RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped ) //0x42FDD0F017B1E38E
- 0
- 248
- 1207
-
Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped ) //0x7DBDD04862D95F04
- 0
- 336
- 1207
-
BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId ) //0xAF9E59B1B1FBF2A0
- 0
- 211
- 1207
-
Entity GET_PED_SOURCE_OF_DEATH ( Ped ped ) //0x93C8B64DEB84728C
- 0
- 429
- 1207
-
BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
- 0
- 243
- 1207
-
int GET_PED_TIME_OF_DEATH ( Ped ped ) //0x1E98817B311AE98A
- 0
- 249
- 1207
-
float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped ) //0x936E7CAD0AE2EE14
- 0
- 207
- 1207
-
int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
- 0
- 802
- 1207
-
Entity GET_PED_VEHICLE_CARRIAGE ( Ped ped ) //0x849BD6C6314793D0
- 0
- 408
- 1207
-
Ped GET_PEDS_JACKER ( Ped ped ) //0x9B128DC36C1E04CF
- 0
- 351
- 1207
-
Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped ) //0x6A3975DEA89F9A17
- 0
- 325
- 1207
-
int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 ) //0x9E6B70061662AE5C
- 0
- 343
- 1207
-
int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 ) //0xEBA5AD3A0EAF7121
- 0
- 350
- 1207
-
int GET_SEAT_PED_IS_IN ( Ped ped ) //0x4E76CB57222A00E5
- 0
- 285
- 1207
-
int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped ) //0x6F4C85ACD641BCD2
- 0
- 367
- 1207
-
int GET_TRACKED_PED_PIXELCOUNT ( Ped ped ) //0x511F1A683387C7E2
- 0
- 176
- 1207
-
Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped ) //0xF92691AED837A5FC
- 0
- 221
- 1207
-
Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle ) //0x9A9112A0FE9A4713
- 0
- 486
- 1207
-
Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped ) //0x6094AD011A2EA87D
- 0
- 375
- 1207
-
BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 ) //0x2B02DB082258625F
- 0
- 366
- 1207
-
BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped ) //0x854BC9B1A1CCD034
- 0
- 179
- 1207
-
void INIT_PED_DEFAULT_HEALTH ( Ped ped ) //0x7DD7FB3480D8083E
- 0
- 169
- 1207
-
void INSTANTLY_FILL_PED_POPULATION () //0x4759CC730F947C81
- 0
- 260
- 1207
-
BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal ) //0xD543D3A8FDE4F185
- 0
- 246
- 1207
-
BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius ) //0x68772DB2B2526F9F
- 0
- 210
- 1311
-
BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius ) //0x083961498679DC9F
- 0
- 458
- 1207
-
BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 ) //0xA0D3D71EA1086C55
- 0
- 395
- 1207
-
BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType ) //0xC8D523BF5BBD3808
- 0
- 179
- 1207
-
BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group ) //0x909AD9E9A92A10DF
- 0
- 216
- 1207
-
BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED () //0x0EE3F0D7FECCC54F
- 0
- 215
- 1207
-
BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 ) //0xFB1E7998B8595825
- 0
- 169
- 1207
-
BOOL IS_MODEL_A_HORSE ( int hash ) //0x772A1969F649E902
- 0
- 582
- 1207
-
BOOL IS_PED_A_PLAYER ( Ped ped ) //0x12534C348C6CB68B
- 0
- 691
- 1207
-
BOOL IS_PED_AIMING_FROM_COVER ( Ped ped ) //0x3998B1276A3300E5
- 0
- 435
- 1207
-
BOOL IS_PED_BEING_DRAGGED ( Ped ped ) //0xEF3A8772F085B4AA
- 0
- 209
- 1207
-
BOOL IS_PED_BEING_HOGTIED ( Ped ped ) //0xD453BB601D4A606E
- 0
- 178
- 1207
-
BOOL IS_PED_BEING_JACKED ( Ped ped ) //0x9A497FE2DF198913
- 0
- 246
- 1207
-
BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped ) //0x863B23EFDE9C5DF2
- 0
- 233
- 1207
-
BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 ) //0x4FBACCE3B4138EE8
- 0
- 227
- 1207
-
BOOL IS_PED_CARRYING_SOMETHING ( Ped ped ) //0xA911EE21EDF69DAF
- 0
- 197
- 1207
-
BOOL IS_PED_CLIMBING ( Ped ped ) //0x53E8CB4F48BFE623
- 0
- 238
- 1207
-
BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 ) //0x3317DEDB88C95038
- 0
- 601
- 1207
-
BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 ) //0xBA63D9FE45412247
- 0
- 174
- 1207
-
BOOL IS_PED_DIVING ( Ped ped ) //0x5527B8246FEF9B11
- 0
- 240
- 1207
-
BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped ) //0x1D46B417F926D34D
- 0
- 216
- 1207
-
BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity ) //0x414641C26E105898
- 0
- 203
- 1207
-
BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle ) //0xD71649DB0A545AA3
- 0
- 403
- 1207
-
BOOL IS_PED_FALLING ( Ped ped ) //0xFB92A102F1C4DFA3
- 0
- 265
- 1207
-
BOOL IS_PED_FALLING_2 ( Ped ped ) //0x3E592D0486DEC0F6
- 0
- 308
- 1207
-
BOOL IS_PED_FATALLY_INJURED ( Ped ped ) //0xD839450756ED5A80
- 0
- 451
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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