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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0xCAC43D060099EA72 ( Any p0 )  //0xCAC43D060099EA72

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  2. void _0xC9151483CC06A414 ( Any p0 )  //0xC9151483CC06A414

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  3. void _0xAD3330E3C3E98007 ( Any p0, Any p1 )  //0xAD3330E3C3E98007

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  4. Any _0xB8E2D655E1D5BD39 ( Any p0 )  //0xB8E2D655E1D5BD39

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  5. Any _0x7BB810E8B343AC7B ( Any p0 )  //0x7BB810E8B343AC7B

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  6. void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value )  //0x085BF80FA50A39D1

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  7. int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

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  8. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

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  9. BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

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  10. void _0x6A489892E813951A ( Any p0 )  //0x6A489892E813951A

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  11. BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

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  12. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

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  13. void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action )  //0xD75ACCF5E0FB5367

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  14. void SET_PED_CAPSULE ( Ped ped, float value )  //0x364DF566EC833DE2

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  15. Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 )  //0xB676EFDA03DADA52

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  16. void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 )  //0x2DF9038C90AD5264

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  17. void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 )  //0xB2AFF10216DEFA2F

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  18. void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8B74032DDD2156FE

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  19. void SPAWNPOINTS_CANCEL_SEARCH ()  //0xFEE4A5459472A9F8

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  20. BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

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  21. BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

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  22. BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

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  23. int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

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  24. void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z )  //0x280C7E3AC7F56E90

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  25. void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 )  //0xB782F8238512BAD5

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  26. void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration )  //0xC32779C16FCEECD9

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  27. void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0x5C3C55EAAD19915F

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  28. BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name )  //0xDE3904B22695D9F9

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  29. void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0xFC3BAB1801A8255A

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  30. void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xF7EA250B9A919E03

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  31. BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped )  //0x854BC9B1A1CCD034

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  32. void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xDE7B2B4144906CDF

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  33. Any _0x290B2E6CCDE532E1 ( Any p0 )  //0x290B2E6CCDE532E1

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  34. Any _0x0EEF7A81C17679DB ( Any p0 )  //0x0EEF7A81C17679DB

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  35. void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

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  36. Any _0xA218D2BBCAA7388C ( Any p0, Any p1 )  //0xA218D2BBCAA7388C

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  37. void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 )  //0xCBDE59C48F2B06F5

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  38. void _0x6A190B94C2541A99 ( Any p0 )  //0x6A190B94C2541A99

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  39. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

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  40. void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

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  41. BOOL IS_PED_HOGTIED ( Ped ped )  //0x3AA24CCC0D451379

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  42. BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

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  43. Any _0x3D9F958834AB9C30 ( Any p0 )  //0x3D9F958834AB9C30

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  44. Any _0x913D04A5176F84C9 ( Any p0 )  //0x913D04A5176F84C9

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  45. BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

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  46. BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

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  47. void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

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  48. Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4642182A298187D0

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  49. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

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  50. Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped )  //0xD806CD2A4F2C2996

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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