RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0xAA6C49AE90A32299 ( Any p0, Any p1 ) //0xAA6C49AE90A32299
- 0
- 183
- 1207
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Ped _GET_CARRIER_AS_PED ( Entity entity ) //0x09B83E68DE004CD4
- 0
- 200
- 1207
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Ped _GET_CARRIER_AS_MOUNT ( Entity entity ) //0xA033D7E4BBF9844D
- 0
- 190
- 1207
-
Ped _GET_CARRIER_AS_HUMAN ( Entity entity ) //0x79443D56C8DF45EE
- 0
- 203
- 1207
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Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 ) //0x608BC6A6AACD5036
- 0
- 227
- 1207
-
void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xED00D72F81CF7278
- 0
- 257
- 1207
-
void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset ) //0xB5ACE8B23A438EC0
- 0
- 226
- 1207
-
BOOL IS_PED_CARRYING_SOMETHING ( Ped ped ) //0xA911EE21EDF69DAF
- 0
- 199
- 1207
-
Any _0xB65927F861E7AE39 ( Any p0, Any p1 ) //0xB65927F861E7AE39
- 0
- 181
- 1207
-
Any _0xA1FBAC56D38563E2 ( Any p0 ) //0xA1FBAC56D38563E2
- 0
- 190
- 1207
-
Any _0x6F43C351A5D51E2F ( Any p0, Any p1 ) //0x6F43C351A5D51E2F
- 0
- 177
- 1207
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BOOL IS_PED_LASSOED ( Ped ped ) //0x9682F850056C9ADE
- 0
- 298
- 1207
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Entity _GET_LASSOER_OF_PED ( Ped ped ) //0x833F0053340EF413
- 0
- 222
- 1207
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Ped _GET_LASSO_TARGET ( Ped Ped ) //0xB65A4DAB460A19BD
- 0
- 436
- 1207
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Ped _GET_LASSOED_LASSOER ( Ped ped ) //0x0C31C51168E80365
- 0
- 191
- 1207
-
void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled ) //0x6569F31A01B4C097
- 0
- 196
- 1207
-
BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag ) //0xE4C11F104620DDCE
- 0
- 196
- 1207
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Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5463C962BC7777C3
- 0
- 191
- 1207
-
Any _0x4B19F171450E0D4F ( Any p0 ) //0x4B19F171450E0D4F
- 0
- 194
- 1207
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Any _0x758F081DB204DDDE ( Any p0 ) //0x758F081DB204DDDE
- 0
- 207
- 1207
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Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped ) //0x14169FA823679E41
- 0
- 184
- 1207
-
Any _0x7B5C293238EE4F20 ( Any p0 ) //0x7B5C293238EE4F20
- 0
- 199
- 1207
-
void _0xAE6B68A83ABBE7C0 ( Any p0 ) //0xAE6B68A83ABBE7C0
- 0
- 170
- 1207
-
BOOL IS_PED_INCAPACITATED ( Ped ped ) //0xB655DB7582AEC805
- 0
- 174
- 1207
-
void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 ) //0x39ED303390DDEAC7
- 0
- 247
- 1207
-
BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped ) //0x7A4E00364B5D727B
- 0
- 188
- 1207
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void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle ) //0x5240864E847C691C
- 0
- 194
- 1207
-
int _GET_PED_INCAPACITATION_HEALTH ( Ped ped ) //0x89BFDF6D53145545
- 0
- 157
- 1207
-
void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration ) //0x2890418B39BC8FFF
- 0
- 199
- 1207
-
void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped ) //0x4B9668DB91DC39B8
- 0
- 276
- 1207
-
void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags ) //0xD67B6F3BCF81BA47
- 0
- 370
- 1207
-
void _0x92A1B55A59720395 ( Any p0, Any p1 ) //0x92A1B55A59720395
- 0
- 181
- 1207
-
void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 ) //0xF6262491C7704A63
- 0
- 265
- 1207
-
int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped ) //0x88D9D76D78065487
- 0
- 224
- 1207
-
void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 ) //0x5BCF0B79D4F5DBA3
- 0
- 223
- 1207
-
void _0x2E5B5D1F1453E08E ( Any p0, Any p1 ) //0x2E5B5D1F1453E08E
- 0
- 200
- 1207
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void _0x29924EB8EE9DB926 ( Ped ped, float p1 ) //0x29924EB8EE9DB926
- 0
- 243
- 1207
-
void _0xB285AD0EC870B2DF ( Any p0, Any p1 ) //0xB285AD0EC870B2DF
- 0
- 196
- 1207
-
Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCB86D3E3E3708901
- 0
- 198
- 1207
-
void _0x633F83B301C87994 ( Any p0, Any p1 ) //0x633F83B301C87994
- 0
- 175
- 1207
-
Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 ) //0x5203038FF8BAE577
- 0
- 190
- 1207
-
Any _0x7F090958AE95B61B ( Any p0, Any p1 ) //0x7F090958AE95B61B
- 0
- 180
- 1207
-
void _0xC494C76A34266E82 ( Any p0, Any p1 ) //0xC494C76A34266E82
- 0
- 193
- 1207
-
Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 ) //0xC3995D396F1D97B6
- 0
- 207
- 1207
-
void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 ) //0x15F4732C357B1D6D
- 0
- 154
- 1207
-
BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms ) //0x947E43F544B6AB34
- 0
- 182
- 1207
-
Any _0x32417CB860A3BDC4 ( Any p0, Any p1 ) //0x32417CB860A3BDC4
- 0
- 180
- 1207
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void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 ) //0xE737D5F14304A2EC
- 0
- 190
- 1207
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void _0xEBD49472BCCF7642 ( Any p0, Any p1 ) //0xEBD49472BCCF7642
- 0
- 180
- 1207
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void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 ) //0x19173C3F15367B54
- 0
- 185
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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