Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

1013 natives in namespace PED

  1. void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId )  //0x627F7F3A0C4C51FF

    • 0
    • 167
    • 1207
  2. Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal )  //0xF103823FFE72BB49

    • 0
    • 219
    • 1207
  3. void _0x5AF24CA9C974E51A ( Any p0, Any p1 )  //0x5AF24CA9C974E51A

    • 0
    • 163
    • 1207
  4. BOOL _IS_PED_COWERING ( Ped ped )  //0xB086C8C0F5701D14

    • 0
    • 319
    • 1207
  5. void _SET_PED_LIGHTS ( Ped ped, BOOL toggle )  //0x13A210949FCBD92B

    • 0
    • 172
    • 1207
  6. void _0xBCC76708E5677E1D ( Any p0, Any p1 )  //0xBCC76708E5677E1D

    • 0
    • 250
    • 1207
  7. void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state )  //0x7A6535691B477C48

    • 0
    • 292
    • 1207
  8. BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

    • 0
    • 458
    • 1207
  9. void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 )  //0xD049FDAF089FDDB0

    • 0
    • 198
    • 1207
  10. int _GET_HORSE_TAMING_STATE ( Ped horse )  //0x454AD4DA6C41B5BD

    • 0
    • 255
    • 1207
  11. BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x51AC07A44D4F5B8A

    • 0
    • 190
    • 1207
  12. void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

    • 0
    • 248
    • 1207
  13. void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDD9540E7B1C9714F

    • 0
    • 179
    • 1207
  14. void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel )  //0xA69899995997A63B

    • 0
    • 320
    • 1207
  15. void KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x45BBCBA77C29A841

    • 0
    • 173
    • 1207
  16. Any _0xC488B8C0E52560D8 ( Any p0 )  //0xC488B8C0E52560D8

    • 0
    • 163
    • 1207
  17. void _0x55546004A244302A ( Any p0, Any p1 )  //0x55546004A244302A

    • 0
    • 173
    • 1207
  18. void _0x9B65444C07B782BF ( Any p0, Any p1 )  //0x9B65444C07B782BF

    • 0
    • 189
    • 1207
  19. Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber )  //0x51455483CF23ED97

    • 0
    • 235
    • 1207
  20. Any _0x2DC0E8DCBD3546E9 ( Any p0 )  //0x2DC0E8DCBD3546E9

    • 0
    • 184
    • 1207
  21. void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0xDE1B1907A83A1550

    • 0
    • 185
    • 1207
  22. BOOL IS_ANIMAL_INTERACTION_POSSIBLE ( Ped ped, Ped animal )  //0xD543D3A8FDE4F185

    • 0
    • 246
    • 1207
  23. Ped GET_PED_AS_GROUP_LEADER ( int groupID )  //0x5CCE68DBD5FE93EC

    • 0
    • 197
    • 1207
  24. void _ADD_SCENARIO_TRANSITION ( Ped ped )  //0x6D07B371E9439019

    • 0
    • 176
    • 1207
  25. float _GET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped )  //0x95B8E397B8F4360F

    • 0
    • 174
    • 1207
  26. BOOL _IS_ANIMAL_INTERACTION_RUNNING ( Ped ped )  //0x7FC84E85D98F063D

    • 0
    • 215
    • 1207
  27. void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle )  //0x971D38760FBC02EF

    • 0
    • 304
    • 1207
  28. void _GIVE_PED_HASH_COMMAND ( Ped ped, Hash commandHash, float activationDuration )  //0xD65FDC686A031C83

    • 0
    • 212
    • 1207
  29. void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier )  //0xEF5A3D2285D8924B

    • 0
    • 229
    • 1207
  30. Any _0x8BE24D74D74C6E9B ( Any p0 )  //0x8BE24D74D74C6E9B

    • 0
    • 194
    • 1207
  31. BOOL IS_PED_SWIMMING ( Ped ped )  //0x9DE327631295B4C2

    • 0
    • 209
    • 1207
  32. BOOL _GET_IS_PED_HASH_COMMAND_PRESENT ( Ped ped, Hash commandHash )  //0x68821369A2CEADD5

    • 0
    • 174
    • 1207
  33. float _GET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped )  //0x825F6DD559A0895B

    • 0
    • 179
    • 1207
  34. Any _0x77243ED4F7CAAA55 ( Any p0 )  //0x77243ED4F7CAAA55

    • 0
    • 200
    • 1207
  35. BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped )  //0xC024869A53992F34

    • 0
    • 265
    • 1207
  36. BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 )  //0xFCF37A457CB96DC0

    • 0
    • 243
    • 1207
  37. void _SET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0x345C9F993A8AB4A4

    • 0
    • 211
    • 1207
  38. BOOL IS_PED_ON_VEHICLE ( Ped ped, BOOL p1 )  //0x67722AEB798E5FAB

    • 0
    • 297
    • 1207
  39. Any _0xDC88D06719070C39 ( Any p0 )  //0xDC88D06719070C39

    • 0
    • 146
    • 1207
  40. void _0x600BBDD29820370C ( Ped ped )  //0x600BBDD29820370C

    • 0
    • 211
    • 1207
  41. float _GET_STAMINA_RECHARGE_MULTIPLIER ( Ped ped )  //0xE7687EB2F634ABF0

    • 0
    • 142
    • 1207
  42. BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle )  //0xEC5F66E459AF3BB2

    • 0
    • 309
    • 1207
  43. void SET_CREATE_RANDOM_COPS ( BOOL toggle )  //0x102E68B2024D536D

    • 0
    • 233
    • 1207
  44. void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped )  //0x7D7A2E43E74E2EB8

    • 0
    • 300
    • 1207
  45. Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

    • 0
    • 507
    • 1207
  46. void _WARP_PED_OUT_OF_VEHICLE ( Ped ped )  //0xE0B61ED8BB37712F

    • 0
    • 219
    • 1207
  47. BOOL IS_PED_IN_ANY_TRAIN ( Ped ped )  //0x6F972C1AB75A1ED0

    • 0
    • 180
    • 1207
  48. void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped )  //0x3088634CF8C819CF

    • 0
    • 172
    • 1207
  49. float _GET_PED_STAMINA ( Ped ped )  //0x775A1CA7893AA8B5

    • 0
    • 292
    • 1207
  50. void SET_PED_MONEY ( Ped ped, int amount )  //0xA9C8960E8684C1B5

    • 0
    • 683
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...