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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Any _0xFEAB3DB4EDB236EB ( Any p0 )  //0xFEAB3DB4EDB236EB

    • 0
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  2. BOOL IS_PED_IN_ANY_HELI ( Ped ped )  //0x298B91AE825E5705

    • 0
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  3. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

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  4. Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 )  //0x0EA9EACBA3B01601

    • 0
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  5. Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF6A8C4B4A11AE89C

    • 0
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  6. BOOL IS_PED_IN_ANY_PLANE ( Ped ped )  //0x5FFF4CFC74D8FB80

    • 1
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  7. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

    • 1
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  8. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

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  9. void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

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  10. BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped )  //0x9134873537FA419C

    • 0
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  11. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

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  12. int _0xC5303F460A40D21D ( Ped ped, int p1 )  //0xC5303F460A40D21D

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  13. Any _0x256EDD55C6BE1482 ( Any p0 )  //0x256EDD55C6BE1482

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  14. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

    • 1
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  15. void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

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  16. void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

    • 0
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  17. BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

    • 0
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  18. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

    • 0
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  19. void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

    • 0
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  20. void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

    • 0
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  21. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

    • 0
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  22. void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

    • 0
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  23. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

    • 0
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  24. Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4F5EBE70081E5A20

    • 0
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  25. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

    • 0
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  26. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

    • 0
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  27. void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

    • 0
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  28. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

    • 0
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  29. void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

    • 0
    • 255
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  30. BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

    • 0
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  31. BOOL _GET_PED_DAMAGED ( Ped ped )  //0x6CFC373008A1EDAF

    • 0
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  32. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

    • 0
    • 159
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  33. Any _0x0105FEE8F9091255 ( Any p0, Any p1 )  //0x0105FEE8F9091255

    • 0
    • 186
    • 1207
  34. BOOL _0x7EE3A8660F38797E ( Ped ped )  //0x7EE3A8660F38797E

    • 0
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  35. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

    • 0
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  36. void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

    • 0
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  37. void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

    • 0
    • 175
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  38. Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 )  //0xA180FBD502A03125

    • 0
    • 163
    • 1207
  39. Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 )  //0xB29C553BA582D09E

    • 0
    • 197
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  40. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
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  41. Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 )  //0xBB3E5370EBB6BE28

    • 0
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  42. int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

    • 0
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  43. BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 )  //0x101B45C5F56D970F

    • 0
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  44. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

    • 0
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  45. void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

    • 0
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  46. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

    • 0
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  47. int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

    • 0
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  48. void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

    • 0
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  49. Any _0x56E4BAD93D33453C ( Any p0, Any p1 )  //0x56E4BAD93D33453C

    • 0
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  50. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

    • 0
    • 181
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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