RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel ) //0x406CCF555B04FAD3
- 0
- 347
- 1207
-
void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
- 1
- 629
- 1207
-
void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash ) //0x20E54854DEF6A54A
- 0
- 223
- 1207
-
void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash ) //0x244E8C282188E40F
- 0
- 201
- 1207
-
void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle ) //0x0E9E95FDEDCC9D35
- 0
- 204
- 1207
-
void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 ) //0x3AE3552E7C207CC5
- 0
- 237
- 1207
-
void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction ) //0x8301D87B1B89E219
- 0
- 182
- 1207
-
void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim ) //0x56E9C26CD29D1ED6
- 0
- 175
- 1207
-
Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier ) //0x99A6E246C315BF60
- 0
- 170
- 1207
-
void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable ) //0x789DABD18E9024DB
- 0
- 326
- 1207
-
void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence ) //0x604190F0CF0DF158
- 0
- 143
- 1207
-
Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style ) //0x630E7B01F091A197
- 0
- 183
- 1207
-
void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier ) //0x2BA918C823B8BA56
- 0
- 241
- 1207
-
void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash ) //0xF6B82FCE03B43A37
- 0
- 341
- 1207
-
void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 ) //0x7FB0088E8769CDDB
- 0
- 163
- 1207
-
void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags ) //0xD67B6F3BCF81BA47
- 0
- 362
- 1207
-
void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 ) //0x39ED303390DDEAC7
- 0
- 245
- 1207
-
void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration ) //0x2890418B39BC8FFF
- 0
- 198
- 1207
-
void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality ) //0x24C82EF607105FAA
- 0
- 232
- 1207
-
void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 ) //0x5BCF0B79D4F5DBA3
- 0
- 221
- 1207
-
void _SET_PED_LIGHTS ( Ped ped, BOOL toggle ) //0x13A210949FCBD92B
- 0
- 172
- 1207
-
void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled ) //0x2EB75FB86C41F026
- 0
- 248
- 1207
-
void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 ) //0x77FF8D35EEC6BBC4
- 0
- 804
- 1207
-
int _SET_PED_PROMPT_NAME ( Ped ped, const char* name ) //0x4A48B6E03BABB4AC
- 0
- 496
- 1207
-
_SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash ) //0xFCA8FB9E15FA80D3
- 0
- 240
- 1207
-
void _SET_PED_QUALITY ( Ped ped, int quality ) //0xCE6B874286D640BB
- 0
- 379
- 1207
-
void _SET_PED_SCALE ( Ped ped, float scale ) //0x25ACFC650B65C538
- 0
- 977
- 1207
-
void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle ) //0x9A77DFD295E29B09
- 0
- 253
- 1207
-
void _SET_PED_SCENT ( Ped ped, float scent ) //0x01B21B81865E2A1F
- 0
- 207
- 1207
-
BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z ) //0xEC6935EBE0847B90
- 0
- 152
- 1207
-
void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xC163DAC52AC975D3
- 0
- 199
- 1207
-
void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 ) //0x36E4B61DC56DE77C
- 0
- 308
- 1207
-
void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle ) //0x221F4D9912B7FE86
- 0
- 249
- 1207
-
void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration ) //0xA5950E16B8F31052
- 0
- 219
- 1207
-
Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle ) //0xEB72453B6F5B45B0
- 0
- 173
- 1232
-
void _SET_PED_VOICE_VOLUME ( Ped ped, float volume ) //0xD05AD61F242C626B
- 0
- 221
- 1207
-
void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 ) //0x4DB9D03AC4E1FA84
- 0
- 197
- 1207
-
void _SET_PELT_FOR_HORSE ( Ped horse, int peltId ) //0xA73F50E8796150D5
- 0
- 201
- 1207
-
Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 ) //0x9EFF3C91DF38304F
- 0
- 131
- 1311
-
void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 ) //0x39A2FC5AF55A52B1
- 0
- 373
- 1207
-
void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xDB48E99F8E064E56
- 0
- 231
- 1207
-
void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0x28CB6391ACEDD9DB
- 0
- 290
- 1207
-
void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash ) //0x95423627A9CA598E
- 0
- 357
- 1207
-
void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xA77FA7BE9312F8C0
- 0
- 237
- 1207
-
void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier ) //0xEF5A3D2285D8924B
- 0
- 229
- 1207
-
void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier ) //0x345C9F993A8AB4A4
- 0
- 212
- 1207
-
void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size ) //0x7FF72DE061DF55E2
- 0
- 267
- 1207
-
void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha ) //0x6C76BC24F8BB709A
- 0
- 227
- 1207
-
void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel ) //0xF2EA041F1146D75B
- 0
- 234
- 1207
-
void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash ) //0x1ED8588524AC9BE1
- 0
- 185
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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