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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

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  2. Any _0xC488B8C0E52560D8 ( Any p0 )  //0xC488B8C0E52560D8

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  3. Any _0x2DC0E8DCBD3546E9 ( Any p0 )  //0x2DC0E8DCBD3546E9

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  4. void _ADD_SCENARIO_TRANSITION ( Ped ped )  //0x6D07B371E9439019

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  5. void _GIVE_PED_HASH_COMMAND ( Ped ped, Hash commandHash, float activationDuration )  //0xD65FDC686A031C83

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  6. BOOL _GET_IS_PED_HASH_COMMAND_PRESENT ( Ped ped, Hash commandHash )  //0x68821369A2CEADD5

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  7. BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 )  //0xFCF37A457CB96DC0

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  8. void _0x600BBDD29820370C ( Ped ped )  //0x600BBDD29820370C

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  9. void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped )  //0x7D7A2E43E74E2EB8

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  10. void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped )  //0x3088634CF8C819CF

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  11. void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

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  12. void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 )  //0x75BA1CB3B7D40CAF

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  13. int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

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  14. BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

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  15. BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

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  16. BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped )  //0x5102307CE88798EB

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  17. BOOL CAN_PED_BE_MOUNTED ( Ped ped )  //0x2D64376CF437363E

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  18. BOOL _IS_METAPED_FISH ( Ped ped )  //0x118D476A6F1A13F1

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  19. BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType )  //0xC8D523BF5BBD3808

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  20. int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 )  //0x7F9B9791D4CB71F6

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  21. int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 )  //0x9D9473CB82D83A30

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  22. Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 )  //0x0EA9EACBA3B01601

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  23. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

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  24. int _0xC5303F460A40D21D ( Ped ped, int p1 )  //0xC5303F460A40D21D

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  25. void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

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  26. void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

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  27. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

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  28. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

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  29. void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

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  30. Any _0x0105FEE8F9091255 ( Any p0, Any p1 )  //0x0105FEE8F9091255

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  31. void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

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  32. Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 )  //0xBB3E5370EBB6BE28

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  33. void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

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  34. Any _0x56E4BAD93D33453C ( Any p0, Any p1 )  //0x56E4BAD93D33453C

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  35. void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

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  36. void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

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  37. void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 )  //0x8BA0C65AC15A7D33

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  38. void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0FFDF937E5C11382

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  39. void _0x5FCF25D584065BFD ( Any p0, Any p1, Any p2, Any p3 )  //0x5FCF25D584065BFD

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  40. void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted )  //0xA2116C1E4ED85C24

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  41. BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

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  42. void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 )  //0x75D3333409CD33CE

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  43. BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY )  //0xF60165E1D2C5370B

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  44. void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x433083750C5E064A

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  45. void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x01A898D26E2333DD

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  46. void _0xBC1DC48270468444 ( Any p0 )  //0xBC1DC48270468444

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  47. Any _0x46BF2A810679D6E6 ( Any p0, Any p1 )  //0x46BF2A810679D6E6

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  48. Any _0xCA95924C893A0C91 ( Any p0, Any p1 )  //0xCA95924C893A0C91

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  49. int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

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  50. void _0x413697EC260AABBF ( Any p0, Any p1, Any p2 )  //0x413697EC260AABBF

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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