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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

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  2. void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

    • 0
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  3. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

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  4. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

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  5. void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

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  6. BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

    • 0
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  7. Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

    • 0
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  8. Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

    • 0
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  9. Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 )  //0x608BC6A6AACD5036

    • 0
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  10. BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

    • 0
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  11. float GET_COMBAT_FLOAT ( Ped ped, int combatType )  //0x52DFF8A10508090A

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  12. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

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  13. Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

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  14. void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

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  15. BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player )  //0xA454D234E45BB6E5

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  16. BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player )  //0x9337183FDA2E9035

    • 0
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  17. Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

    • 0
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  18. Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped )  //0x14169FA823679E41

    • 0
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  19. Ped GET_MELEE_TARGET_FOR_PED ( Ped ped )  //0x18A3E9EE1297FD39

    • 0
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  20. BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA9C28516A6DC9D56

    • 0
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  21. BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE7998FEC53A33BBE

    • 0
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  22. Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

    • 0
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  23. int GET_PED_ACCURACY ( Ped ped )  //0x37F4AD56ECBC0CD6

    • 0
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  24. Ped GET_PED_AS_GROUP_LEADER ( int groupID )  //0x5CCE68DBD5FE93EC

    • 0
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  25. Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber )  //0x51455483CF23ED97

    • 0
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  26. BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

    • 0
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  27. float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName )  //0xA29FD00D45311EB7

    • 0
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  28. int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName )  //0xB71B91B398F8F067

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  29. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

    • 0
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  30. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

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  31. Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

    • 0
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  32. int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

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  33. BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

    • 0
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  34. BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped )  //0xD5FE956C70FF370B

    • 1
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  35. Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 )  //0x3C06B8786DD94CD1

    • 0
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  36. int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

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  37. int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

    • 0
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  38. float GET_PED_ID_RANGE ( Ped ped )  //0x31167ED4324B758D

    • 0
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  39. BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

    • 0
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  40. BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

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  41. BOOL GET_PED_IS_GRAPPLING ( Ped ped )  //0x0E99E3BF11BB6367

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  42. BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

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  43. int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

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  44. int GET_PED_LOOT_STATUS_MP ( Ped ped )  //0xC737697C41628340

    • 0
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  45. int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

    • 1
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  46. int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

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  47. float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target )  //0x42688E94E96FD9B4

    • 0
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  48. Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

    • 0
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  49. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

    • 0
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  50. int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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