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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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1013 natives in namespace PED

  1. void _0x1FA132CBCD7CB239 ( Any p0, Any p1 )  //0x1FA132CBCD7CB239

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  2. Any _0x5BF0B9D9A8E227A0 ( Any p0 )  //0x5BF0B9D9A8E227A0

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  3. void _0x642720D8D69328B6 ( Any p0, Any p1 )  //0x642720D8D69328B6

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  4. BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped, int p1, Hash p2 )  //0xDCCA191DF9980FD7

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  5. float _GET_PED_MELEE_ACTION_PHASE ( Ped ped )  //0x6127F25ED21C533C

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  6. BOOL IS_PED_BEING_STEALTH_KILLED ( Ped ped )  //0x863B23EFDE9C5DF2

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  7. Ped GET_MELEE_TARGET_FOR_PED ( Ped ped )  //0x18A3E9EE1297FD39

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  8. void _0xDEDBED3020DA49DC ( Any p0 )  //0xDEDBED3020DA49DC

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  9. void _0xA405BF9F01960C16 ( Any p0 )  //0xA405BF9F01960C16

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  10. Hash _GET_PED_BRAWLING_STYLE ( Ped ped )  //0xEC6B59BE445FEC51

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  11. void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle )  //0x8BA83CC4288CD56D

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  12. void _0x9D8DFE2DE9CB4DFC ( Ped ped )  //0x9D8DFE2DE9CB4DFC

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  13. Any _0xC48AF420371C7407 ( Any p0, Any p1 )  //0xC48AF420371C7407

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  14. Any _0x5EFA8A3D8A60D662 ( Any p0, Any p1 )  //0x5EFA8A3D8A60D662

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  15. Any _0x242EDF85D4E87B65 ( Any p0 )  //0x242EDF85D4E87B65

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  16. void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour )  //0x9238A3D970BBB0A9

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  17. void _0x9A4AC116CC1EEE14 ( Any p0 )  //0x9A4AC116CC1EEE14

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  18. void _0xE20027B414BFE6C7 ( Any p0, Any p1 )  //0xE20027B414BFE6C7

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  19. void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 )  //0x6DBF2D78709AD70B

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  20. void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xB8DE69D9473B7593

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  21. void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0x949B2F9ED2917F5D

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  22. BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0xB346C85D49CC998E

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  23. void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xC163DAC52AC975D3

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  24. void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xBBF6D1D07C02D00A

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  25. BOOL _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0x02AA2096FE00F3E1

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  26. void _0x57F35552E771BE9D ( Ped ped, int p1 )  //0x57F35552E771BE9D

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  27. void _0x7C10221CE718AA72 ( Any p0, Any p1 )  //0x7C10221CE718AA72

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  28. Any _0x0D3B1568917EBDA0 ( Any p0, Any p1 )  //0x0D3B1568917EBDA0

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  29. void _0x29F3539189D3E277 ( Any p0, Any p1 )  //0x29F3539189D3E277

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  30. void _0xE9E06EA514A69061 ( Any p0, Any p1 )  //0xE9E06EA514A69061

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  31. void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 )  //0x4DB9D03AC4E1FA84

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  32. float _GET_PED_REMAINING_REVIVAL_TIME ( Ped ped, BOOL normalized )  //0xEBE89623EB861271

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  33. void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle )  //0x925A160133003AC6

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  34. Any _0x12EB4E31F092C9B3 ( Any p0 )  //0x12EB4E31F092C9B3

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  35. BOOL GET_PED_IS_GRAPPLING ( Ped ped )  //0x0E99E3BF11BB6367

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  36. BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

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  37. Ped _GET_PED_GRAPPLER ( Ped ped )  //0xD0B7AEB56229D317

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  38. int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

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  39. Hash _GET_PED_GRAPPLE_STYLE ( Ped ped )  //0x753B15AD0FD6F3E3

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  40. Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style )  //0x630E7B01F091A197

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  41. void _SET_PED_GRAPPLE_SEQUENCE ( Ped ped, const char* grappleSequence )  //0x604190F0CF0DF158

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  42. void _SET_PED_GRAPPLE_FLAG ( Ped ped, int flag, BOOL enable )  //0x789DABD18E9024DB

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  43. void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag )  //0xEAE3B5B019C8D23F

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  44. int _GET_PED_GRAPPLE_FLAG ( Ped ped )  //0xF3C873ED0C595109

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  45. void _SET_PED_GRAPPLE_ACTION ( Ped ped, Hash grappleAction )  //0x8301D87B1B89E219

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  46. Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier )  //0x99A6E246C315BF60

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  47. void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim )  //0x56E9C26CD29D1ED6

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  48. void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable )  //0x70A2D1137C8ED7C9

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  49. BOOL _IS_PED_COWERING ( Ped ped )  //0xB086C8C0F5701D14

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  50. BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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