RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
-
void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 ) //0x2208438012482A1A
- 0
- 250
- 1207
-
Any _0xC488B8C0E52560D8 ( Any p0 ) //0xC488B8C0E52560D8
- 0
- 165
- 1207
-
Any _0x2DC0E8DCBD3546E9 ( Any p0 ) //0x2DC0E8DCBD3546E9
- 0
- 187
- 1207
-
void _ADD_SCENARIO_TRANSITION ( Ped ped ) //0x6D07B371E9439019
- 0
- 178
- 1207
-
void _GIVE_PED_HASH_COMMAND ( Ped ped, Hash commandHash, float activationDuration ) //0xD65FDC686A031C83
- 0
- 214
- 1207
-
BOOL _GET_IS_PED_HASH_COMMAND_PRESENT ( Ped ped, Hash commandHash ) //0x68821369A2CEADD5
- 0
- 176
- 1207
-
BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 ) //0xFCF37A457CB96DC0
- 0
- 245
- 1207
-
void _0x600BBDD29820370C ( Ped ped ) //0x600BBDD29820370C
- 0
- 213
- 1207
-
void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped ) //0x7D7A2E43E74E2EB8
- 0
- 302
- 1207
-
void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped ) //0x3088634CF8C819CF
- 0
- 174
- 1207
-
void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 ) //0x2BC338A7B21F4608
- 0
- 195
- 1207
-
void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 ) //0x75BA1CB3B7D40CAF
- 0
- 174
- 1207
-
int GET_TRACKED_PED_PIXELCOUNT ( Ped ped ) //0x511F1A683387C7E2
- 0
- 178
- 1207
-
BOOL IS_TRACKED_PED_VISIBLE ( Ped ped ) //0x91C8E617F64188AC
- 0
- 183
- 1207
-
BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent ) //0x164CECC59E70DF86
- 0
- 183
- 1207
-
BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped ) //0x5102307CE88798EB
- 0
- 191
- 1207
-
BOOL CAN_PED_BE_MOUNTED ( Ped ped ) //0x2D64376CF437363E
- 0
- 173
- 1207
-
BOOL _IS_METAPED_FISH ( Ped ped ) //0x118D476A6F1A13F1
- 0
- 246
- 1207
-
BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType ) //0xC8D523BF5BBD3808
- 0
- 180
- 1207
-
int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 ) //0x7F9B9791D4CB71F6
- 0
- 200
- 1207
-
int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 ) //0x9D9473CB82D83A30
- 0
- 183
- 1207
-
Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 ) //0x0EA9EACBA3B01601
- 0
- 185
- 1207
-
int GET_PED_BONE_INDEX ( Ped ped, int boneId ) //0x3F428D08BE5AAE31
- 0
- 480
- 1207
-
int _0xC5303F460A40D21D ( Ped ped, int p1 ) //0xC5303F460A40D21D
- 0
- 189
- 1207
-
void _0xE29D8CD66553DBAA ( Any p0 ) //0xE29D8CD66553DBAA
- 0
- 186
- 1207
-
void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 ) //0xB06F5F1DEF417216
- 0
- 183
- 1207
-
void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 ) //0xFC23348F0F4E245F
- 0
- 157
- 1207
-
void _0x9184788BFF1EDAD7 ( Any p0, Any p1 ) //0x9184788BFF1EDAD7
- 0
- 181
- 1207
-
void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 ) //0xE3144B932DFDFF65
- 0
- 258
- 1207
-
Any _0x0105FEE8F9091255 ( Any p0, Any p1 ) //0x0105FEE8F9091255
- 0
- 188
- 1207
-
void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD049920CD29F6CC8
- 0
- 177
- 1207
-
Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 ) //0xBB3E5370EBB6BE28
- 0
- 157
- 1207
-
void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x2FA568BFA725F8D6
- 0
- 180
- 1207
-
Any _0x56E4BAD93D33453C ( Any p0, Any p1 ) //0x56E4BAD93D33453C
- 0
- 179
- 1207
-
void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 ) //0x75A082563B4452E5
- 0
- 189
- 1207
-
void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 ) //0x16802C32B2FCA06B
- 0
- 182
- 1207
-
void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 ) //0x8BA0C65AC15A7D33
- 0
- 155
- 1207
-
void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0FFDF937E5C11382
- 0
- 183
- 1207
-
void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 ) //0x5FCF25D584065BFD
- 0
- 182
- 1207
-
void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted ) //0xA2116C1E4ED85C24
- 0
- 168
- 1207
-
BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 ) //0xF28965D04F570DCA
- 0
- 296
- 1207
-
void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 ) //0x75D3333409CD33CE
- 0
- 178
- 1207
-
BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY ) //0xF60165E1D2C5370B
- 0
- 180
- 1207
-
void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x433083750C5E064A
- 0
- 216
- 1207
-
void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x01A898D26E2333DD
- 0
- 208
- 1207
-
void _0xBC1DC48270468444 ( Any p0 ) //0xBC1DC48270468444
- 0
- 186
- 1207
-
Any _0x46BF2A810679D6E6 ( Any p0, Any p1 ) //0x46BF2A810679D6E6
- 0
- 211
- 1207
-
Any _0xCA95924C893A0C91 ( Any p0, Any p1 ) //0xCA95924C893A0C91
- 0
- 183
- 1207
-
int AGITATE_HORSE ( Ped mount, BOOL kickOffRider ) //0xBAE08F00021BFFB2
- 0
- 588
- 1207
-
void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 ) //0x413697EC260AABBF
- 0
- 212
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.