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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped )  //0xA622E66EEE92A08D

    • 0
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  2. int _GET_NUM_COMPONENTS_IN_PED ( Ped ped )  //0x90403E8107B60E81

    • 0
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  3. int GET_PED_ACCURACY ( Ped ped )  //0x37F4AD56ECBC0CD6

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  4. int GET_SEAT_PED_IS_IN ( Ped ped )  //0x4E76CB57222A00E5

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  5. int _GET_NUM_FREE_SLOTS_IN_PED_POOL ()  //0x313778EDCA9158E2

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  6. int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 )  //0x283978A15512B2FE

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  7. int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED ()  //0x62DE46F061CAA468

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  8. int GET_PED_TYPE ( Ped ped )  //0xFF059E1E4C01E63C

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  9. int _GET_PED_NUM_OUTFIT_PRESETS ( Ped ped )  //0x10C70A515BC03707

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  10. int _0x5C16855277819BBF ()  //0x5C16855277819BBF

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  11. int _REQUEST_METAPED_PED ( Hash model, int p1 )  //0xF97C34C33487D569

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  12. int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit )  //0x13154A76CE0CF9AB

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  13. int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 )  //0x3FCBB5FCFD968698

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  14. int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 )  //0x91FE941F9FCFB702

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  15. int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

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  16. int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

    • 1
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  17. int _GET_PED_GRAPPLE_FLAG ( Ped ped )  //0xF3C873ED0C595109

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  18. int _GET_PELT_FROM_HORSE ( Ped horse, int index )  //0x0CEEB6F4780B1F2F

    • 0
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  19. int _GET_HORSE_TAMING_STATE ( Ped horse )  //0x454AD4DA6C41B5BD

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  20. int GET_PED_LOOT_STATUS_MP ( Ped ped )  //0xC737697C41628340

    • 0
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  21. int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

    • 0
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  22. int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

    • 0
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  23. int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

    • 0
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  24. int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 )  //0x7F9B9791D4CB71F6

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  25. int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 )  //0x9D9473CB82D83A30

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  26. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

    • 0
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  27. int _0xC5303F460A40D21D ( Ped ped, int p1 )  //0xC5303F460A40D21D

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  28. int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

    • 0
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  29. int _GET_CARCASS_QUALITY ( Ped animal )  //0x88EFFED5FE8B0B4A

    • 1
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  30. int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

    • 0
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  31. int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

    • 0
    • 203
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  32. int _ADD_TEXTURE_LAYER ( int textureId, Hash albedoHash, Hash normalHash, Hash materialHash, int blendType, float texAlpha, int sheetGridIndex )  //0x86BB5FF45F193A02

    • 0
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  33. int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

    • 0
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  34. int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

    • 0
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  35. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

    • 0
    • 1,716
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  36. int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName )  //0xB71B91B398F8F067

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  37. int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

    • 0
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  38. int CREATE_GROUP ( int taskAllocator )  //0x90370EBE0FEE1A3D

    • 0
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  39. int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

    • 0
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  40. int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

    • 0
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  41. int _GET_PED_QUALITY ( Ped ped )  //0x7BCC6087D130312A

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  42. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

    • 0
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  43. int _GET_PED_INCAPACITATION_HEALTH ( Ped ped )  //0x89BFDF6D53145545

    • 0
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  44. Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

    • 0
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  45. Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

    • 0
    • 256
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  46. Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

    • 0
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  47. Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

    • 0
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  48. Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index )  //0xCCB97B51893C662F

    • 0
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  49. Hash _GET_PED_META_OUTFIT_HASH ( Ped ped )  //0x30569F348D126A5A

    • 0
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  50. Hash _GET_PED_BRAWLING_STYLE ( Ped ped )  //0xEC6B59BE445FEC51

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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