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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL _GET_IS_PED_MOTIVATION_STATE_ENABLED ( Ped ped, int motivationState )  //0x33FA048675821DA7

    • 0
    • 179
    • 1207
  2. BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 )  //0x5CD3CB88A7F8850D

    • 0
    • 247
    • 1207
  3. BOOL IS_PED_HEADTRACKING_ENTITY ( Ped ped, Entity entity )  //0x813A0A7C9D2E831F

    • 0
    • 193
    • 1207
  4. BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

    • 0
    • 238
    • 1207
  5. BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

    • 0
    • 220
    • 1207
  6. BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group )  //0x909AD9E9A92A10DF

    • 0
    • 219
    • 1207
  7. BOOL IS_PED_BEING_DRAGGED ( Ped ped )  //0xEF3A8772F085B4AA

    • 0
    • 214
    • 1207
  8. BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

    • 0
    • 365
    • 1207
  9. BOOL IS_PED_IN_GROUP ( Ped ped )  //0x5891CAC5D4ACFF74

    • 0
    • 233
    • 1207
  10. BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId )  //0xAF9E59B1B1FBF2A0

    • 0
    • 214
    • 1207
  11. BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0xE9B168527B337BF0

    • 0
    • 216
    • 1207
  12. BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn )  //0xA3EE4A07279BB9DB

    • 0
    • 440
    • 1207
  13. BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0x0CAB404CD2DB41F5

    • 0
    • 265
    • 1207
  14. BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash )  //0x796D90EFB19AA332

    • 0
    • 432
    • 1207
  15. BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn )  //0x997ABD671D25CA0B

    • 0
    • 642
    • 1207
  16. BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

    • 0
    • 207
    • 1207
  17. BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 2
    • 781
    • 1207
  18. BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 455
    • 1207
  19. BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

    • 0
    • 598
    • 1207
  20. BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
    • 608
    • 1207
  21. BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model )  //0xAA9F048DCF69B6DC

    • 0
    • 195
    • 1207
  22. BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

    • 0
    • 439
    • 1207
  23. BOOL IS_PED_RELOADING ( Ped ped )  //0x24B100C68C645951

    • 0
    • 540
    • 1207
  24. BOOL IS_PED_FALLING_2 ( Ped ped )  //0x3E592D0486DEC0F6

    • 0
    • 311
    • 1207
  25. BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

    • 0
    • 697
    • 1207
  26. BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms )  //0x29FCE825613FEFCA

    • 0
    • 218
    • 1207
  27. BOOL IS_PED_FACING_PED ( Ped ped, Ped otherPed, float angle )  //0xD71649DB0A545AA3

    • 0
    • 407
    • 1207
  28. BOOL IS_PED_IN_MELEE_COMBAT ( Ped ped )  //0x4E209B2C1EAD5159

    • 0
    • 344
    • 1207
  29. BOOL IS_PED_STOPPED ( Ped ped )  //0x530944F6F4B8A214

    • 0
    • 377
    • 1207
  30. BOOL IS_PED_SITTING ( Ped ped )  //0x84D0BF2B21862059

    • 0
    • 308
    • 1207
  31. BOOL _IS_PED_CHILD ( Ped ped )  //0x137772000DAF42C5

    • 0
    • 182
    • 1207
  32. BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 )  //0x09D7AFD3716DA8E1

    • 1
    • 407
    • 1207
  33. BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime )  //0x9C81338B2E62CE0A

    • 0
    • 325
    • 1207
  34. BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 )  //0xB7DBB2986B87E230

    • 0
    • 288
    • 1207
  35. BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 )  //0xD355E2F1BB41087E

    • 0
    • 293
    • 1207
  36. BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

    • 0
    • 406
    • 1207
  37. BOOL IS_PED_SHOOTING ( Ped ped )  //0x34616828CD07F1A1

    • 0
    • 442
    • 1207
  38. BOOL IS_PED_MODEL ( Ped ped, Hash modelHash )  //0xC9D55B1A358A5BF7

    • 0
    • 567
    • 1207
  39. BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 )  //0xDCCA191DF9980FD7

    • 0
    • 280
    • 1207
  40. BOOL IS_PED_MALE ( Ped ped )  //0x6D9F5FAA7488BA46

    • 0
    • 394
    • 1207
  41. BOOL IS_PED_HUMAN ( Ped ped )  //0xB980061DA992779D

    • 0
    • 362
    • 1207
  42. BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped )  //0x1D46B417F926D34D

    • 0
    • 218
    • 1207
  43. BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped )  //0x863B23EFDE9C5DF2

    • 0
    • 235
    • 1207
  44. BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model )  //0xC0E880B7A441164D

    • 0
    • 209
    • 1207
  45. BOOL _DOES_METAPED_SUBOUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash suboutfit, Hash model )  //0x4FF3C2B4E6A196C1

    • 0
    • 172
    • 1207
  46. BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY ()  //0x5E420FF293EE5472

    • 0
    • 208
    • 1207
  47. BOOL _IS_META_PED_OUTFIT_EQUIPPED ( Ped ped, Hash outfit )  //0x98082246107A6ACF

    • 0
    • 171
    • 1207
  48. BOOL _GET_IS_PED_IN_DISPUTE_WITH_PED ( Ped ped, Ped pedInDisputeWith )  //0x331550B212014B92

    • 0
    • 188
    • 1207
  49. BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0xB346C85D49CC998E

    • 0
    • 182
    • 1207
  50. BOOL _HAS_METAPED_PED_REQUEST_LOADED ( int requestId )  //0xC0940AC858C1E126

    • 0
    • 191
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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