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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL IS_PED_IN_ANY_TRAIN ( Ped ped )  //0x6F972C1AB75A1ED0

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  2. void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped )  //0x3088634CF8C819CF

    • 0
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  3. float _GET_PED_STAMINA ( Ped ped )  //0x775A1CA7893AA8B5

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  4. void SET_PED_MONEY ( Ped ped, int amount )  //0xA9C8960E8684C1B5

    • 0
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  5. BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped )  //0xBB062B2B5722478E

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  6. void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

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  7. float _GET_PED_STAMINA_NORMALIZED ( Ped ped )  //0x22F2A386D43048A9

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  8. int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

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  9. Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 )  //0x550CB89DD7F4FA3D

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  10. void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 )  //0x75BA1CB3B7D40CAF

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  11. float _GET_PED_MAX_STAMINA ( Ped ped )  //0xCB42AFE2B613EE55

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  12. void _0x9911F4A24485F653 ( BOOL p0 )  //0x9911F4A24485F653

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  13. int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

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  14. void _0x36513AFFC703C60D ( Any p0 )  //0x36513AFFC703C60D

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  15. void _0x34EDDD59364AD74A ( Any p0, Any p1 )  //0x34EDDD59364AD74A

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  16. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
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  17. BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

    • 0
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  18. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

    • 0
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  19. BOOL _0xA4B6432E3880F2F9 ( Any p0 )  //0xA4B6432E3880F2F9

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  20. void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

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  21. Any _0x8822F139408B8D0A ( Any p0 )  //0x8822F139408B8D0A

    • 0
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  22. BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

    • 0
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  23. Any _0xFC3B580C4380B5B7 ( Any p0 )  //0xFC3B580C4380B5B7

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  24. BOOL _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0xE37287EE358939C3

    • 0
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  25. BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle )  //0xA808AA1D79230FC2

    • 0
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  26. void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

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  27. BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped )  //0x5102307CE88798EB

    • 0
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  28. void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

    • 0
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  29. BOOL _REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0x011A42FD923D41CA

    • 0
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  30. BOOL IS_PED_SITTING_IN_ANY_VEHICLE ( Ped ped )  //0x826AA586EDB9FEF8

    • 0
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  31. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

    • 0
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  32. BOOL CAN_PED_BE_MOUNTED ( Ped ped )  //0x2D64376CF437363E

    • 0
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  33. void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

    • 0
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  34. BOOL IS_PED_ON_FOOT ( Ped ped )  //0x01FEE67DB37F59B2

    • 0
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  35. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

    • 0
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  36. BOOL _IS_METAPED_FISH ( Ped ped )  //0x118D476A6F1A13F1

    • 0
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  37. void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

    • 0
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  38. void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

    • 0
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  39. BOOL IS_PED_PLANTING_BOMB ( Ped ped )  //0xC70B5FAE151982D8

    • 0
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  40. void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

    • 0
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  41. BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType )  //0xC8D523BF5BBD3808

    • 0
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  42. void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

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  43. void _0x0B787A37EEDD226F ( Any p0, Any p1 )  //0x0B787A37EEDD226F

    • 0
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  44. Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

    • 0
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  45. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

    • 0
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  46. int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 )  //0x7F9B9791D4CB71F6

    • 0
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  47. Any _GET_NUM_RESERVED_HEALTH ( Ped ped )  //0x16F2C8C084AB2092

    • 0
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  48. BOOL IS_PED_IN_ANY_BOAT ( Ped ped )  //0x2E0E1C2B4F6CB339

    • 0
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  49. void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

    • 0
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  50. int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 )  //0x9D9473CB82D83A30

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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