RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped ) //0xA622E66EEE92A08D
- 0
- 162
- 1207
-
int _GET_NUM_COMPONENTS_IN_PED ( Ped ped ) //0x90403E8107B60E81
- 0
- 196
- 1207
-
int GET_PED_ACCURACY ( Ped ped ) //0x37F4AD56ECBC0CD6
- 0
- 309
- 1207
-
int GET_SEAT_PED_IS_IN ( Ped ped ) //0x4E76CB57222A00E5
- 0
- 285
- 1207
-
int _GET_NUM_FREE_SLOTS_IN_PED_POOL () //0x313778EDCA9158E2
- 0
- 329
- 1207
-
int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
- 0
- 1,505
- 1207
-
int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED () //0x62DE46F061CAA468
- 0
- 283
- 1207
-
int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
- 0
- 802
- 1207
-
int _GET_PED_NUM_OUTFIT_PRESETS ( Ped ped ) //0x10C70A515BC03707
- 0
- 276
- 1207
-
int _0x5C16855277819BBF () //0x5C16855277819BBF
- 0
- 218
- 1207
-
int _REQUEST_METAPED_PED ( Hash model, int p1 ) //0xF97C34C33487D569
- 0
- 177
- 1207
-
int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit ) //0x13154A76CE0CF9AB
- 0
- 285
- 1207
-
int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 ) //0x3FCBB5FCFD968698
- 0
- 168
- 1207
-
int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 ) //0x91FE941F9FCFB702
- 0
- 165
- 1207
-
int GET_PED_GRAPPLE_STATE ( Ped ped ) //0x2311F15D971AA680
- 0
- 192
- 1207
-
int GET_PED_MAX_HEALTH ( Ped ped ) //0x4700A416E8324EF3
- 1
- 660
- 1207
-
int _GET_PED_GRAPPLE_FLAG ( Ped ped ) //0xF3C873ED0C595109
- 0
- 165
- 1207
-
int _GET_PELT_FROM_HORSE ( Ped horse, int index ) //0x0CEEB6F4780B1F2F
- 0
- 441
- 1207
-
int _GET_HORSE_TAMING_STATE ( Ped horse ) //0x454AD4DA6C41B5BD
- 0
- 255
- 1207
-
int GET_PED_LOOT_STATUS_MP ( Ped ped ) //0xC737697C41628340
- 0
- 186
- 1311
-
int GET_PED_MONEY ( Ped ped ) //0x3F69145BBA87BAE7
- 0
- 403
- 1207
-
int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 ) //0xDF1AF8B5D56542FA
- 0
- 770
- 1207
-
int GET_TRACKED_PED_PIXELCOUNT ( Ped ped ) //0x511F1A683387C7E2
- 0
- 176
- 1207
-
int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 ) //0x7F9B9791D4CB71F6
- 0
- 199
- 1207
-
int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 ) //0x9D9473CB82D83A30
- 0
- 180
- 1207
-
int GET_PED_BONE_INDEX ( Ped ped, int boneId ) //0x3F428D08BE5AAE31
- 0
- 477
- 1207
-
int _0xC5303F460A40D21D ( Ped ped, int p1 ) //0xC5303F460A40D21D
- 0
- 187
- 1207
-
int GET_PED_LAST_HAT ( Ped ped ) //0x1F714E7A9DADFC42
- 0
- 313
- 1207
-
int _GET_CARCASS_QUALITY ( Ped animal ) //0x88EFFED5FE8B0B4A
- 1
- 759
- 1207
-
int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash ) //0xC5E7204F322E49EB
- 0
- 257
- 1207
-
int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality ) //0x6B89FAA36FC909A3
- 0
- 203
- 1207
-
int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex ) //0x86BB5FF45F193A02
- 0
- 226
- 1207
-
int AGITATE_HORSE ( Ped mount, BOOL kickOffRider ) //0xBAE08F00021BFFB2
- 0
- 584
- 1207
-
int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs ) //0xCFF869CBFA210D82
- 0
- 452
- 1207
-
int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 ) //0x23F8F5FC7E8C4A6B
- 0
- 1,716
- 1207
-
int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName ) //0xB71B91B398F8F067
- 0
- 209
- 1207
-
int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS () //0xA635C11B8C44AFC2
- 0
- 190
- 1207
-
int CREATE_GROUP ( int taskAllocator ) //0x90370EBE0FEE1A3D
- 0
- 297
- 1207
-
int _SET_PED_PROMPT_NAME ( Ped ped, const char* name ) //0x4A48B6E03BABB4AC
- 0
- 496
- 1207
-
int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 ) //0xFFD54D9FE71B966A
- 0
- 433
- 1207
-
int _GET_PED_QUALITY ( Ped ped ) //0x7BCC6087D130312A
- 0
- 301
- 1207
-
int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags ) //0x1B5C85C612E5256E
- 0
- 184
- 1207
-
int _GET_PED_INCAPACITATION_HEALTH ( Ped ped ) //0x89BFDF6D53145545
- 0
- 155
- 1207
-
Hash GET_PED_CAUSE_OF_DEATH ( Ped ped ) //0x16FFE42AB2D2DC59
- 0
- 368
- 1207
-
Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash ) //0x3CC4A718C258BDD0
- 0
- 256
- 1207
-
Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped ) //0x42FDD0F017B1E38E
- 0
- 248
- 1207
-
Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped ) //0x7DBDD04862D95F04
- 0
- 336
- 1207
-
Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index ) //0xCCB97B51893C662F
- 0
- 266
- 1207
-
Hash _GET_PED_META_OUTFIT_HASH ( Ped ped ) //0x30569F348D126A5A
- 0
- 213
- 1207
-
Hash _GET_PED_BRAWLING_STYLE ( Ped ped ) //0xEC6B59BE445FEC51
- 0
- 171
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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