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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

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  2. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

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  3. void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

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  4. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

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  5. void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

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  6. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

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  7. BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

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  8. void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

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  9. void _RESET_PED_TEXTURE ( int textureId )  //0x8472A1789478F82F

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  10. void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

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  11. float _GET_PED_DRUNKNESS ( Ped ped )  //0x6FB76442469ABD68

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  12. void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 )  //0x8BA0C65AC15A7D33

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  13. BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

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  14. void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage )  //0x73B6F907B913C860

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  15. Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

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  16. void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0FFDF937E5C11382

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  17. int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex )  //0x86BB5FF45F193A02

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  18. void _0x4F63433CE3C08230 ( Any p0, Any p1 )  //0x4F63433CE3C08230

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  19. void _0xA6D6F03095C88F59 ( Any p0 )  //0xA6D6F03095C88F59

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  20. Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

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  21. void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 )  //0x5FCF25D584065BFD

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  22. void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

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  23. float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped )  //0x92C8EACA29F6BED6

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  24. void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

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  25. void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted )  //0xA2116C1E4ED85C24

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  26. void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex )  //0x3329AAE2882FC8E4

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  27. void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier )  //0xD77AE48611B7B10A

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  28. void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

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  29. BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

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  30. void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha )  //0x6C76BC24F8BB709A

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  31. float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped )  //0x936E7CAD0AE2EE14

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  32. void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

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  33. void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 )  //0x75D3333409CD33CE

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  34. void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough )  //0x057C4F092E2298BE

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  35. void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier )  //0x069EDDF1FD4DEB0A

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  36. BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped )  //0x268B3AEBF032A88D

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  37. BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY )  //0xF60165E1D2C5370B

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  38. void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash )  //0x1ED8588524AC9BE1

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  39. void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

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  40. void _0xC17A94CC8FC3C61A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC17A94CC8FC3C61A

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  41. void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x433083750C5E064A

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  42. void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

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  43. void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier )  //0xC2266AA617668AD3

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  44. void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x01A898D26E2333DD

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  45. void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel )  //0xF2EA041F1146D75B

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  46. Any _0xDC9273D95976BA22 ( Any p0 )  //0xDC9273D95976BA22

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  47. float _0x134775B093AD5C38 ( Ped ped )  //0x134775B093AD5C38

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  48. void _0xBC1DC48270468444 ( Any p0 )  //0xBC1DC48270468444

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  49. void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash )  //0x253A63B5BADBC398

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  50. void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier )  //0x2BA918C823B8BA56

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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