RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
BOOL DOES_GROUP_EXIST ( int groupId ) //0x7C6B0C22F9F40BBE
- 0
- 235
- 1207
-
void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 584
- 1207
-
void FADE_AND_DESTROY_PED ( Ped* ped ) //0x7043D0681285BA2D
- 0
- 232
- 1207
-
void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset ) //0xB5ACE8B23A438EC0
- 0
- 225
- 1207
-
void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 ) //0x2208438012482A1A
- 0
- 248
- 1207
-
BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 ) //0xF28965D04F570DCA
- 0
- 294
- 1207
-
Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0xBE22B26DD764C040
- 0
- 201
- 1207
-
Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 ) //0x4B805E6046EE9E47
- 0
- 278
- 1207
-
Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 ) //0x608BC6A6AACD5036
- 0
- 226
- 1207
-
BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 ) //0xC33AB876A77F8164
- 0
- 878
- 1207
-
float GET_COMBAT_FLOAT ( Ped ped, int combatType ) //0x52DFF8A10508090A
- 0
- 255
- 1207
-
Any GET_CURRENT_TARGET_FOR_PED ( Ped ped ) //0xCD66FEA29400A0B5
- 0
- 254
- 1207
-
Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 ) //0xCD5003B097200F36
- 0
- 289
- 1207
-
void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers ) //0x8DE69FE35CA09A45
- 0
- 252
- 1207
-
BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player ) //0xA454D234E45BB6E5
- 0
- 166
- 1207
-
BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player ) //0x9337183FDA2E9035
- 0
- 180
- 1207
-
Ped GET_JACK_TARGET ( Ped ped ) //0x5486A79D9FBD342D
- 0
- 262
- 1207
-
Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped ) //0x14169FA823679E41
- 0
- 182
- 1207
-
Ped GET_MELEE_TARGET_FOR_PED ( Ped ped ) //0x18A3E9EE1297FD39
- 0
- 223
- 1207
-
BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xA9C28516A6DC9D56
- 0
- 221
- 1207
-
BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE7998FEC53A33BBE
- 0
- 180
- 1207
-
Ped GET_MOUNT ( Ped ped ) //0xE7E11B8DCBED1058
- 0
- 486
- 1207
-
int GET_PED_ACCURACY ( Ped ped ) //0x37F4AD56ECBC0CD6
- 0
- 309
- 1207
-
Ped GET_PED_AS_GROUP_LEADER ( int groupID ) //0x5CCE68DBD5FE93EC
- 0
- 197
- 1207
-
Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber ) //0x51455483CF23ED97
- 0
- 235
- 1207
-
BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName ) //0x4912DFE492DB98CD
- 0
- 174
- 1207
-
float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName ) //0xA29FD00D45311EB7
- 0
- 198
- 1207
-
int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName ) //0xB71B91B398F8F067
- 0
- 209
- 1207
-
Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ ) //0x17C07FC640E86B4E
- 0
- 496
- 1207
-
int GET_PED_BONE_INDEX ( Ped ped, int boneId ) //0x3F428D08BE5AAE31
- 0
- 477
- 1207
-
Hash GET_PED_CAUSE_OF_DEATH ( Ped ped ) //0x16FFE42AB2D2DC59
- 0
- 368
- 1207
-
int GET_PED_COMBAT_MOVEMENT ( Ped ped ) //0xDEA92412FCAEB3F5
- 0
- 200
- 1207
-
BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 ) //0x7EE53118C892B513
- 0
- 361
- 1207
-
BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped ) //0xD5FE956C70FF370B
- 1
- 458
- 1207
-
Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 ) //0x3C06B8786DD94CD1
- 0
- 183
- 1207
-
int GET_PED_GRAPPLE_STATE ( Ped ped ) //0x2311F15D971AA680
- 0
- 192
- 1207
-
int GET_PED_GROUP_INDEX ( Ped ped ) //0xF162E133B4E7A675
- 0
- 274
- 1207
-
float GET_PED_ID_RANGE ( Ped ped ) //0x31167ED4324B758D
- 0
- 307
- 1207
-
BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped ) //0x3BDFCF25B58B0415
- 0
- 158
- 1207
-
BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped ) //0xC48A9EB0D499B3E5
- 0
- 195
- 1207
-
BOOL GET_PED_IS_GRAPPLING ( Ped ped ) //0x0E99E3BF11BB6367
- 0
- 171
- 1207
-
BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone ) //0xD75960F6BD9EA49C
- 0
- 696
- 1207
-
int GET_PED_LAST_HAT ( Ped ped ) //0x1F714E7A9DADFC42
- 0
- 313
- 1207
-
int GET_PED_LOOT_STATUS_MP ( Ped ped ) //0xC737697C41628340
- 0
- 186
- 1311
-
int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
- 1
- 660
- 1207
-
int GET_PED_MONEY ( Ped ped ) //0x3F69145BBA87BAE7
- 0
- 403
- 1207
-
float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target ) //0x42688E94E96FD9B4
- 0
- 487
- 1207
-
Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped ) //0x243E1B4607040057
- 0
- 261
- 1207
-
int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,716
- 1207
-
int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs ) //0xCFF869CBFA210D82
- 0
- 452
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.