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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough )  //0x057C4F092E2298BE

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  2. void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex )  //0x3329AAE2882FC8E4

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  3. void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash )  //0x253A63B5BADBC398

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  4. void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 )  //0x2DF59FFE6FFD6044

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  5. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

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  6. void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage )  //0x73B6F907B913C860

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  7. Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

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  8. void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

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  9. void _UNRESERVE_AMBIENT_PEDS ( int numPeds )  //0x7D4E70A67A651C71

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  10. void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

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  11. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

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  12. void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0xCC8CA3E88256E58F

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  13. void _WARP_PED_OUT_OF_VEHICLE ( Ped ped )  //0xE0B61ED8BB37712F

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  14. void ADD_ARMOUR_TO_PED ( Ped ped, int amount )  //0x5BA652A0CD14DF2F

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  15. void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4E23CD07BD161E06

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  16. Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 )  //0xB05945C1E9E60D91

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  17. BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

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  18. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

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  19. int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

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  20. void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller )  //0x697157CED63F18D4

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  21. void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 )  //0xEF0D582CBF2D9B0F

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  22. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

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  23. BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x51AC07A44D4F5B8A

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  24. BOOL CAN_PED_BE_MOUNTED ( Ped ped )  //0x2D64376CF437363E

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  25. BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target )  //0xEAD42DE3610D0721

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  26. BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

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  27. int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 )  //0x7F9B9791D4CB71F6

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  28. int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 )  //0x9D9473CB82D83A30

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  29. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

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  30. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

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  31. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

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  32. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

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  33. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

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  34. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

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  35. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

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  36. void CLEAR_PED_NON_CREATION_AREA ()  //0x2E05208086BA0651

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  37. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

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  38. void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0xD86D101FCFD00A4B

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  39. void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

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  40. Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

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  41. void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

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  42. BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

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  43. int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

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  44. int CREATE_GROUP ( int taskAllocator )  //0x90370EBE0FEE1A3D

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  45. Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

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  46. Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 )  //0x7DD959874C1FD534

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  47. Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 )  //0xF89AA2BD01FC06B7

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  48. void DELETE_PED ( Ped* ped )  //0xCC0EF140F99365C5

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  49. void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

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  50. void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped )  //0x733C87D4CE22BEA2

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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