Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 )  //0x608BC6A6AACD5036

    • 0
    • 226
    • 1207
  2. void _0x606D529DADA3C940 ( Ped ped, Any p1 )  //0x606D529DADA3C940

    • 0
    • 288
    • 1207
  3. void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

    • 0
    • 190
    • 1207
  4. void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence )  //0x604190F0CF0DF158

    • 0
    • 143
    • 1207
  5. void _0x600BBDD29820370C ( Ped ped )  //0x600BBDD29820370C

    • 0
    • 211
    • 1207
  6. BOOL IS_PED_IN_ANY_PLANE ( Ped ped )  //0x5FFF4CFC74D8FB80

    • 1
    • 747
    • 1207
  7. Hash _GET_SHOP_PED_COMPONENT_CATEGORY ( Hash componentHash, int metapedType, BOOL isMP )  //0x5FF9A878C3D115B8

    • 0
    • 196
    • 1207
  8. void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 )  //0x5FCF25D584065BFD

    • 0
    • 180
    • 1207
  9. void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer )  //0x5F53010C4C3F6BAF

    • 0
    • 250
    • 1207
  10. Any _0x5EFA8A3D8A60D662 ( Any p0, Any p1 )  //0x5EFA8A3D8A60D662

    • 0
    • 179
    • 1207
  11. Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 )  //0x5E9FAF6C513347B4

    • 0
    • 198
    • 1207
  12. BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY ()  //0x5E420FF293EE5472

    • 0
    • 203
    • 1207
  13. void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

    • 0
    • 227
    • 1207
  14. Any _0x5DA36CCCB63C0895 ( Any p0, Any p1, Any p2 )  //0x5DA36CCCB63C0895

    • 0
    • 180
    • 1207
  15. void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

    • 0
    • 186
    • 1207
  16. BOOL IS_PED_HEADTRACKING_PED ( Ped ped1, Ped ped2 )  //0x5CD3CB88A7F8850D

    • 0
    • 244
    • 1207
  17. Ped GET_PED_AS_GROUP_LEADER ( int groupID )  //0x5CCE68DBD5FE93EC

    • 0
    • 197
    • 1207
  18. void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

    • 0
    • 118
    • 1355
  19. void _0x5CA20FBE49891BBD ( Ped ped, int p1 )  //0x5CA20FBE49891BBD

    • 0
    • 361
    • 1207
  20. void _0x5C90E20C25E6D83C ( Any p0 )  //0x5C90E20C25E6D83C

    • 0
    • 179
    • 1207
  21. Any _0x5C6C7C70CA302801 ( Any p0 )  //0x5C6C7C70CA302801

    • 0
    • 198
    • 1207
  22. void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0x5C3C55EAAD19915F

    • 0
    • 177
    • 1207
  23. int _0x5C16855277819BBF ()  //0x5C16855277819BBF

    • 0
    • 218
    • 1207
  24. Any _0x5BF0B9D9A8E227A0 ( Any p0 )  //0x5BF0B9D9A8E227A0

    • 0
    • 165
    • 1207
  25. void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

    • 0
    • 221
    • 1207
  26. void _0x5BB04BC74A474B47 ( Any p0, Any p1 )  //0x5BB04BC74A474B47

    • 0
    • 225
    • 1207
  27. void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

    • 0
    • 346
    • 1207
  28. void _0x5B73975B4F12F7F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5B73975B4F12F7F3

    • 0
    • 204
    • 1207
  29. void _0x5AF24CA9C974E51A ( Any p0, Any p1 )  //0x5AF24CA9C974E51A

    • 0
    • 163
    • 1207
  30. void _0x5A1A929C8B729B4A ( Any p0 )  //0x5A1A929C8B729B4A

    • 0
    • 178
    • 1207
  31. void _0x59BD177A1A48600A ( Any p0, Any p1 )  //0x59BD177A1A48600A

    • 0
    • 259
    • 1207
  32. BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

    • 0
    • 182
    • 1207
  33. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

    • 0
    • 239
    • 1207
  34. void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x58D32261AE0F0843

    • 0
    • 195
    • 1207
  35. BOOL IS_PED_IN_GROUP ( Ped ped )  //0x5891CAC5D4ACFF74

    • 0
    • 228
    • 1207
  36. void _0x57F35552E771BE9D ( Ped ped, int p1 )  //0x57F35552E771BE9D

    • 0
    • 165
    • 1207
  37. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

    • 0
    • 309
    • 1207
  38. BOOL _0x577C60BA06D0EA64 ( Ped ped )  //0x577C60BA06D0EA64

    • 0
    • 200
    • 1207
  39. BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

    • 0
    • 186
    • 1207
  40. void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 )  //0x5708EDD71B50C008

    • 0
    • 179
    • 1207
  41. void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim )  //0x56E9C26CD29D1ED6

    • 0
    • 175
    • 1207
  42. float _GET_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x56E58D4D118FB45E

    • 0
    • 149
    • 1207
  43. Any _0x56E4BAD93D33453C ( Any p0, Any p1 )  //0x56E4BAD93D33453C

    • 0
    • 178
    • 1207
  44. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

    • 0
    • 184
    • 1207
  45. Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped )  //0x569F1E1237508DEB

    • 0
    • 212
    • 1207
  46. void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

    • 1
    • 629
    • 1207
  47. void _0x56076667E7C2DCD6 ( Any p0, Any p1 )  //0x56076667E7C2DCD6

    • 0
    • 127
    • 1311
  48. void _0x55546004A244302A ( Any p0, Any p1 )  //0x55546004A244302A

    • 0
    • 173
    • 1207
  49. BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

    • 0
    • 240
    • 1207
  50. Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 )  //0x550CB89DD7F4FA3D

    • 0
    • 144
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...