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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 )  //0x6DBF2D78709AD70B

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  2. Any _0x6DB875AFC584FA32 ( Ped ped, int p1 )  //0x6DB875AFC584FA32

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  3. BOOL IS_PED_MALE ( Ped ped )  //0x6D9F5FAA7488BA46

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  4. void _ADD_SCENARIO_TRANSITION ( Ped ped )  //0x6D07B371E9439019

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  5. BOOL _GET_PED_DAMAGED ( Ped ped )  //0x6CFC373008A1EDAF

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  6. void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha )  //0x6C76BC24F8BB709A

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  7. void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

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  8. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

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  9. void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value )  //0x6BA428C528D9E522

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  10. int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

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  11. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

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  12. void _0x6A489892E813951A ( Any p0 )  //0x6A489892E813951A

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  13. Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped )  //0x6A3975DEA89F9A17

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  14. void _0x6A190B94C2541A99 ( Any p0 )  //0x6A190B94C2541A99

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  15. void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller )  //0x697157CED63F18D4

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  16. Ped _GET_LAST_LED_MOUNT ( Ped ped )  //0x693126B5D0457D0D

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  17. BOOL _GET_IS_PED_HASH_COMMAND_PRESENT ( Ped ped, Hash commandHash )  //0x68821369A2CEADD5

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  18. BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius )  //0x68772DB2B2526F9F

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  19. BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 )  //0x67722AEB798E5FAB

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  20. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

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  21. void _0x6734F0A6A52C371C ( Any p0, Any p1 )  //0x6734F0A6A52C371C

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  22. void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 )  //0x66FF395445A88A6E

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  23. void _0x66C047719B0E80E1 ( Any p0, Any p1 )  //0x66C047719B0E80E1

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  24. void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 )  //0x66B957AAC2EAAEAB

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  25. void SET_PED_CAN_BE_TARGETTED_BY_PLAYER ( Ped ped, Player player, BOOL toggle )  //0x66B57B72E0836A76

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  26. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

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  27. void SET_PED_CAN_TORSO_VEHICLE_IK ( Ped ped, BOOL toggle )  //0x6647C5F6F5792496

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  28. void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

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  29. Ped _GET_PED_TRANQUILIZER ( Ped ped )  //0x65C75FDCCAC86464

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  30. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

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  31. void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

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  32. Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 )  //0x6507AC3BD7C99009

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  33. void _0x642720D8D69328B6 ( Any p0, Any p1 )  //0x642720D8D69328B6

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  34. void SET_PED_CAN_BE_TARGETTED ( Ped ped, BOOL toggle )  //0x63F58F7C80513AAD

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  35. void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

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  36. void SET_PED_CAN_PLAY_AMBIENT_ANIMS ( Ped ped, BOOL toggle )  //0x6373D1349925A70E

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  37. void _0x633F83B301C87994 ( Any p0, Any p1 )  //0x633F83B301C87994

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  38. BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo )  //0x63342C50EC115CE8

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  39. Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style )  //0x630E7B01F091A197

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  40. Any _0x62FDF4E678E40CC6 ( Entity entity, Any p1 )  //0x62FDF4E678E40CC6

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  41. BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

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  42. int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED ()  //0x62DE46F061CAA468

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  43. void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId )  //0x627F7F3A0C4C51FF

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  44. BOOL IS_PED_RESPONDING_TO_EVENT ( Ped ped, Hash event )  //0x625B774D75C87068

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  45. Any _0x6243635AF2F1B826 ( Any p0, Any p1, Any p2, Any p3 )  //0x6243635AF2F1B826

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  46. void SET_PED_SHOOT_RATE ( Ped ped, int shootRate )  //0x614DA022990752DC

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  47. float _GET_PED_MELEE_ACTION_PHASE ( Ped ped )  //0x6127F25ED21C533C

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  48. BOOL _HAS_METAPED_OUTFIT_LOADED ( int requestId )  //0x610438375E5D1801

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  49. BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 )  //0x60DFD0691A170B88

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  50. Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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