RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
Any _0xFEAB3DB4EDB236EB ( Any p0 ) //0xFEAB3DB4EDB236EB
- 0
- 166
- 1207
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BOOL IS_PED_IN_ANY_HELI ( Ped ped ) //0x298B91AE825E5705
- 0
- 273
- 1207
-
void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 ) //0xDDF803377F94AAA8
- 0
- 180
- 1207
-
Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 ) //0x0EA9EACBA3B01601
- 0
- 183
- 1207
-
Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF6A8C4B4A11AE89C
- 0
- 209
- 1207
-
BOOL IS_PED_IN_ANY_PLANE ( Ped ped ) //0x5FFF4CFC74D8FB80
- 1
- 747
- 1207
-
void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype ) //0x923583741DC87BCE
- 1
- 708
- 1207
-
int GET_PED_BONE_INDEX ( Ped ped, int boneId ) //0x3F428D08BE5AAE31
- 0
- 477
- 1207
-
void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 ) //0xE4C95E0AE31C6512
- 0
- 180
- 1207
-
BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped ) //0x9134873537FA419C
- 0
- 225
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped ) //0x4FD80C3DD84B817B
- 0
- 231
- 1207
-
int _0xC5303F460A40D21D ( Ped ped, int p1 ) //0xC5303F460A40D21D
- 0
- 187
- 1207
-
Any _0x256EDD55C6BE1482 ( Any p0 ) //0x256EDD55C6BE1482
- 0
- 196
- 1207
-
void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType ) //0x89F5E7ADECCCB49C
- 1
- 907
- 1207
-
void _0xE29D8CD66553DBAA ( Any p0 ) //0xE29D8CD66553DBAA
- 0
- 184
- 1207
-
void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 ) //0x5D4CD22A8C82A81A
- 0
- 186
- 1207
-
BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone ) //0xD75960F6BD9EA49C
- 0
- 696
- 1207
-
void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped ) //0x58F7DB5BD8FA2288
- 0
- 239
- 1207
-
void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 ) //0xB06F5F1DEF417216
- 0
- 181
- 1207
-
void _0xBF567DF2BEF211A6 ( Any p0, Any p1 ) //0xBF567DF2BEF211A6
- 0
- 185
- 1207
-
void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped ) //0x8EF6B7AC68E2F01B
- 0
- 268
- 1207
-
void _0x2371C39D4F91C288 ( Ped ped ) //0x2371C39D4F91C288
- 0
- 169
- 1207
-
void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 ) //0xFC23348F0F4E245F
- 0
- 155
- 1207
-
Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4F5EBE70081E5A20
- 0
- 169
- 1207
-
void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType ) //0xEAA8242C8479C27D
- 0
- 196
- 1207
-
void _0x9184788BFF1EDAD7 ( Any p0, Any p1 ) //0x9184788BFF1EDAD7
- 0
- 179
- 1207
-
void _0x87247BC60B60BED8 ( Any p0 ) //0x87247BC60B60BED8
- 0
- 176
- 1207
-
void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 ) //0xF6E1E9F47A7686F8
- 0
- 184
- 1207
-
void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 ) //0xE3144B932DFDFF65
- 0
- 255
- 1207
-
BOOL _IS_PED_INTIMIDATED ( Ped ped ) //0x57779B55B83E2BEA
- 0
- 186
- 1207
-
BOOL _GET_PED_DAMAGED ( Ped ped ) //0x6CFC373008A1EDAF
- 0
- 193
- 1207
-
void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 ) //0x1E4C940233FC0C6F
- 0
- 159
- 1207
-
Any _0x0105FEE8F9091255 ( Any p0, Any p1 ) //0x0105FEE8F9091255
- 0
- 186
- 1207
-
BOOL _0x7EE3A8660F38797E ( Ped ped ) //0x7EE3A8660F38797E
- 0
- 177
- 1207
-
void _SET_PED_DAMAGED ( Ped ped, BOOL damaged ) //0xDACE03C65C6666DB
- 0
- 192
- 1207
-
void _0x16F798A05BB9E3B5 ( Any p0 ) //0x16F798A05BB9E3B5
- 0
- 124
- 1207
-
void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD049920CD29F6CC8
- 0
- 175
- 1207
-
Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 ) //0xA180FBD502A03125
- 0
- 163
- 1207
-
Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 ) //0xB29C553BA582D09E
- 0
- 197
- 1207
-
void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag ) //0xAAB050DA48B57978
- 0
- 187
- 1207
-
Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 ) //0xBB3E5370EBB6BE28
- 0
- 156
- 1207
-
int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash ) //0xC5E7204F322E49EB
- 0
- 257
- 1207
-
BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 ) //0x101B45C5F56D970F
- 0
- 191
- 1207
-
void _PED_CLEAR_LOCO_MOTION ( Ped ped ) //0x935CF6E42BAF7F4D
- 0
- 174
- 1207
-
void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x2FA568BFA725F8D6
- 0
- 179
- 1207
-
void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId ) //0x0B46E25761519058
- 0
- 215
- 1207
-
int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality ) //0x6B89FAA36FC909A3
- 0
- 203
- 1207
-
void _0x32CCAD8A981B53D3 ( Any p0 ) //0x32CCAD8A981B53D3
- 0
- 175
- 1207
-
Any _0x56E4BAD93D33453C ( Any p0, Any p1 ) //0x56E4BAD93D33453C
- 0
- 178
- 1207
-
void _RELEASE_TEXTURE ( int textureId ) //0x6BEFAA907B076859
- 0
- 181
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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