-
BOOL _IS_PED_CLIMBING_LADDER ( Ped ped ) //0x59643424B68D52B5
- 0
- 185
- 1207
-
BOOL _0x577C60BA06D0EA64 ( Ped ped ) //0x577C60BA06D0EA64
- 0
- 203
- 1207
-
BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName ) //0x498F2E77982D6945
- 0
- 185
- 1207
-
BOOL IS_PED_VAULTING ( Ped ped ) //0x117C70D1F5730B5E
- 0
- 271
- 1207
-
BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped ) //0x2AFE52F782F25775
- 0
- 231
- 1207
-
BOOL IS_PED_DIVING ( Ped ped ) //0x5527B8246FEF9B11
- 0
- 245
- 1207
-
BOOL _IS_PED_OPENING_A_DOOR ( Ped ped ) //0x26AF0E8E30BD2A2C
- 0
- 230
- 1207
-
BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE () //0x3C67506996001F5E
- 0
- 195
- 1207
-
BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName ) //0x4912DFE492DB98CD
- 0
- 178
- 1207
-
BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE () //0xA586FBEB32A53DBB
- 0
- 203
- 1207
-
BOOL IS_PED_IN_ANY_TAXI ( Ped ped ) //0x6E575D6A898AB852
- 0
- 218
- 1207
-
BOOL SPAWNPOINTS_IS_SEARCH_FAILED () //0xF445DE8DA80A1792
- 0
- 200
- 1207
-
BOOL _IS_USING_SLIPSTREAM ( Ped ped ) //0xAF61B3CD8C3B82C3
- 0
- 186
- 1207
-
BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 ) //0xBA63D9FE45412247
- 0
- 178
- 1207
-
BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name ) //0xDE3904B22695D9F9
- 0
- 163
- 1207
-
BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped ) //0x854BC9B1A1CCD034
- 0
- 183
- 1207
-
BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 ) //0x06087579E7AA85A9
- 0
- 192
- 1207
-
BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo ) //0x63342C50EC115CE8
- 0
- 167
- 1207
-
BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
- 0
- 249
- 1207
-
BOOL IS_PED_HOGTIED ( Ped ped ) //0x3AA24CCC0D451379
- 0
- 333
- 1207
-
BOOL IS_PED_BEING_HOGTIED ( Ped ped ) //0xD453BB601D4A606E
- 0
- 182
- 1207
-
BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped ) //0xD5FE956C70FF370B
- 1
- 465
- 1207
-
BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped ) //0xC48A9EB0D499B3E5
- 0
- 199
- 1207
-
BOOL IS_PED_HOGTYING ( Ped ped ) //0x42429C674B61238B
- 0
- 146
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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