Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

    • 0
    • 125
    • 1355
  2. Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

    • 0
    • 268
    • 1207
  3. Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5463C962BC7777C3

    • 0
    • 195
    • 1207
  4. int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

    • 0
    • 217
    • 1207
  5. BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

    • 0
    • 246
    • 1207
  6. void _0x53BA7D96B9A421D9 ( Any p0, Any p1 )  //0x53BA7D96B9A421D9

    • 0
    • 180
    • 1207
  7. void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

    • 0
    • 258
    • 1207
  8. BOOL IS_PED_STOPPED ( Ped ped )  //0x530944F6F4B8A214

    • 0
    • 379
    • 1207
  9. float GET_COMBAT_FLOAT ( Ped ped, int combatType )  //0x52DFF8A10508090A

    • 0
    • 261
    • 1207
  10. void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle )  //0x52D59AB61DDC05DD

    • 0
    • 218
    • 1207
  11. void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 )  //0x52A24D8A1DA89658

    • 0
    • 213
    • 1207
  12. void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle )  //0x5240864E847C691C

    • 0
    • 199
    • 1207
  13. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

    • 0
    • 208
    • 1207
  14. Any _0x52250B92EA70BE3D ( Any p0 )  //0x52250B92EA70BE3D

    • 0
    • 191
    • 1207
  15. Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 )  //0x5203038FF8BAE577

    • 0
    • 193
    • 1207
  16. BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x51AC07A44D4F5B8A

    • 0
    • 197
    • 1207
  17. Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber )  //0x51455483CF23ED97

    • 0
    • 240
    • 1207
  18. int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

    • 0
    • 182
    • 1207
  19. BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped )  //0x5102307CE88798EB

    • 0
    • 195
    • 1207
  20. BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

    • 0
    • 189
    • 1207
  21. Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse )  //0x5064DB5083C29921

    • 0
    • 204
    • 1207
  22. BOOL _DOES_METAPED_SUBOUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash suboutfit, Hash model )  //0x4FF3C2B4E6A196C1

    • 0
    • 173
    • 1207
  23. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

    • 0
    • 238
    • 1207
  24. BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

    • 0
    • 233
    • 1207
  25. void _0x4F63433CE3C08230 ( Any p0, Any p1 )  //0x4F63433CE3C08230

    • 0
    • 136
    • 1311
  26. Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4F5EBE70081E5A20

    • 0
    • 176
    • 1207
  27. void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 )  //0x4F27603E44A8E4C0

    • 0
    • 200
    • 1207
  28. void _0x4EFC1F8FF1AD94DE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4EFC1F8FF1AD94DE

    • 0
    • 192
    • 1207
  29. void _0x4EC4EA2F72B36358 ( Any p0, Any p1 )  //0x4EC4EA2F72B36358

    • 0
    • 200
    • 1207
  30. int GET_SEAT_PED_IS_IN ( Ped ped )  //0x4E76CB57222A00E5

    • 0
    • 292
    • 1207
  31. void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4E68C7EF706DF35D

    • 0
    • 240
    • 1207
  32. void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4E23CD07BD161E06

    • 0
    • 204
    • 1207
  33. BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped )  //0x4E209B2C1EAD5159

    • 0
    • 348
    • 1207
  34. void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 )  //0x4DB9D03AC4E1FA84

    • 0
    • 204
    • 1207
  35. int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

    • 0
    • 618
    • 1207
  36. Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

    • 0
    • 277
    • 1207
  37. Ped _GET_LAST_MOUNT ( Ped ped )  //0x4C8B59171957BCF7

    • 0
    • 497
    • 1207
  38. Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

    • 0
    • 342
    • 1207
  39. Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

    • 0
    • 179
    • 1207
  40. void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

    • 0
    • 280
    • 1207
  41. Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

    • 0
    • 285
    • 1207
  42. Any _0x4B19F171450E0D4F ( Any p0 )  //0x4B19F171450E0D4F

    • 0
    • 199
    • 1207
  43. BOOL IS_PED_JACKING ( Ped ped )  //0x4AE4FF911DFB61DA

    • 0
    • 233
    • 1207
  44. int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

    • 0
    • 504
    • 1207
  45. void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

    • 0
    • 209
    • 1207
  46. BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0x498F2E77982D6945

    • 0
    • 188
    • 1207
  47. BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

    • 0
    • 180
    • 1207
  48. BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target )  //0x4859F1FC66A6278E

    • 0
    • 310
    • 1207
  49. BOOL IS_PED_RAGDOLL ( Ped ped )  //0x47E4E977581C5B55

    • 0
    • 458
    • 1207
  50. void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle )  //0x478F6B9920446CE2

    • 0
    • 831
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...