RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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float _GET_PED_HEIGHT ( Ped ped ) //0x1D491CCF7211FB74
- 0
- 166
- 1207
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Any _0x46BF2A810679D6E6 ( Any p0, Any p1 ) //0x46BF2A810679D6E6
- 0
- 209
- 1207
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void _CLEAR_PED_TEXTURE ( int textureId ) //0xB63B9178D0F58D82
- 0
- 223
- 1207
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void _0xDEE8D30AA5C2E28D ( Any p0, Any p1, Any p2 ) //0xDEE8D30AA5C2E28D
- 0
- 214
- 1207
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void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 ) //0x2F25D9AEFA34FBA2
- 0
- 244
- 1207
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Any _0xCA95924C893A0C91 ( Any p0, Any p1 ) //0xCA95924C893A0C91
- 0
- 181
- 1207
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void _0xC991EF46FE323867 ( Ped ped, Any p1 ) //0xC991EF46FE323867
- 0
- 323
- 1207
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void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 ) //0xE1B3BE07D3AADDED
- 0
- 188
- 1207
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void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8736EFDA38EDC5C
- 0
- 168
- 1207
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void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 ) //0x1F8215D0E446F593
- 0
- 195
- 1207
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void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 ) //0x32CEDA9A0AB4CEF7
- 0
- 181
- 1207
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void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius ) //0x9222F300BF8354FE
- 0
- 213
- 1207
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void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 ) //0x413697EC260AABBF
- 0
- 211
- 1207
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BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 ) //0xFB1E7998B8595825
- 0
- 169
- 1207
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void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 ) //0xE1965A380342BE1F
- 0
- 124
- 1355
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void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 ) //0x52A24D8A1DA89658
- 0
- 207
- 1207
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void _0xCAC43D060099EA72 ( Any p0 ) //0xCAC43D060099EA72
- 0
- 162
- 1207
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void _0x53BA7D96B9A421D9 ( Any p0, Any p1 ) //0x53BA7D96B9A421D9
- 0
- 175
- 1207
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void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 ) //0x34B5CEAC180A5D6E
- 0
- 198
- 1207
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void _0xC9151483CC06A414 ( Any p0 ) //0xC9151483CC06A414
- 0
- 181
- 1207
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void _0x96C7B659854DE629 ( Any p0, Any p1 ) //0x96C7B659854DE629
- 0
- 221
- 1207
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BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped ) //0x0E2F43516F998269
- 0
- 179
- 1311
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void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 ) //0x4F27603E44A8E4C0
- 0
- 195
- 1207
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BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 ) //0xC33AB876A77F8164
- 0
- 878
- 1207
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void _0xAD3330E3C3E98007 ( Any p0, Any p1 ) //0xAD3330E3C3E98007
- 0
- 170
- 1207
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void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel ) //0xDDCF6FEA5D7ACC17
- 0
- 241
- 1207
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void _0x3FDCC1F8C17E303E ( Ped ped, int p1, float p2 ) //0x3FDCC1F8C17E303E
- 0
- 208
- 1207
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BOOL CAN_PED_RAGDOLL ( Ped ped ) //0x128F79EDCECE4FD5
- 0
- 306
- 1207
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Any _0xB8E2D655E1D5BD39 ( Any p0 ) //0xB8E2D655E1D5BD39
- 0
- 188
- 1207
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void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse ) //0x2A5AFD2B8381A6E1
- 0
- 190
- 1207
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Any _0x7BB810E8B343AC7B ( Any p0 ) //0x7BB810E8B343AC7B
- 0
- 155
- 1207
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void _0x5B73975B4F12F7F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5B73975B4F12F7F3
- 0
- 204
- 1207
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void _0xC5B78E41DCF8227C ( Any p0, Any p1 ) //0xC5B78E41DCF8227C
- 0
- 185
- 1207
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BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY ) //0xD76632D99E4966C8
- 0
- 404
- 1207
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void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value ) //0x085BF80FA50A39D1
- 0
- 295
- 1207
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BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xA9C28516A6DC9D56
- 0
- 221
- 1207
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void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle ) //0x63F58F7C80513AAD
- 0
- 277
- 1207
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void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle, BOOL p2 ) //0xF0A4F1BBF4FA7497
- 0
- 221
- 1207
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int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs ) //0xCFF869CBFA210D82
- 0
- 452
- 1207
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BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE7998FEC53A33BBE
- 0
- 180
- 1207
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void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle ) //0xBF1CA77833E58F2C
- 0
- 226
- 1207
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void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle ) //0x221F4D9912B7FE86
- 0
- 249
- 1207
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void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer ) //0x5F53010C4C3F6BAF
- 0
- 250
- 1207
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void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle ) //0x66B57B72E0836A76
- 0
- 339
- 1207
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BOOL IS_PED_RAGDOLL ( Ped ped ) //0x47E4E977581C5B55
- 0
- 450
- 1207
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BOOL IS_PED_READY_TO_RENDER ( Ped ped ) //0xA0BC8FAED8CFEB3C
- 0
- 239
- 1207
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void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer ) //0xCB9401F918CB0F75
- 0
- 482
- 1207
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void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable ) //0xFECA2081F61ED2CD
- 0
- 224
- 1207
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BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped ) //0xE3B6097CC25AA69E
- 0
- 182
- 1207
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void _0x6A489892E813951A ( Any p0 ) //0x6A489892E813951A
- 0
- 175
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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