RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
1013 natives in namespace PED
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void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 ) //0x8B3B71C80A29A4BB
- 0
- 195
- 1207
-
Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 ) //0xBDED916A9F9B0604
- 0
- 184
- 1207
-
void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType ) //0xEAA8242C8479C27D
- 0
- 196
- 1207
-
Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 ) //0xBEC65C6049B3219D
- 0
- 249
- 1207
-
int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash ) //0xC5E7204F322E49EB
- 0
- 257
- 1207
-
void _RESERVE_AMBIENT_PEDS ( int numPeds ) //0xED9582B3DA8F02B4
- 0
- 285
- 1207
-
void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds ) //0xF008E0BA1FE1D644
- 0
- 290
- 1207
-
void _RESET_PED_COMPONENTS ( Ped ped ) //0x0BFA1BD465CDFEFD
- 0
- 227
- 1207
-
void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped ) //0x4B9668DB91DC39B8
- 0
- 273
- 1207
-
void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped ) //0x801917E7D7BCE418
- 0
- 168
- 1207
-
void _RESET_PED_TEXTURE ( int textureId ) //0x8472A1789478F82F
- 0
- 175
- 1207
-
void _RESTORE_PED_STAMINA ( Ped ped, float stamina ) //0x675680D089BFA21F
- 0
- 332
- 1207
-
void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier ) //0xC2266AA617668AD3
- 0
- 161
- 1207
-
void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xC0258742B034DFAF
- 0
- 456
- 1207
-
void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xBA0980B5C0A11924
- 0
- 348
- 1207
-
void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xAB0D553FE20A6E25
- 0
- 472
- 1207
-
void _SET_CARCASS_QUALITY ( Ped ped, int* quality ) //0x7528720101A807A5
- 0
- 550
- 1207
-
void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier ) //0x069EDDF1FD4DEB0A
- 0
- 190
- 1207
-
void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
- 0
- 825
- 1207
-
void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier ) //0xDE1B1907A83A1550
- 0
- 185
- 1207
-
void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable ) //0xFECA2081F61ED2CD
- 0
- 224
- 1207
-
void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 ) //0xBC6DF00D7A4A6819
- 0
- 373
- 1207
-
void _SET_METAPED_WEARINESS ( Ped ped, float weariness ) //0x314C5465195F3B30
- 0
- 192
- 1207
-
void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel ) //0xA69899995997A63B
- 0
- 320
- 1207
-
void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle ) //0x11E6B9629C46D6EC
- 0
- 145
- 1232
-
void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag ) //0xB8DE69D9473B7593
- 0
- 216
- 1207
-
void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier ) //0x43CA928E892CFDB8
- 0
- 122
- 1311
-
void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 ) //0x6DBF2D78709AD70B
- 0
- 189
- 1207
-
void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer ) //0xCB9401F918CB0F75
- 0
- 482
- 1207
-
void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 ) //0x437C08DB4FEBE2BD
- 0
- 340
- 1207
-
void _SET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName, const char* value, int removeTimer ) //0xA762C9D6CF165E0D
- 0
- 226
- 1207
-
void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer ) //0x5F53010C4C3F6BAF
- 0
- 250
- 1207
-
void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle ) //0x8BA83CC4288CD56D
- 0
- 481
- 1207
-
void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle ) //0xFD6943B6DF77E449
- 0
- 195
- 1207
-
void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
- 0
- 182
- 1207
-
void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 ) //0xBD75500141E4725C
- 0
- 180
- 1207
-
void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour ) //0x9238A3D970BBB0A9
- 0
- 205
- 1207
-
void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
- 212
- 1207
-
void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration ) //0x8B1E8E35A6E814EA
- 0
- 191
- 1207
-
void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 ) //0xD3A7B003ED343FD9
- 1
- 3,894
- 1207
-
void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 ) //0x66B957AAC2EAAEAB
- 0
- 1,063
- 1207
-
void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately ) //0x7DE9692C6F64CFE8
- 0
- 252
- 1207
-
void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 ) //0x8AC1D721B2097B6E
- 0
- 172
- 1207
-
void _SET_PED_DAMAGED ( Ped ped, BOOL damaged ) //0xDACE03C65C6666DB
- 0
- 192
- 1207
-
int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 ) //0x283978A15512B2FE
- 0
- 1,505
- 1207
-
void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 ) //0xEB2BFE5D009F0331
- 0
- 188
- 1232
-
void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 ) //0x1854217C640B39EC
- 0
- 204
- 1207
-
void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype ) //0x923583741DC87BCE
- 1
- 708
- 1207
-
void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType ) //0x89F5E7ADECCCB49C
- 1
- 907
- 1207
-
void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable ) //0xADD31A5C7A5FAA73
- 0
- 145
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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