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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle )  //0x11E6B9629C46D6EC

    • 0
    • 148
    • 1232
  2. Vehicle GET_VEHICLE_PED_IS_USING ( Ped ped )  //0x6094AD011A2EA87D

    • 0
    • 379
    • 1207
  3. Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped )  //0xF92691AED837A5FC

    • 0
    • 226
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  4. Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse )  //0xE4770DA1B8FF4FD1

    • 0
    • 210
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  5. Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse )  //0x5064DB5083C29921

    • 0
    • 200
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  6. Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle )  //0x9A9112A0FE9A4713

    • 0
    • 508
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  7. Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

    • 0
    • 292
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  8. Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

    • 0
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  9. Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

    • 0
    • 282
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  10. Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 )  //0x3C06B8786DD94CD1

    • 0
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  11. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

    • 0
    • 500
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  12. Player GET_PLAYER_PED_IS_FOLLOWING ( Ped ped )  //0x6A3975DEA89F9A17

    • 0
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  13. Ped CREATE_PED ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck, Any p8, BOOL p8 )  //0xD49F9B0955C367DE

    • 1
    • 3,156
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  14. Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

    • 0
    • 473
    • 1207
  15. Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 )  //0x7DD959874C1FD534

    • 0
    • 482
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  16. Ped GET_MELEE_TARGET_FOR_PED ( Ped ped )  //0x18A3E9EE1297FD39

    • 0
    • 225
    • 1207
  17. Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x0BCD4091C8EABA42

    • 0
    • 225
    • 1207
  18. Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 )  //0xF89AA2BD01FC06B7

    • 0
    • 341
    • 1207
  19. Ped _GET_PED_GRAPPLER ( Ped ped )  //0xD0B7AEB56229D317

    • 0
    • 156
    • 1207
  20. Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xEAF682A14F8E5F53

    • 0
    • 215
    • 1207
  21. Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

    • 0
    • 487
    • 1207
  22. Ped _GET_LAST_MOUNT ( Ped ped )  //0x4C8B59171957BCF7

    • 0
    • 485
    • 1207
  23. Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal )  //0xF103823FFE72BB49

    • 0
    • 220
    • 1207
  24. Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber )  //0x51455483CF23ED97

    • 0
    • 236
    • 1207
  25. Ped GET_PED_AS_GROUP_LEADER ( int groupID )  //0x5CCE68DBD5FE93EC

    • 0
    • 200
    • 1207
  26. Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 )  //0xB676EFDA03DADA52

    • 0
    • 219
    • 1207
  27. Ped _GET_PED_TRANQUILIZER ( Ped ped )  //0x65C75FDCCAC86464

    • 0
    • 213
    • 1355
  28. Ped _GET_CARRIER_AS_PED ( Entity entity )  //0x09B83E68DE004CD4

    • 0
    • 202
    • 1207
  29. Ped _GET_CARRIER_AS_MOUNT ( Entity entity )  //0xA033D7E4BBF9844D

    • 0
    • 191
    • 1207
  30. Ped _GET_CARRIER_AS_HUMAN ( Entity entity )  //0x79443D56C8DF45EE

    • 0
    • 205
    • 1207
  31. Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

    • 0
    • 381
    • 1207
  32. Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

    • 0
    • 265
    • 1207
  33. Ped _GET_LASSO_TARGET ( Ped Ped )  //0xB65A4DAB460A19BD

    • 0
    • 438
    • 1207
  34. Ped _GET_LASSOED_LASSOER ( Ped ped )  //0x0C31C51168E80365

    • 0
    • 193
    • 1207
  35. Ped _GET_LAST_LED_MOUNT ( Ped ped )  //0x693126B5D0457D0D

    • 0
    • 167
    • 1232
  36. int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

    • 0
    • 371
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  37. int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

    • 0
    • 254
    • 1207
  38. int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped )  //0x88D9D76D78065487

    • 0
    • 224
    • 1207
  39. int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

    • 0
    • 215
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  40. int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag )  //0x7BE607DAFF382FD2

    • 0
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  41. int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
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  42. int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

    • 0
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    • 1207
  43. int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

    • 0
    • 346
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  44. int _GET_PED_ATTITUDE ( Ped ped, Player player )  //0x7CC2186C32D3540A

    • 0
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  45. int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

    • 0
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  46. int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

    • 0
    • 198
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  47. int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash )  //0xA65AA1ACE81E5A77

    • 0
    • 158
    • 1311
  48. int SET_PED_COMBAT_MOVEMENT ( Ped ped, int combatMovement )  //0x4D9CA1009AFBD057

    • 0
    • 612
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  49. int _GET_META_PED_TYPE ( Ped ped )  //0xEC9A1261BF0CE510

    • 0
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  50. int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

    • 0
    • 203
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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