RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough ) //0x057C4F092E2298BE
- 0
- 202
- 1207
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void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex ) //0x3329AAE2882FC8E4
- 0
- 203
- 1207
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void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash ) //0x253A63B5BADBC398
- 0
- 257
- 1207
-
void _SET_TEXTURE_LAYER_TINT ( int textureId, int layerId, int tint0, int tint1, int tint2 ) //0x2DF59FFE6FFD6044
- 0
- 230
- 1207
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void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus ) //0x932786CE3C76477C
- 0
- 210
- 1207
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void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage ) //0x73B6F907B913C860
- 0
- 212
- 1207
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Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 ) //0x4C57F27D1554E6B0
- 0
- 334
- 1207
-
void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 ) //0x83ED1FC9DF3411F5
- 0
- 167
- 1311
-
void _UNRESERVE_AMBIENT_PEDS ( int numPeds ) //0x7D4E70A67A651C71
- 0
- 200
- 1207
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void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player ) //0x0F9E754EBE8FDBFA
- 0
- 170
- 1311
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void _UPDATE_PED_TEXTURE ( int textureId ) //0x92DAABA2C1C10B0E
- 0
- 140
- 1207
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void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0xCC8CA3E88256E58F
- 0
- 918
- 1207
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void _WARP_PED_OUT_OF_VEHICLE ( Ped ped ) //0xE0B61ED8BB37712F
- 0
- 219
- 1207
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void ADD_ARMOUR_TO_PED ( Ped ped, int amount ) //0x5BA652A0CD14DF2F
- 0
- 346
- 1207
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void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4E23CD07BD161E06
- 0
- 198
- 1207
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Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 ) //0xB05945C1E9E60D91
- 0
- 219
- 1207
-
BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash ) //0xF372BC22FCB88606
- 0
- 430
- 1207
-
int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags ) //0x1B5C85C612E5256E
- 0
- 184
- 1207
-
int AGITATE_HORSE ( Ped mount, BOOL kickOffRider ) //0xBAE08F00021BFFB2
- 0
- 584
- 1207
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void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller ) //0x697157CED63F18D4
- 0
- 426
- 1207
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void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 275
- 1207
-
void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult ) //0x46DF918788CB093F
- 0
- 322
- 1207
-
BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x51AC07A44D4F5B8A
- 0
- 190
- 1207
-
BOOL CAN_PED_BE_MOUNTED ( Ped ped ) //0x2D64376CF437363E
- 0
- 171
- 1207
-
BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target ) //0xEAD42DE3610D0721
- 0
- 271
- 1207
-
BOOL CAN_PED_RAGDOLL ( Ped ped ) //0x128F79EDCECE4FD5
- 0
- 306
- 1207
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int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 ) //0x7F9B9791D4CB71F6
- 0
- 199
- 1207
-
int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 ) //0x9D9473CB82D83A30
- 0
- 180
- 1207
-
void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped ) //0x726256CC1EEB182F
- 0
- 141
- 1207
-
void CLEAR_PED_BLOOD_DAMAGE ( Ped ped ) //0x8FE22675A5A45817
- 0
- 258
- 1207
-
void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 ) //0x56E3B78C5408D9F4
- 0
- 184
- 1207
-
void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 ) //0x523C79AEEFCC4A2A
- 0
- 203
- 1207
-
void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 211
- 1207
-
void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
- 0
- 250
- 1207
-
void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped ) //0x8EF6B7AC68E2F01B
- 0
- 268
- 1207
-
void CLEAR_PED_NON_CREATION_AREA () //0x2E05208086BA0651
- 0
- 242
- 1207
-
void CLEAR_PED_WETNESS ( Ped ped ) //0x9C720776DAA43E7E
- 0
- 282
- 1207
-
void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0xD86D101FCFD00A4B
- 0
- 238
- 1207
-
void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 ) //0x5E29243FB56FC6D4
- 0
- 227
- 1207
-
Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag ) //0xEF29A16337FACADB
- 0
- 468
- 1207
-
void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed ) //0xE952D6431689AD9A
- 0
- 393
- 1207
-
BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness ) //0x9E7738B291706746
- 0
- 214
- 1207
-
int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag ) //0x5407B7288D0478B7
- 0
- 212
- 1207
-
int CREATE_GROUP ( int taskAllocator ) //0x90370EBE0FEE1A3D
- 0
- 297
- 1207
-
Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 ) //0xD49F9B0955C367DE
- 1
- 3,121
- 1207
-
Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 ) //0x7DD959874C1FD534
- 0
- 474
- 1207
-
Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 ) //0xF89AA2BD01FC06B7
- 0
- 339
- 1207
-
void DELETE_PED ( Ped* ped ) //0xCC0EF140F99365C5
- 0
- 500
- 1207
-
void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xED00D72F81CF7278
- 0
- 256
- 1207
-
void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped ) //0x733C87D4CE22BEA2
- 0
- 213
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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