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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

    • 0
    • 248
    • 1207
  2. Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

    • 0
    • 336
    • 1207
  3. BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

    • 0
    • 211
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  4. Entity GET_PED_SOURCE_OF_DEATH ( Ped ped )  //0x93C8B64DEB84728C

    • 0
    • 429
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  5. BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

    • 0
    • 243
    • 1207
  6. int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

    • 0
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  7. float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped )  //0x936E7CAD0AE2EE14

    • 0
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  8. int GET_PED_TYPE ( Ped ped )  //0xFF059E1E4C01E63C

    • 0
    • 802
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  9. Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped )  //0x849BD6C6314793D0

    • 0
    • 408
    • 1207
  10. Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

    • 0
    • 351
    • 1207
  11. Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped )  //0x6A3975DEA89F9A17

    • 0
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    • 1207
  12. int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

    • 0
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  13. int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

    • 0
    • 350
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  14. int GET_SEAT_PED_IS_IN ( Ped ped )  //0x4E76CB57222A00E5

    • 0
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  15. int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

    • 0
    • 367
    • 1207
  16. int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

    • 0
    • 176
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  17. Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

    • 0
    • 221
    • 1207
  18. Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle )  //0x9A9112A0FE9A4713

    • 0
    • 486
    • 1207
  19. Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

    • 0
    • 375
    • 1207
  20. BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

    • 0
    • 366
    • 1207
  21. BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped )  //0x854BC9B1A1CCD034

    • 0
    • 179
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  22. void INIT_PED_DEFAULT_HEALTH ( Ped ped )  //0x7DD7FB3480D8083E

    • 0
    • 169
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  23. void INSTANTLY_FILL_PED_POPULATION ()  //0x4759CC730F947C81

    • 0
    • 260
    • 1207
  24. BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal )  //0xD543D3A8FDE4F185

    • 0
    • 246
    • 1207
  25. BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius )  //0x68772DB2B2526F9F

    • 0
    • 210
    • 1311
  26. BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

    • 0
    • 458
    • 1207
  27. BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

    • 0
    • 395
    • 1207
  28. BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType )  //0xC8D523BF5BBD3808

    • 0
    • 179
    • 1207
  29. BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group )  //0x909AD9E9A92A10DF

    • 0
    • 216
    • 1207
  30. BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED ()  //0x0EE3F0D7FECCC54F

    • 0
    • 215
    • 1207
  31. BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

    • 0
    • 169
    • 1207
  32. BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

    • 0
    • 582
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  33. BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 691
    • 1207
  34. BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

    • 0
    • 435
    • 1207
  35. BOOL IS_PED_BEING_DRAGGED ( Ped ped )  //0xEF3A8772F085B4AA

    • 0
    • 209
    • 1207
  36. BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

    • 0
    • 178
    • 1207
  37. BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

    • 0
    • 246
    • 1207
  38. BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped )  //0x863B23EFDE9C5DF2

    • 0
    • 233
    • 1207
  39. BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

    • 0
    • 227
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  40. BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

    • 0
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  41. BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

    • 0
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  42. BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
    • 601
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  43. BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

    • 0
    • 174
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  44. BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

    • 0
    • 240
    • 1207
  45. BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped )  //0x1D46B417F926D34D

    • 0
    • 216
    • 1207
  46. BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

    • 0
    • 203
    • 1207
  47. BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle )  //0xD71649DB0A545AA3

    • 0
    • 403
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  48. BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

    • 0
    • 265
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  49. BOOL IS_PED_FALLING_2 ( Ped ped )  //0x3E592D0486DEC0F6

    • 0
    • 308
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  50. BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 451
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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