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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. Any _0x7B5C293238EE4F20 ( Any p0 )  //0x7B5C293238EE4F20

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  2. void SET_PED_ACCURACY ( Ped ped, int accuracy )  //0x7AEFB85C1D49DEB6

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  3. void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 )  //0x7ABBD9E449E0DB00

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  4. void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state )  //0x7A6535691B477C48

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  5. void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x7A556143A1C03898

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  6. BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped )  //0x7A4E00364B5D727B

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  7. BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash )  //0x796D90EFB19AA332

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  8. Ped _GET_CARRIER_AS_HUMAN ( Entity entity )  //0x79443D56C8DF45EE

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  9. void SET_PED_CLOTH_PACKAGE_INDEX ( Any p0, Any p1 )  //0x78C4E9961DB3EB5B

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  10. void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable )  //0x789DABD18E9024DB

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  11. void _0x7883AA809DF43D98 ( Any p0, Any p1 )  //0x7883AA809DF43D98

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  12. void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

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  13. void _SET_PED_OUTFIT_INDEX ( Ped ped, int index, BOOL p2 )  //0x77FF8D35EEC6BBC4

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  14. Hash _GET_SHOP_PED_COMPONENT_AT_INDEX ( Ped ped, int index, BOOL p2, Any* argStruct, Any* argStruct2 )  //0x77BA37622E22023B

    • 0
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  15. float _GET_PED_STAMINA ( Ped ped )  //0x775A1CA7893AA8B5

    • 0
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  16. BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped )  //0x77525BBF433F2CD6

    • 0
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  17. BOOL IS_MODEL_A_HORSE ( int hash )  //0x772A1969F649E902

    • 0
    • 582
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  18. Any _0x77243ED4F7CAAA55 ( Any p0 )  //0x77243ED4F7CAAA55

    • 0
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  19. Any _0x763FA8A9D76EE3A7 ( Any p0 )  //0x763FA8A9D76EE3A7

    • 0
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  20. void _0x75D3333409CD33CE ( Any p0, Any p1, Any p2 )  //0x75D3333409CD33CE

    • 0
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  21. void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 )  //0x75BA1CB3B7D40CAF

    • 0
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  22. void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

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  23. Any _0x758F081DB204DDDE ( Any p0 )  //0x758F081DB204DDDE

    • 0
    • 206
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  24. Any _0x7583A9D35248B83F ( Any p0 )  //0x7583A9D35248B83F

    • 0
    • 201
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  25. Hash _GET_PED_GRAPPLE_STYLE ( Ped ped )  //0x753B15AD0FD6F3E3

    • 0
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  26. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

    • 0
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  27. BOOL _APPLY_PED_METAPED_OUTFIT ( int requestId, Ped ped, BOOL p2, BOOL p3 )  //0x74F512E29CB717E2

    • 0
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  28. void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle )  //0x74D4E028107450A9

    • 0
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  29. void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

    • 0
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  30. void _SET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped, float totalDamage )  //0x73B6F907B913C860

    • 0
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  31. void _0x735662994E60A710 ( Any p0, Any p1 )  //0x735662994E60A710

    • 0
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  32. void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

    • 0
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  33. void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped )  //0x733C87D4CE22BEA2

    • 0
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  34. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

    • 0
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  35. void RESURRECT_PED ( Ped ped )  //0x71BC8E838B9C6035

    • 0
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  36. void _0x712B2C2B2471B493 ( Any p0, Any p1 )  //0x712B2C2B2471B493

    • 0
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  37. void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable )  //0x70A2D1137C8ED7C9

    • 0
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  38. void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value )  //0x70793BDCA1E854D4

    • 0
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  39. void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

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  40. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

    • 0
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  41. Any _0x7020839C7302D8AC ( Any p0 )  //0x7020839C7302D8AC

    • 0
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  42. void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

    • 0
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  43. float _GET_PED_DRUNKNESS ( Ped ped )  //0x6FB76442469ABD68

    • 0
    • 194
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  44. BOOL IS_PED_IN_ANY_TRAIN ( Ped ped )  //0x6F972C1AB75A1ED0

    • 0
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  45. int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

    • 0
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  46. Any _0x6F46F8ACB44C4FC1 ( Any p0 )  //0x6F46F8ACB44C4FC1

    • 0
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  47. Any _0x6F43C351A5D51E2F ( Any p0, Any p1 )  //0x6F43C351A5D51E2F

    • 0
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  48. void _0x6E8B87139854022D ( Ped ped, const char* p1 )  //0x6E8B87139854022D

    • 0
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  49. BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

    • 0
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  50. BOOL IS_PED_IN_ANY_TAXI ( Ped ped )  //0x6E575D6A898AB852

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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