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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped )  //0xBB062B2B5722478E

    • 0
    • 169
    • 1207
  2. void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

    • 0
    • 198
    • 1207
  3. float _GET_PED_STAMINA_NORMALIZED ( Ped ped )  //0x22F2A386D43048A9

    • 0
    • 192
    • 1207
  4. int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

    • 0
    • 409
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  5. Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 )  //0x550CB89DD7F4FA3D

    • 0
    • 149
    • 1207
  6. void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 )  //0x75BA1CB3B7D40CAF

    • 0
    • 175
    • 1207
  7. float _GET_PED_MAX_STAMINA ( Ped ped )  //0xCB42AFE2B613EE55

    • 0
    • 267
    • 1207
  8. void _0x9911F4A24485F653 ( BOOL p0 )  //0x9911F4A24485F653

    • 0
    • 204
    • 1207
  9. int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

    • 0
    • 779
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  10. int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

    • 0
    • 179
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  11. void _0x36513AFFC703C60D ( Any p0 )  //0x36513AFFC703C60D

    • 0
    • 179
    • 1207
  12. void _0x34EDDD59364AD74A ( Any p0, Any p1 )  //0x34EDDD59364AD74A

    • 0
    • 221
    • 1207
  13. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
    • 1,241
    • 1207
  14. BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

    • 0
    • 186
    • 1207
  15. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

    • 0
    • 338
    • 1207
  16. void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

    • 0
    • 208
    • 1207
  17. Any _0x8822F139408B8D0A ( Any p0 )  //0x8822F139408B8D0A

    • 0
    • 168
    • 1207
  18. BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

    • 0
    • 185
    • 1207
  19. Any _0xFC3B580C4380B5B7 ( Any p0 )  //0xFC3B580C4380B5B7

    • 0
    • 183
    • 1207
  20. BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle )  //0xA808AA1D79230FC2

    • 0
    • 315
    • 1207
  21. void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

    • 0
    • 173
    • 1207
  22. BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped )  //0x5102307CE88798EB

    • 0
    • 192
    • 1207
  23. void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

    • 0
    • 234
    • 1207
  24. BOOL IS_PED_SITTING_IN_ANY_VEHICLE ( Ped ped )  //0x826AA586EDB9FEF8

    • 0
    • 315
    • 1207
  25. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

    • 0
    • 250
    • 1207
  26. BOOL CAN_PED_BE_MOUNTED ( Ped ped )  //0x2D64376CF437363E

    • 0
    • 174
    • 1207
  27. void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

    • 0
    • 165
    • 1207
  28. BOOL IS_PED_ON_FOOT ( Ped ped )  //0x01FEE67DB37F59B2

    • 0
    • 281
    • 1207
  29. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

    • 0
    • 242
    • 1207
  30. BOOL _IS_METAPED_FISH ( Ped ped )  //0x118D476A6F1A13F1

    • 0
    • 248
    • 1207
  31. void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

    • 0
    • 203
    • 1207
  32. BOOL IS_PED_PLANTING_BOMB ( Ped ped )  //0xC70B5FAE151982D8

    • 0
    • 277
    • 1207
  33. void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

    • 0
    • 175
    • 1207
  34. BOOL IS_EVENT_IN_QUEUE ( Ped ped, Hash eventType )  //0xC8D523BF5BBD3808

    • 0
    • 183
    • 1207
  35. void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

    • 0
    • 169
    • 1207
  36. Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

    • 0
    • 292
    • 1207
  37. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

    • 0
    • 186
    • 1207
  38. int CAN_PED_SEE_ENTITY ( Ped ped, Entity targetEntity, BOOL p2, BOOL p3 )  //0x7F9B9791D4CB71F6

    • 0
    • 202
    • 1207
  39. Any _GET_NUM_RESERVED_HEALTH ( Ped ped )  //0x16F2C8C084AB2092

    • 0
    • 182
    • 1207
  40. BOOL IS_PED_IN_ANY_BOAT ( Ped ped )  //0x2E0E1C2B4F6CB339

    • 0
    • 244
    • 1207
  41. void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

    • 0
    • 232
    • 1207
  42. int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 )  //0x9D9473CB82D83A30

    • 0
    • 184
    • 1207
  43. Any _0xFEAB3DB4EDB236EB ( Any p0 )  //0xFEAB3DB4EDB236EB

    • 0
    • 169
    • 1207
  44. BOOL IS_PED_IN_ANY_HELI ( Ped ped )  //0x298B91AE825E5705

    • 0
    • 276
    • 1207
  45. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

    • 0
    • 184
    • 1207
  46. Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 )  //0x0EA9EACBA3B01601

    • 0
    • 187
    • 1207
  47. Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF6A8C4B4A11AE89C

    • 0
    • 213
    • 1207
  48. BOOL IS_PED_IN_ANY_PLANE ( Ped ped )  //0x5FFF4CFC74D8FB80

    • 1
    • 756
    • 1207
  49. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

    • 1
    • 713
    • 1207
  50. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

    • 0
    • 482
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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