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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void SET_PED_RAGDOLL_FORCE_FALL ( Ped ped )  //0x01F6594B923B9251

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  2. BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

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  3. void _SET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName, const char* value, int removeTimer )  //0xA762C9D6CF165E0D

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  4. BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

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  5. void _0x8CB2553C559102C1 ( Any p0, Any p1, Any p2 )  //0x8CB2553C559102C1

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  6. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

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  7. void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName )  //0x81B75428A7813E67

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  8. BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

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  9. void _0xFD3C31A2E45671E7 ( Any p0, Any p1 )  //0xFD3C31A2E45671E7

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  10. void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action )  //0xD75ACCF5E0FB5367

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  11. void _REMOVE_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0xA6F67BEC53379A32

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  12. BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

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  13. void RESET_PED_RAGDOLL_TIMER ( Ped ped )  //0x9FA4664CF62E47E8

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  14. void SET_PED_CAPSULE ( Ped ped, float value )  //0x364DF566EC833DE2

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  15. void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x411189E51B8020BA

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  16. BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

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  17. void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle )  //0xB128377056A54E2A

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  18. Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 )  //0xB676EFDA03DADA52

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  19. void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0x0E17378642156790

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  20. BOOL _0x577C60BA06D0EA64 ( Ped ped )  //0x577C60BA06D0EA64

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  21. Any _0x3AEC4A410ECAF30D ( Any p0 )  //0x3AEC4A410ECAF30D

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  22. void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 )  //0x2DF9038C90AD5264

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  23. BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0x498F2E77982D6945

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  24. BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

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  25. BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

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  26. void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 )  //0xB2AFF10216DEFA2F

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  27. float _GET_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x56E58D4D118FB45E

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  28. BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

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  29. void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0x26695EC767728D84

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  30. void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8B74032DDD2156FE

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  31. Hash _GET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0xBF5E791BBBF90A3C

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  32. BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

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  33. void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0xD86D101FCFD00A4B

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  34. void SPAWNPOINTS_CANCEL_SEARCH ()  //0xFEE4A5459472A9F8

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  35. int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName )  //0xB71B91B398F8F067

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  36. Any _0x5C6C7C70CA302801 ( Any p0 )  //0x5C6C7C70CA302801

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  37. void _0x9F933E0985E12C51 ( Any p0, Any p1, Any p2, Any p3 )  //0x9F933E0985E12C51

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  38. BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

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  39. BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

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  40. Any _0xB91AB3BE7F655D49 ( Any p0 )  //0xB91AB3BE7F655D49

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  41. void _0x88B2026A3B0BE33D ( Any p0, Any p1 )  //0x88B2026A3B0BE33D

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  42. BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

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  43. float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName )  //0xA29FD00D45311EB7

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  44. BOOL IS_PED_IN_ANY_TAXI ( Ped ped )  //0x6E575D6A898AB852

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  45. void SET_PED_DEFENSIVE_AREA_VOLUME ( Ped ped, Volume volume, BOOL p2, BOOL p3, BOOL p4 )  //0xFC3DB99C8144CD81

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  46. BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

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  47. void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size )  //0x7FF72DE061DF55E2

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  48. void SET_PED_ID_RANGE ( Ped ped, float value )  //0xF107E836A70DCE05

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  49. void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 )  //0x9D3151A373974804

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  50. int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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