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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0xC991EF46FE323867 ( Ped ped, Any p1 )  //0xC991EF46FE323867

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  2. void _0xE1B3BE07D3AADDED ( Any p0, Any p1, Any p2 )  //0xE1B3BE07D3AADDED

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  3. void _0xD8736EFDA38EDC5C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8736EFDA38EDC5C

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  4. int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

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  5. void _0x1F8215D0E446F593 ( Any p0, Any p1, Any p2 )  //0x1F8215D0E446F593

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  6. void _0x32CEDA9A0AB4CEF7 ( Any p0, Any p1, Any p2 )  //0x32CEDA9A0AB4CEF7

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  7. void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

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  8. void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 )  //0x413697EC260AABBF

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  9. BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

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  10. void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 )  //0x52A24D8A1DA89658

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  11. BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

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  12. void _0xCAC43D060099EA72 ( Any p0 )  //0xCAC43D060099EA72

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  13. void _0x53BA7D96B9A421D9 ( Any p0, Any p1 )  //0x53BA7D96B9A421D9

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  14. void _0x34B5CEAC180A5D6E ( Any p0, Any p1, Any p2 )  //0x34B5CEAC180A5D6E

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  15. Any REMOVE_TARGET ( Ped ped, Ped target )  //0x4707E9C23D8CA3FE

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  16. void _0xC9151483CC06A414 ( Any p0 )  //0xC9151483CC06A414

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  17. void _0x96C7B659854DE629 ( Any p0, Any p1 )  //0x96C7B659854DE629

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  18. void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 )  //0x4F27603E44A8E4C0

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  19. BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

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  20. void _0xAD3330E3C3E98007 ( Any p0, Any p1 )  //0xAD3330E3C3E98007

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  21. void SET_HORSE_AVOIDANCE_LEVEL ( Ped horse, int avoidanceLevel )  //0xDDCF6FEA5D7ACC17

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  22. void _0x3FDCC1F8C17E303E ( Ped ped, int p1, float p2 )  //0x3FDCC1F8C17E303E

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  23. BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

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  24. Any _0xB8E2D655E1D5BD39 ( Any p0 )  //0xB8E2D655E1D5BD39

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  25. void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse )  //0x2A5AFD2B8381A6E1

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  26. Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier )  //0x9B6808EC46BE849B

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  27. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

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  28. Any _0x7BB810E8B343AC7B ( Any p0 )  //0x7BB810E8B343AC7B

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  29. void _0x5B73975B4F12F7F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5B73975B4F12F7F3

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  30. void _0xC5B78E41DCF8227C ( Any p0, Any p1 )  //0xC5B78E41DCF8227C

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  31. BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY )  //0xD76632D99E4966C8

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  32. void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value )  //0x085BF80FA50A39D1

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  33. BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA9C28516A6DC9D56

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  34. void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle )  //0x63F58F7C80513AAD

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  35. void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle, BOOL p2 )  //0xF0A4F1BBF4FA7497

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  36. int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

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  37. BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE7998FEC53A33BBE

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  38. void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle )  //0xBF1CA77833E58F2C

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  39. void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle )  //0x221F4D9912B7FE86

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  40. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

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  41. void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer )  //0x5F53010C4C3F6BAF

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  42. void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle )  //0x66B57B72E0836A76

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  43. BOOL IS_PED_RAGDOLL ( Ped ped )  //0x47E4E977581C5B55

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  44. BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

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  45. void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer )  //0xCB9401F918CB0F75

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  46. void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable )  //0xFECA2081F61ED2CD

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  47. BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped )  //0xE3B6097CC25AA69E

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  48. void _0x6A489892E813951A ( Any p0 )  //0x6A489892E813951A

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  49. void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 )  //0x437C08DB4FEBE2BD

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  50. BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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