RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0x54D3CD482742C482 ( Any p0, Any p2 ) //0x54D3CD482742C482
- 0
- 125
- 1355
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Ped GET_JACK_TARGET ( Ped ped ) //0x5486A79D9FBD342D
- 0
- 268
- 1207
-
Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5463C962BC7777C3
- 0
- 195
- 1207
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int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag ) //0x5407B7288D0478B7
- 0
- 217
- 1207
-
BOOL IS_PED_CLIMBING ( Ped ped ) //0x53E8CB4F48BFE623
- 0
- 246
- 1207
-
void _0x53BA7D96B9A421D9 ( Any p0, Any p1 ) //0x53BA7D96B9A421D9
- 0
- 180
- 1207
-
void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 ) //0x5337B721C51883A9
- 0
- 258
- 1207
-
BOOL IS_PED_STOPPED ( Ped ped ) //0x530944F6F4B8A214
- 0
- 379
- 1207
-
float GET_COMBAT_FLOAT ( Ped ped, int combatType ) //0x52DFF8A10508090A
- 0
- 261
- 1207
-
void SET_PED_HIGHLY_PERCEPTIVE ( Ped ped, BOOL toggle ) //0x52D59AB61DDC05DD
- 0
- 218
- 1207
-
void _0x52A24D8A1DA89658 ( Any p0, Any p1, Any p2 ) //0x52A24D8A1DA89658
- 0
- 213
- 1207
-
void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle ) //0x5240864E847C691C
- 0
- 199
- 1207
-
void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
- 0
- 208
- 1207
-
Any _0x52250B92EA70BE3D ( Any p0 ) //0x52250B92EA70BE3D
- 0
- 191
- 1207
-
Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 ) //0x5203038FF8BAE577
- 0
- 193
- 1207
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BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x51AC07A44D4F5B8A
- 0
- 197
- 1207
-
Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber ) //0x51455483CF23ED97
- 0
- 240
- 1207
-
int GET_TRACKED_PED_PIXELCOUNT ( Ped ped ) //0x511F1A683387C7E2
- 0
- 182
- 1207
-
BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped ) //0x5102307CE88798EB
- 0
- 195
- 1207
-
BOOL _IS_PED_DRUNK ( Ped ped ) //0x50F124E6EF188B22
- 0
- 189
- 1207
-
Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse ) //0x5064DB5083C29921
- 0
- 204
- 1207
-
BOOL _DOES_METAPED_SUBOUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash suboutfit, Hash model ) //0x4FF3C2B4E6A196C1
- 0
- 173
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped ) //0x4FD80C3DD84B817B
- 0
- 238
- 1207
-
BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 ) //0x4FBACCE3B4138EE8
- 0
- 233
- 1207
-
void _0x4F63433CE3C08230 ( Any p0, Any p1 ) //0x4F63433CE3C08230
- 0
- 136
- 1311
-
Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4F5EBE70081E5A20
- 0
- 176
- 1207
-
void _0x4F27603E44A8E4C0 ( Any p0, Any p1, Any p2 ) //0x4F27603E44A8E4C0
- 0
- 200
- 1207
-
void _0x4EFC1F8FF1AD94DE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4EFC1F8FF1AD94DE
- 0
- 192
- 1207
-
void _0x4EC4EA2F72B36358 ( Any p0, Any p1 ) //0x4EC4EA2F72B36358
- 0
- 200
- 1207
-
int GET_SEAT_PED_IS_IN ( Ped ped ) //0x4E76CB57222A00E5
- 0
- 292
- 1207
-
void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x4E68C7EF706DF35D
- 0
- 240
- 1207
-
void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4E23CD07BD161E06
- 0
- 204
- 1207
-
BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped ) //0x4E209B2C1EAD5159
- 0
- 348
- 1207
-
void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 ) //0x4DB9D03AC4E1FA84
- 0
- 204
- 1207
-
int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement ) //0x4D9CA1009AFBD057
- 0
- 618
- 1207
-
Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 ) //0x4D0D2E3D8BC000EB
- 0
- 277
- 1207
-
Ped _GET_LAST_MOUNT ( Ped ped ) //0x4C8B59171957BCF7
- 0
- 497
- 1207
-
Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 ) //0x4C57F27D1554E6B0
- 0
- 342
- 1207
-
Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag ) //0x4C39C95AE5DB1329
- 0
- 179
- 1207
-
void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped ) //0x4B9668DB91DC39B8
- 0
- 280
- 1207
-
Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0x4B805E6046EE9E47
- 0
- 285
- 1207
-
Any _0x4B19F171450E0D4F ( Any p0 ) //0x4B19F171450E0D4F
- 0
- 199
- 1207
-
BOOL IS_PED_JACKING ( Ped ped ) //0x4AE4FF911DFB61DA
- 0
- 233
- 1207
-
int _SET_PED_PROMPT_NAME ( Ped ped, const char* name ) //0x4A48B6E03BABB4AC
- 0
- 504
- 1207
-
void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 ) //0x49DADFC4CD808B0A
- 0
- 209
- 1207
-
BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName ) //0x498F2E77982D6945
- 0
- 188
- 1207
-
BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName ) //0x4912DFE492DB98CD
- 0
- 180
- 1207
-
BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target ) //0x4859F1FC66A6278E
- 0
- 310
- 1207
-
BOOL IS_PED_RAGDOLL ( Ped ped ) //0x47E4E977581C5B55
- 0
- 458
- 1207
-
void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
- 0
- 831
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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