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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

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  2. void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

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  3. void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

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  4. void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash )  //0x244E8C282188E40F

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  5. void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle )  //0x0E9E95FDEDCC9D35

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  6. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

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  7. void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction )  //0x8301D87B1B89E219

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  8. void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim )  //0x56E9C26CD29D1ED6

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  9. Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier )  //0x99A6E246C315BF60

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  10. void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable )  //0x789DABD18E9024DB

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  11. void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence )  //0x604190F0CF0DF158

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  12. Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style )  //0x630E7B01F091A197

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  13. void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier )  //0x2BA918C823B8BA56

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  14. void _SET_PED_HEALTH_CONFIG ( Ped ped, Hash configHash )  //0xF6B82FCE03B43A37

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  15. void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 )  //0x7FB0088E8769CDDB

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  16. void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags )  //0xD67B6F3BCF81BA47

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  17. void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

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  18. void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration )  //0x2890418B39BC8FFF

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  19. void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality )  //0x24C82EF607105FAA

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  20. void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

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  21. void _SET_PED_LIGHTS ( Ped ped, BOOL toggle )  //0x13A210949FCBD92B

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  22. void _SET_PED_MOTIVATION_STATE_OVERRIDE ( Ped ped, int motivationState, BOOL enabled )  //0x2EB75FB86C41F026

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  23. void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 )  //0x77FF8D35EEC6BBC4

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  24. int _SET_PED_PROMPT_NAME ( Ped ped, const char* name )  //0x4A48B6E03BABB4AC

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  25. _SET_PED_PROMPT_NAME_BY_HASH ( Ped ped, Hash labelHash )  //0xFCA8FB9E15FA80D3

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  26. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

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  27. void _SET_PED_SCALE ( Ped ped, float scale )  //0x25ACFC650B65C538

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  28. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

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  29. void _SET_PED_SCENT ( Ped ped, float scent )  //0x01B21B81865E2A1F

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  30. BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

    • 0
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  31. void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xC163DAC52AC975D3

    • 0
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  32. void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

    • 0
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  33. void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle )  //0x221F4D9912B7FE86

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  34. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

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  35. Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle )  //0xEB72453B6F5B45B0

    • 0
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  36. void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

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  37. void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 )  //0x4DB9D03AC4E1FA84

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  38. void _SET_PELT_FOR_HORSE ( Ped horse, int peltId )  //0xA73F50E8796150D5

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  39. Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

    • 0
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  40. void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

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  41. void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xDB48E99F8E064E56

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  42. void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x28CB6391ACEDD9DB

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  43. void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash )  //0x95423627A9CA598E

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  44. void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xA77FA7BE9312F8C0

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  45. void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier )  //0xEF5A3D2285D8924B

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  46. void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0x345C9F993A8AB4A4

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  47. void _SET_TANK_ATTRIBUTE_SIZE ( Ped ped, int attributeIndex, float size )  //0x7FF72DE061DF55E2

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  48. void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha )  //0x6C76BC24F8BB709A

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  49. void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel )  //0xF2EA041F1146D75B

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  50. void _SET_TEXTURE_LAYER_PALLETE ( int textureId, int layerId, Hash paletteHash )  //0x1ED8588524AC9BE1

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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