RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
void INSTANTLY_FILL_PED_POPULATION () //0x4759CC730F947C81
- 0
- 267
- 1207
-
Any REMOVE_TARGET ( Ped ped, Ped target ) //0x4707E9C23D8CA3FE
- 0
- 284
- 1207
-
int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
- 1
- 670
- 1207
-
void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
- 0
- 331
- 1207
-
Any _0x46BF2A810679D6E6 ( Any p0, Any p1 ) //0x46BF2A810679D6E6
- 0
- 216
- 1207
-
Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4642182A298187D0
- 0
- 182
- 1207
-
BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x463803429297117C
- 0
- 269
- 1207
-
BOOL IS_PED_ON_MOUNT ( Ped ped ) //0x460BC76A0E10655E
- 0
- 898
- 1207
-
void _0x45FEA6D5539BD474 ( Any p0, Any p1 ) //0x45FEA6D5539BD474
- 0
- 173
- 1207
-
void KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x45BBCBA77C29A841
- 0
- 179
- 1207
-
void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId ) //0x4592B8B9B0EF5F48
- 0
- 185
- 1207
-
int _GET_HORSE_TAMING_STATE ( Ped horse ) //0x454AD4DA6C41B5BD
- 0
- 269
- 1207
-
void SET_PED_WETNESS_HEIGHT ( Ped ped, float height ) //0x44CB6447D2571AA0
- 0
- 271
- 1207
-
BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId ) //0x43E4DA469541A9C9
- 0
- 184
- 1207
-
void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
- 0
- 128
- 1311
-
void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value ) //0x43C851690662113D
- 0
- 231
- 1207
-
void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 ) //0x437C08DB4FEBE2BD
- 0
- 351
- 1207
-
void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x433083750C5E064A
- 0
- 219
- 1207
-
Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped ) //0x42FDD0F017B1E38E
- 0
- 259
- 1207
-
float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target ) //0x42688E94E96FD9B4
- 0
- 494
- 1207
-
BOOL IS_PED_HOGTYING ( Ped ped ) //0x42429C674B61238B
- 0
- 148
- 1207
-
void _0x41C23A8E6B344867 ( Any p0, Any p1 ) //0x41C23A8E6B344867
- 0
- 181
- 1207
-
BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity ) //0x414641C26E105898
- 0
- 209
- 1207
-
void SET_PED_DEFENSIVE_AREA_DIRECTION ( Ped ped, float p1, float p2, float p3, BOOL p4 ) //0x413C6C763A4AFFAD
- 0
- 198
- 1207
-
void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 ) //0x413697EC260AABBF
- 0
- 216
- 1207
-
void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName ) //0x411189E51B8020BA
- 0
- 181
- 1207
-
void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange ) //0x4102C7858CFEE4E4
- 0
- 223
- 1207
-
Any _0x40C9155AF8BC13F3 ( Any p0 ) //0x40C9155AF8BC13F3
- 0
- 214
- 1207
-
void _0x40C3524D4ED83554 ( Any p0, Any p1 ) //0x40C3524D4ED83554
- 0
- 215
- 1207
-
void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel ) //0x406CCF555B04FAD3
- 0
- 386
- 1207
-
void _0x405180B14DA5A935 ( Ped ped, Any p1 ) //0x405180B14DA5A935
- 0
- 166
- 1207
-
void _0x3FDCC1F8C17E303E ( Ped ped, int p1, float p2 ) //0x3FDCC1F8C17E303E
- 0
- 215
- 1207
-
void _0x3FDBB99EFD8CE4AF ( Any p0, Any p1, Any p2 ) //0x3FDBB99EFD8CE4AF
- 0
- 190
- 1207
-
int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 ) //0x3FCBB5FCFD968698
- 0
- 174
- 1207
-
int GET_PED_MONEY ( Ped ped ) //0x3F69145BBA87BAE7
- 0
- 410
- 1207
-
int GET_PED_BONE_INDEX ( Ped ped, int boneId ) //0x3F428D08BE5AAE31
- 0
- 483
- 1207
-
void _0x3EFED081B4834BA1 ( Any p0 ) //0x3EFED081B4834BA1
- 0
- 191
- 1232
-
BOOL IS_PED_FALLING_2 ( Ped ped ) //0x3E592D0486DEC0F6
- 0
- 314
- 1207
-
Any _0x3D9F958834AB9C30 ( Any p0 ) //0x3D9F958834AB9C30
- 0
- 214
- 1207
-
Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash ) //0x3CC4A718C258BDD0
- 0
- 261
- 1207
-
BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE () //0x3C67506996001F5E
- 0
- 200
- 1207
-
void SET_PED_COMBAT_RANGE ( Ped ped, int range ) //0x3C606747B23E497B
- 0
- 238
- 1207
-
void _0x3C529A827998F9B3 ( Any p0, Any p1, Any p2 ) //0x3C529A827998F9B3
- 0
- 210
- 1207
-
Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 ) //0x3C06B8786DD94CD1
- 0
- 189
- 1207
-
BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped ) //0x3BDFCF25B58B0415
- 0
- 165
- 1207
-
BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 ) //0x3BBDD6143FF16F98
- 0
- 293
- 1207
-
void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle ) //0x3B6405E8AB34A907
- 0
- 233
- 1207
-
Any _0x3AEC4A410ECAF30D ( Any p0 ) //0x3AEC4A410ECAF30D
- 0
- 263
- 1207
-
void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 ) //0x3AE3552E7C207CC5
- 0
- 244
- 1207
-
Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x3ACCE14DFA6BA8C2
- 0
- 240
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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