RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 ) //0x5708EDD71B50C008
- 0
- 180
- 1207
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void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 ) //0xB9BDFAE609DFB7C5
- 0
- 166
- 1207
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Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 ) //0xF7327ACC7A89AEF1
- 0
- 184
- 1207
-
int _GET_PED_ATTITUDE ( Ped ped, Player player ) //0x7CC2186C32D3540A
- 0
- 180
- 1207
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BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 ) //0x1E017404784AA6A3
- 0
- 212
- 1207
-
void _0x2B4CE170DE09F346 ( Any p0, Any p1 ) //0x2B4CE170DE09F346
- 0
- 178
- 1207
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Any _0x7C8AA850617651D9 ( Any p0, Any p1 ) //0x7C8AA850617651D9
- 0
- 153
- 1207
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float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target ) //0x42688E94E96FD9B4
- 0
- 490
- 1207
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Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target ) //0x06D26A96CA1BCA75
- 0
- 445
- 1207
-
void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 ) //0x23BDE06596A22CEC
- 0
- 182
- 1207
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void _0xCDFB8C04D4C95D9B ( Any p0, Any p1, Any p2, Any p3 ) //0xCDFB8C04D4C95D9B
- 0
- 169
- 1207
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BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState ) //0x33FA048675821DA7
- 0
- 177
- 1207
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void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled ) //0x2EB75FB86C41F026
- 0
- 249
- 1207
-
Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target ) //0xA1EB5D029E0191D3
- 0
- 500
- 1207
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void _0xFD8E853F0BC2E942 ( Any p0, Any p1 ) //0xFD8E853F0BC2E942
- 0
- 183
- 1207
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void _SET_PED_SCENT ( Ped ped, float scent ) //0x01B21B81865E2A1F
- 0
- 209
- 1207
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Any SET_LADDER_SPEED ( Ped ped, float speed ) //0x05CE6AF4DF071D23
- 0
- 437
- 1207
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void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped ) //0x801917E7D7BCE418
- 0
- 170
- 1207
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void _0xC6C4E15CF7D52FEA ( Any p0, Any p1 ) //0xC6C4E15CF7D52FEA
- 0
- 173
- 1207
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void _SET_PED_VOICE_VOLUME ( Ped ped, float volume ) //0xD05AD61F242C626B
- 0
- 222
- 1207
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void _0x0F967019CC853BCC ( Any p0, Any p1 ) //0x0F967019CC853BCC
- 0
- 214
- 1207
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BOOL _IS_PED_DRAGGING ( Ped ped ) //0x226CF9B159E38F42
- 0
- 218
- 1207
-
BOOL IS_PED_BEING_DRAGGED ( Ped ped ) //0xEF3A8772F085B4AA
- 0
- 212
- 1207
-
void _0x070A3841406C43D5 ( Any p0, Any p1 ) //0x070A3841406C43D5
- 0
- 166
- 1207
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BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0xE9B168527B337BF0
- 0
- 214
- 1207
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BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0x0CAB404CD2DB41F5
- 0
- 265
- 1207
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void _0x9E66708B2B41F14A ( Any p0, Any p1 ) //0x9E66708B2B41F14A
- 0
- 215
- 1207
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void _0xF634E2892220EF34 ( Ped ped, Any p1 ) //0xF634E2892220EF34
- 0
- 232
- 1207
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void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed ) //0xAAC0EE3B4999ABB5
- 0
- 251
- 1207
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Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped ) //0x243E1B4607040057
- 0
- 263
- 1207
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void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
- 1
- 636
- 1207
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Any _GET_PED_FACE_FEATURE ( Ped ped, int index ) //0xFD1BA1EEF7985BB8
- 0
- 278
- 1207
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void _0x5BB04BC74A474B47 ( Any p0, Any p1 ) //0x5BB04BC74A474B47
- 0
- 227
- 1207
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void _0x9078FB0557364099 ( Any p0 ) //0x9078FB0557364099
- 0
- 215
- 1207
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BOOL IS_PED_FALLING_2 ( Ped ped ) //0x3E592D0486DEC0F6
- 0
- 310
- 1207
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BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms ) //0x29FCE825613FEFCA
- 0
- 217
- 1207
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void _0x0D497AA69059FE40 ( Any p0, Any p1 ) //0x0D497AA69059FE40
- 0
- 226
- 1207
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void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 ) //0xD7D2F45C56A4F4DF
- 0
- 300
- 1207
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void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 ) //0x8AC1D721B2097B6E
- 0
- 173
- 1207
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void _0x1D23D3F70606D788 ( Any p0, Any p1 ) //0x1D23D3F70606D788
- 0
- 176
- 1207
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int _GET_META_PED_TYPE ( Ped ped ) //0xEC9A1261BF0CE510
- 0
- 249
- 1207
-
Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY ) //0xFB4891BD7578CDC1
- 0
- 839
- 1207
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Any _0xBD0E4F52F6D95242 ( Any p0 ) //0xBD0E4F52F6D95242
- 0
- 163
- 1207
-
BOOL _IS_PED_CHILD ( Ped ped ) //0x137772000DAF42C5
- 0
- 180
- 1207
-
void _0xFFA1594703ED27CA ( Any p0, Any p1 ) //0xFFA1594703ED27CA
- 0
- 181
- 1207
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void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 ) //0xBC6DF00D7A4A6819
- 0
- 380
- 1207
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void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 ) //0xD710A5007C2AC539
- 0
- 562
- 1207
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void _0xA2B8E47442C76CEC ( Any p0, Any p1 ) //0xA2B8E47442C76CEC
- 0
- 162
- 1207
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int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped ) //0xA622E66EEE92A08D
- 0
- 164
- 1207
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Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index ) //0xCCB97B51893C662F
- 0
- 268
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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