RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _0xCAC43D060099EA72 ( Any p0 ) //0xCAC43D060099EA72
- 0
- 164
- 1207
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void _0xC9151483CC06A414 ( Any p0 ) //0xC9151483CC06A414
- 0
- 184
- 1207
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void _0xAD3330E3C3E98007 ( Any p0, Any p1 ) //0xAD3330E3C3E98007
- 0
- 172
- 1207
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Any _0xB8E2D655E1D5BD39 ( Any p0 ) //0xB8E2D655E1D5BD39
- 0
- 190
- 1207
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Any _0x7BB810E8B343AC7B ( Any p0 ) //0x7BB810E8B343AC7B
- 0
- 157
- 1207
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void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value ) //0x085BF80FA50A39D1
- 0
- 299
- 1207
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int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs ) //0xCFF869CBFA210D82
- 0
- 454
- 1207
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int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,725
- 1207
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BOOL IS_PED_READY_TO_RENDER ( Ped ped ) //0xA0BC8FAED8CFEB3C
- 0
- 240
- 1207
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void _0x6A489892E813951A ( Any p0 ) //0x6A489892E813951A
- 0
- 177
- 1207
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BOOL IS_PED_USING_ACTION_MODE ( Ped ped ) //0x00E73468D085F745
- 0
- 187
- 1207
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BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped ) //0xEBB208D6AE712C03
- 0
- 185
- 1207
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void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action ) //0xD75ACCF5E0FB5367
- 0
- 214
- 1207
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void SET_PED_CAPSULE ( Ped ped, float value ) //0x364DF566EC833DE2
- 0
- 192
- 1207
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Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 ) //0xB676EFDA03DADA52
- 0
- 217
- 1207
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void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 ) //0x2DF9038C90AD5264
- 0
- 190
- 1207
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void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 ) //0xB2AFF10216DEFA2F
- 0
- 190
- 1207
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void _0x8B74032DDD2156FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8B74032DDD2156FE
- 0
- 179
- 1207
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void SPAWNPOINTS_CANCEL_SEARCH () //0xFEE4A5459472A9F8
- 0
- 183
- 1207
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BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE () //0x3C67506996001F5E
- 0
- 194
- 1207
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BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE () //0xA586FBEB32A53DBB
- 0
- 201
- 1207
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BOOL SPAWNPOINTS_IS_SEARCH_FAILED () //0xF445DE8DA80A1792
- 0
- 199
- 1207
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int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS () //0xA635C11B8C44AFC2
- 0
- 191
- 1207
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void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z ) //0x280C7E3AC7F56E90
- 0
- 213
- 1207
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void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 ) //0xB782F8238512BAD5
- 0
- 184
- 1207
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void SET_IK_TARGET ( Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration ) //0xC32779C16FCEECD9
- 0
- 238
- 1207
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void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0x5C3C55EAAD19915F
- 0
- 180
- 1207
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BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name ) //0xDE3904B22695D9F9
- 0
- 161
- 1207
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void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name ) //0xFC3BAB1801A8255A
- 0
- 169
- 1207
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void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xF7EA250B9A919E03
- 0
- 177
- 1207
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BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped ) //0x854BC9B1A1CCD034
- 0
- 180
- 1207
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void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped ) //0xDE7B2B4144906CDF
- 0
- 175
- 1207
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Any _0x290B2E6CCDE532E1 ( Any p0 ) //0x290B2E6CCDE532E1
- 0
- 167
- 1207
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Any _0x0EEF7A81C17679DB ( Any p0 ) //0x0EEF7A81C17679DB
- 0
- 207
- 1207
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void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier ) //0xDC2C5C242AAC342B
- 0
- 247
- 1207
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Any _0xA218D2BBCAA7388C ( Any p0, Any p1 ) //0xA218D2BBCAA7388C
- 0
- 169
- 1207
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void _0xCBDE59C48F2B06F5 ( Any p0, Any p1, Any p2 ) //0xCBDE59C48F2B06F5
- 0
- 191
- 1207
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void _0x6A190B94C2541A99 ( Any p0 ) //0x6A190B94C2541A99
- 0
- 197
- 1207
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BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 ) //0x06087579E7AA85A9
- 0
- 189
- 1207
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void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD8C3BE3EE94CAF2D
- 0
- 224
- 1207
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BOOL IS_PED_HOGTIED ( Ped ped ) //0x3AA24CCC0D451379
- 0
- 332
- 1207
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BOOL IS_PED_BEING_HOGTIED ( Ped ped ) //0xD453BB601D4A606E
- 0
- 180
- 1207
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Any _0x3D9F958834AB9C30 ( Any p0 ) //0x3D9F958834AB9C30
- 0
- 210
- 1207
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Any _0x913D04A5176F84C9 ( Any p0 ) //0x913D04A5176F84C9
- 0
- 174
- 1207
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BOOL IS_PED_HOGTYING ( Ped ped ) //0x42429C674B61238B
- 0
- 144
- 1207
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BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId ) //0x2C76FA0E01681F8D
- 0
- 149
- 1207
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void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value ) //0xAE6004120C18DF97
- 0
- 256
- 1207
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Any _0x4642182A298187D0 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4642182A298187D0
- 0
- 178
- 1207
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void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 ) //0x6B67320E0D57856A
- 0
- 183
- 1207
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Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped ) //0xD806CD2A4F2C2996
- 0
- 676
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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