RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 ) //0x6DBF2D78709AD70B
- 0
- 189
- 1207
-
Any _0x6DB875AFC584FA32 ( Ped ped, int p1 ) //0x6DB875AFC584FA32
- 0
- 305
- 1207
-
BOOL IS_PED_MALE ( Ped ped ) //0x6D9F5FAA7488BA46
- 0
- 388
- 1207
-
void _ADD_SCENARIO_TRANSITION ( Ped ped ) //0x6D07B371E9439019
- 0
- 176
- 1207
-
BOOL _GET_PED_DAMAGED ( Ped ped ) //0x6CFC373008A1EDAF
- 0
- 193
- 1207
-
void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha ) //0x6C76BC24F8BB709A
- 0
- 227
- 1207
-
void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
- 0
- 204
- 1207
-
void _RELEASE_TEXTURE ( int textureId ) //0x6BEFAA907B076859
- 0
- 181
- 1207
-
void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value ) //0x6BA428C528D9E522
- 0
- 266
- 1207
-
int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality ) //0x6B89FAA36FC909A3
- 0
- 203
- 1207
-
void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 ) //0x6B67320E0D57856A
- 0
- 182
- 1207
-
void _0x6A489892E813951A ( Any p0 ) //0x6A489892E813951A
- 0
- 175
- 1207
-
Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped ) //0x6A3975DEA89F9A17
- 0
- 325
- 1207
-
void _0x6A190B94C2541A99 ( Any p0 ) //0x6A190B94C2541A99
- 0
- 195
- 1207
-
void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller ) //0x697157CED63F18D4
- 0
- 426
- 1207
-
Ped _GET_LAST_LED_MOUNT ( Ped ped ) //0x693126B5D0457D0D
- 0
- 161
- 1232
-
BOOL _GET_IS_PED_HASH_COMMAND_PRESENT ( Ped ped, Hash commandHash ) //0x68821369A2CEADD5
- 0
- 174
- 1207
-
BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius ) //0x68772DB2B2526F9F
- 0
- 210
- 1311
-
BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 ) //0x67722AEB798E5FAB
- 0
- 297
- 1207
-
void _RESTORE_PED_STAMINA ( Ped ped, float stamina ) //0x675680D089BFA21F
- 0
- 332
- 1207
-
void _0x6734F0A6A52C371C ( Any p0, Any p1 ) //0x6734F0A6A52C371C
- 0
- 214
- 1207
-
void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 ) //0x66FF395445A88A6E
- 0
- 194
- 1207
-
void _0x66C047719B0E80E1 ( Any p0, Any p1 ) //0x66C047719B0E80E1
- 0
- 260
- 1207
-
void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 ) //0x66B957AAC2EAAEAB
- 0
- 1,063
- 1207
-
void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle ) //0x66B57B72E0836A76
- 0
- 339
- 1207
-
void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 ) //0x66B1CB778D911F49
- 0
- 180
- 1207
-
void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle ) //0x6647C5F6F5792496
- 0
- 161
- 1207
-
void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier ) //0x66460DEDDD417254
- 0
- 273
- 1207
-
Ped _GET_PED_TRANQUILIZER ( Ped ped ) //0x65C75FDCCAC86464
- 0
- 210
- 1355
-
void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
- 0
- 250
- 1207
-
void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled ) //0x6569F31A01B4C097
- 0
- 195
- 1207
-
Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 ) //0x6507AC3BD7C99009
- 0
- 211
- 1207
-
void _0x642720D8D69328B6 ( Any p0, Any p1 ) //0x642720D8D69328B6
- 0
- 168
- 1207
-
void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle ) //0x63F58F7C80513AAD
- 0
- 277
- 1207
-
void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle ) //0x63DAB4CCB3273205
- 0
- 220
- 1207
-
void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle ) //0x6373D1349925A70E
- 0
- 267
- 1207
-
void _0x633F83B301C87994 ( Any p0, Any p1 ) //0x633F83B301C87994
- 0
- 170
- 1207
-
BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo ) //0x63342C50EC115CE8
- 0
- 165
- 1207
-
Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style ) //0x630E7B01F091A197
- 0
- 183
- 1207
-
Any _0x62FDF4E678E40CC6 ( Entity entity, Any p1 ) //0x62FDF4E678E40CC6
- 0
- 179
- 1207
-
BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x62FDAD5E01D2DD47
- 0
- 194
- 1207
-
int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED () //0x62DE46F061CAA468
- 0
- 283
- 1207
-
void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId ) //0x627F7F3A0C4C51FF
- 0
- 167
- 1207
-
BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event ) //0x625B774D75C87068
- 0
- 1,017
- 1207
-
Any _0x6243635AF2F1B826 ( Any p0, Any p1, Any p2, Any p3 ) //0x6243635AF2F1B826
- 0
- 213
- 1207
-
void SET_PED_SHOOT_RATE ( Ped ped, int shootRate ) //0x614DA022990752DC
- 0
- 352
- 1207
-
float _GET_PED_MELEE_ACTION_PHASE ( Ped ped ) //0x6127F25ED21C533C
- 0
- 202
- 1207
-
BOOL _HAS_METAPED_OUTFIT_LOADED ( int requestId ) //0x610438375E5D1801
- 0
- 175
- 1207
-
BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 ) //0x60DFD0691A170B88
- 0
- 531
- 1207
-
Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped ) //0x6094AD011A2EA87D
- 0
- 375
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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