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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void INSTANTLY_FILL_PED_POPULATION ()  //0x4759CC730F947C81

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  2. Any REMOVE_TARGET ( Ped ped, Ped target )  //0x4707E9C23D8CA3FE

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  3. int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

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  4. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

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  5. Any _0x46BF2A810679D6E6 ( Any p0, Any p1 )  //0x46BF2A810679D6E6

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  6. Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4642182A298187D0

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  7. BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

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  8. BOOL IS_PED_ON_MOUNT ( Ped ped )  //0x460BC76A0E10655E

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  9. void _0x45FEA6D5539BD474 ( Any p0, Any p1 )  //0x45FEA6D5539BD474

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  10. void KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x45BBCBA77C29A841

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  11. void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId )  //0x4592B8B9B0EF5F48

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  12. int _GET_HORSE_TAMING_STATE ( Ped horse )  //0x454AD4DA6C41B5BD

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  13. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

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  14. BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId )  //0x43E4DA469541A9C9

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  15. void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier )  //0x43CA928E892CFDB8

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  16. void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value )  //0x43C851690662113D

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  17. void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 )  //0x437C08DB4FEBE2BD

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  18. void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x433083750C5E064A

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  19. Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

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  20. float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target )  //0x42688E94E96FD9B4

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  21. BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

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  22. void _0x41C23A8E6B344867 ( Any p0, Any p1 )  //0x41C23A8E6B344867

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  23. BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

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  24. void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 )  //0x413C6C763A4AFFAD

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  25. void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 )  //0x413697EC260AABBF

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  26. void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x411189E51B8020BA

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  27. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

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  28. Any _0x40C9155AF8BC13F3 ( Any p0 )  //0x40C9155AF8BC13F3

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  29. void _0x40C3524D4ED83554 ( Any p0, Any p1 )  //0x40C3524D4ED83554

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  30. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

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  31. void _0x405180B14DA5A935 ( Ped ped, Any p1 )  //0x405180B14DA5A935

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  32. void _0x3FDCC1F8C17E303E ( Ped ped, int p1, float p2 )  //0x3FDCC1F8C17E303E

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  33. void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 )  //0x3FDBB99EFD8CE4AF

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  34. int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 )  //0x3FCBB5FCFD968698

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  35. int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

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  36. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

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  37. void _0x3EFED081B4834BA1 ( Any p0 )  //0x3EFED081B4834BA1

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  38. BOOL IS_PED_FALLING_2 ( Ped ped )  //0x3E592D0486DEC0F6

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  39. Any _0x3D9F958834AB9C30 ( Any p0 )  //0x3D9F958834AB9C30

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  40. Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

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  41. BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

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  42. void SET_PED_COMBAT_RANGE ( Ped ped, int range )  //0x3C606747B23E497B

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  43. void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 )  //0x3C529A827998F9B3

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  44. Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 )  //0x3C06B8786DD94CD1

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  45. BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

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  46. BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 )  //0x3BBDD6143FF16F98

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  47. void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle )  //0x3B6405E8AB34A907

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  48. Any _0x3AEC4A410ECAF30D ( Any p0 )  //0x3AEC4A410ECAF30D

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  49. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

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  50. Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x3ACCE14DFA6BA8C2

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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