RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 ) //0x608BC6A6AACD5036
- 0
- 226
- 1207
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void _0x606D529DADA3C940 ( Ped ped, Any p1 ) //0x606D529DADA3C940
- 0
- 288
- 1207
-
void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 ) //0x604E1010E3162E86
- 0
- 190
- 1207
-
void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence ) //0x604190F0CF0DF158
- 0
- 143
- 1207
-
void _0x600BBDD29820370C ( Ped ped ) //0x600BBDD29820370C
- 0
- 211
- 1207
-
BOOL IS_PED_IN_ANY_PLANE ( Ped ped ) //0x5FFF4CFC74D8FB80
- 1
- 747
- 1207
-
Hash _GET_SHOP_PED_COMPONENT_CATEGORY ( Hash componentHash, int metapedType, BOOL isMP ) //0x5FF9A878C3D115B8
- 0
- 196
- 1207
-
void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 ) //0x5FCF25D584065BFD
- 0
- 180
- 1207
-
void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer ) //0x5F53010C4C3F6BAF
- 0
- 250
- 1207
-
Any _0x5EFA8A3D8A60D662 ( Any p0, Any p1 ) //0x5EFA8A3D8A60D662
- 0
- 179
- 1207
-
Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 ) //0x5E9FAF6C513347B4
- 0
- 198
- 1207
-
BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY () //0x5E420FF293EE5472
- 0
- 203
- 1207
-
void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0x5E29243FB56FC6D4
- 0
- 227
- 1207
-
Any _0x5DA36CCCB63C0895 ( Any p0, Any p1, Any p2 ) //0x5DA36CCCB63C0895
- 0
- 180
- 1207
-
void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 ) //0x5D4CD22A8C82A81A
- 0
- 186
- 1207
-
BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 ) //0x5CD3CB88A7F8850D
- 0
- 244
- 1207
-
Ped GET_PED_AS_GROUP_LEADER ( int groupID ) //0x5CCE68DBD5FE93EC
- 0
- 197
- 1207
-
void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 ) //0x5CB2EBB467BE3ED6
- 0
- 118
- 1355
-
void _0x5CA20FBE49891BBD ( Ped ped, int p1 ) //0x5CA20FBE49891BBD
- 0
- 361
- 1207
-
void _0x5C90E20C25E6D83C ( Any p0 ) //0x5C90E20C25E6D83C
- 0
- 179
- 1207
-
Any _0x5C6C7C70CA302801 ( Any p0 ) //0x5C6C7C70CA302801
- 0
- 198
- 1207
-
void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0x5C3C55EAAD19915F
- 0
- 177
- 1207
-
int _0x5C16855277819BBF () //0x5C16855277819BBF
- 0
- 218
- 1207
-
Any _0x5BF0B9D9A8E227A0 ( Any p0 ) //0x5BF0B9D9A8E227A0
- 0
- 165
- 1207
-
void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 ) //0x5BCF0B79D4F5DBA3
- 0
- 221
- 1207
-
void _0x5BB04BC74A474B47 ( Any p0, Any p1 ) //0x5BB04BC74A474B47
- 0
- 225
- 1207
-
void ADD_ARMOUR_TO_PED ( Ped ped, int amount ) //0x5BA652A0CD14DF2F
- 0
- 346
- 1207
-
void _0x5B73975B4F12F7F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5B73975B4F12F7F3
- 0
- 204
- 1207
-
void _0x5AF24CA9C974E51A ( Any p0, Any p1 ) //0x5AF24CA9C974E51A
- 0
- 163
- 1207
-
void _0x5A1A929C8B729B4A ( Any p0 ) //0x5A1A929C8B729B4A
- 0
- 178
- 1207
-
void _0x59BD177A1A48600A ( Any p0, Any p1 ) //0x59BD177A1A48600A
- 0
- 259
- 1207
-
BOOL _IS_PED_CLIMBING_LADDER ( Ped ped ) //0x59643424B68D52B5
- 0
- 182
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped ) //0x58F7DB5BD8FA2288
- 0
- 239
- 1207
-
void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x58D32261AE0F0843
- 0
- 195
- 1207
-
BOOL IS_PED_IN_GROUP ( Ped ped ) //0x5891CAC5D4ACFF74
- 0
- 228
- 1207
-
void _0x57F35552E771BE9D ( Ped ped, int p1 ) //0x57F35552E771BE9D
- 0
- 165
- 1207
-
BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped ) //0x57AB4A3080F85143
- 0
- 309
- 1207
-
BOOL _0x577C60BA06D0EA64 ( Ped ped ) //0x577C60BA06D0EA64
- 0
- 200
- 1207
-
BOOL _IS_PED_INTIMIDATED ( Ped ped ) //0x57779B55B83E2BEA
- 0
- 186
- 1207
-
void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 ) //0x5708EDD71B50C008
- 0
- 179
- 1207
-
void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim ) //0x56E9C26CD29D1ED6
- 0
- 175
- 1207
-
float _GET_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName ) //0x56E58D4D118FB45E
- 0
- 149
- 1207
-
Any _0x56E4BAD93D33453C ( Any p0, Any p1 ) //0x56E4BAD93D33453C
- 0
- 178
- 1207
-
void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
- 0
- 184
- 1207
-
Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped ) //0x569F1E1237508DEB
- 0
- 212
- 1207
-
void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
- 1
- 629
- 1207
-
void _0x56076667E7C2DCD6 ( Any p0, Any p1 ) //0x56076667E7C2DCD6
- 0
- 127
- 1311
-
void _0x55546004A244302A ( Any p0, Any p1 ) //0x55546004A244302A
- 0
- 173
- 1207
-
BOOL IS_PED_DIVING ( Ped ped ) //0x5527B8246FEF9B11
- 0
- 240
- 1207
-
Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 ) //0x550CB89DD7F4FA3D
- 0
- 144
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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